{
 "updated": "2026-10-19 11:21 UTC",
 "runs": [
  {
   "id": "f1-base-v3",
   "label": "Base (F1)",
   "summary": {
    "mean_cap115": 49.66,
    "pass_cap115": [
     47.45,
     51.88
    ],
    "mean_cap1": 47.91,
    "noise_cap115": 4.42,
    "levels": [
     104,
     108
    ],
    "total_levels": 183
   },
   "games": [
    {
     "game": "ar25-0c556536",
     "short": "ar25",
     "total_levels": 8,
     "human_total": 748,
     "passes": [
      {
       "k": 0,
       "levels": 8,
       "total": 8,
       "actions": 322,
       "level_actions": [
        23,
        34,
        51,
        22,
        38,
        59,
        43,
        52
       ],
       "human": [
        32,
        50,
        75,
        37,
        89,
        159,
        233,
        73
       ],
       "score": 100.0,
       "gif": "media/f1-base-v3/ar25-0c556536_p0.gif",
       "sheet": "media/f1-base-v3/ar25-0c556536_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…e action (e.g., MOUSE clicks). Let's first test the hypothesis with LEFT x5 and see if charcoal moves right by 3 each time and black moves left.\nAlso, potential alternative: maybe the goal is to move shapes so they overlap/touch the divider? Or maybe the dots indicate a \"path\" to trace and the shapes must go through... Let's just try moving toward the yellow and observe.\nLet me do: 5x LEFT, print positions each step."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/ar25-0c556536_p0.md"
      },
      {
       "k": 1,
       "levels": 8,
       "total": 8,
       "actions": 290,
       "level_actions": [
        26,
        16,
        41,
        23,
        29,
        55,
        52,
        48
       ],
       "human": [
        32,
        50,
        75,
        37,
        89,
        159,
        233,
        73
       ],
       "score": 100.0,
       "gif": "media/f1-base-v3/ar25-0c556536_p1.gif",
       "sheet": "media/f1-base-v3/ar25-0c556536_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…be the \"reflection\" of nothing... Actually, another thought: maybe the yellow shape is a third object that is also controllable but only by SPACE (a \"selected\" piece). Let's test SPACE and MOUSE cheaply to see if anything changes.\nLet me do: UNDO x3 to restore, then SPACE, then check diff.\nActually, order: I want to test SPACE (1 action) and see. Then decide. Let's do UNDO, UNDO, UNDO, then SPACE, printing summaries."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/ar25-0c556536_p1.md"
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: completó los 8 niveles en 322 acciones (un humano usa 748). Pasada 1: completó los 8 niveles en 290 acciones (un humano usa 748). Puntuación (cap 1,15): 100,00 y 100,00."
    },
    {
     "game": "bp35-0a0ad940",
     "short": "bp35",
     "total_levels": 9,
     "human_total": 651,
     "passes": [
      {
       "k": 0,
       "levels": 1,
       "total": 9,
       "actions": 67,
       "level_actions": [
        25
       ],
       "human": [
        21
       ],
       "score": 1.57,
       "gif": "media/f1-base-v3/bp35-0a0ad940_p0.gif",
       "sheet": "media/f1-base-v3/bp35-0a0ad940_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…cked (no move), I'll know the cross is solid.\nNote the player is at the ceiling; the ceiling of this pool is row 37 (the camera scrolled). Actually the current frame shows the player at rows 37-41 and the pool at rows 37-48ish. Let me look: comps shows S rows 37-62 (773) — the pool the player is in is rows 37-48 and then the shaft down at cols 43-47? Let me not worry.\nLet me press LEFT and check for level completion."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "…So boxl found a yellow or blue pixel at col 13 → likely in the HUD bar (row 63) or elsewhere. Let me restrict the search to rows 0-62 and require the pixel to be adjacent to the blue (part of the sprite).\nBetter: find the blue cluster (it's unique), then find the yellow pixels within 2 cols of the blue cluster → box_left = min(blue_min, yellow_min) - 1.\nLet me fix boxl and re-run the tunnel loop for B in (25,19,13)."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/bp35-0a0ad940_p0.md"
      },
      {
       "k": 1,
       "levels": 1,
       "total": 9,
       "actions": 67,
       "level_actions": [
        39
       ],
       "human": [
        21
       ],
       "score": 0.64,
       "gif": "media/f1-base-v3/bp35-0a0ad940_p1.gif",
       "sheet": "media/f1-base-v3/bp35-0a0ad940_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…e sprite would land exactly on the pink (pink at cols 19-23, sprite at 31-35 → 31-6=25, not 19). Hmm, one LEFT would put the sprite at cols 25-29, which is adjacent to the pink (pink 19-23). Two LEFTs → 19-23 = exactly the pink's position!\nLet me press LEFT once and see: does the sprite stop at 25-29 (adjacent), or does it get blocked by the pink, or does the pink disappear (collected)?\nLet me press LEFT and observe."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "…all, rows 13-29 = the big room's sky. No purple directly above (the purple is at cols 38-40, 44-46, 50-52) ✓ SAFE under both models.\nOK so the plan: D5 → LEFT (L=43) → D4 → LEFT (L=37? or 31?) hmm.\nLet me redo this carefully with the actual current maze. Let me first get the exact brick list from the current frame's segmentation, then write a simulator of the sprite's movement+rise to plan safely. Let me do that now."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/bp35-0a0ad940_p1.md"
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: 1 de 9 niveles, con 25 acciones (un humano usa 21); se quedó en el nivel 2 con 67 acciones en total. Pasada 1: 1 de 9 niveles, con 39 acciones (un humano usa 21); se quedó en el nivel 2 con 67 acciones en total. Puntuación (cap 1,15): 1,57 y 0,64."
    },
    {
     "game": "cd82-fb555c5d",
     "short": "cd82",
     "total_levels": 6,
     "human_total": 171,
     "passes": [
      {
       "k": 0,
       "levels": 6,
       "total": 6,
       "actions": 144,
       "level_actions": [
        50,
        20,
        23,
        15,
        20,
        16
       ],
       "human": [
        55,
        8,
        41,
        21,
        23,
        23
       ],
       "score": 100.0,
       "gif": "media/f1-base-v3/cd82-fb555c5d_p0.gif",
       "sheet": "media/f1-base-v3/cd82-fb555c5d_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…. Then select white, then SPACE.\nActually, let me build a robust navigator: I'll implement a BFS over the known transition graph, using probes as needed. But simpler: from E: UP → SE, RIGHT → S. 2 steps. Then MOUSE white (1 step), SPACE (1 step) = 4 steps. Budget: the bar shows ~64-47 = 17ish remaining. Fine.\nLet me do UP, check, RIGHT, check, then verify the cup is at home (24,25,32,38), then select white and SPACE."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/cd82-fb555c5d_p0.md"
      },
      {
       "k": 1,
       "levels": 6,
       "total": 6,
       "actions": 119,
       "level_actions": [
        33,
        6,
        22,
        16,
        18,
        24
       ],
       "human": [
        55,
        8,
        41,
        21,
        23,
        23
       ],
       "score": 100.0,
       "gif": "media/f1-base-v3/cd82-fb555c5d_p1.gif",
       "sheet": "media/f1-base-v3/cd82-fb555c5d_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…Alternatively the other way: LEFT, DOWN, DOWN, RIGHT → also 4.\nLet me do: RIGHT, UP, UP, LEFT, then verify the bucket is at N (bbox rows 24-32, cols 25-38), then MOUSE white, then SPACE. I'll batch with verification and conditional execution.\nCareful: the pour from N with white paints rows 34-38 white ✓ → final state: top white, bottom purple = target. Then hopefully level_completed.\nLet me batch it all with checks."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/cd82-fb555c5d_p1.md"
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: completó los 6 niveles en 144 acciones (un humano usa 171). Pasada 1: completó los 6 niveles en 119 acciones (un humano usa 171). Puntuación (cap 1,15): 100,00 y 100,00."
    },
    {
     "game": "cn04-2fe56bfb",
     "short": "cn04",
     "total_levels": 6,
     "human_total": 789,
     "passes": [
      {
       "k": 0,
       "levels": 5,
       "total": 6,
       "actions": 294,
       "level_actions": [
        28,
        51,
        32,
        66,
        57
       ],
       "human": [
        29,
        54,
        85,
        300,
        208
       ],
       "score": 71.43,
       "gif": "media/f1-base-v3/cn04-2fe56bfb_p0.gif",
       "sheet": "media/f1-base-v3/cn04-2fe56bfb_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…12. OK.\nActually, one more consideration: maybe the win needs the plug to be inserted AND then SPACE (activate). Hmm, SPACE rotates. In the connected state, maybe SPACE would do something different (e.g., \"lock in\")? We tried SPACE when connected... no wait! We tried SPACE when the plug was connected to the socket, and it rotated (breaking the connection). So SPACE = rotate always.\nLet's go. First: 3 SPACE + measure."
        },
        {
         "moment": "donde se quedó (nivel 6)",
         "text": "…g action was something else, like a rotation or a click), that would tell me the check is not automatic on connection.\nLet me examine L4: find the transition with level_completed and level==4 (transition 110, action 'RIGHT'). Let me print the before-frame's component count and the tip status, and the diff of that action.\nLet me do L4 before-frame analysis: components (union of non-background) and the action's effect."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/cn04-2fe56bfb_p0.md"
      },
      {
       "k": 1,
       "levels": 5,
       "total": 6,
       "actions": 274,
       "level_actions": [
        18,
        37,
        44,
        36,
        58
       ],
       "human": [
        29,
        54,
        85,
        300,
        208
       ],
       "score": 71.43,
       "gif": "media/f1-base-v3/cn04-2fe56bfb_p1.gif",
       "sheet": "media/f1-base-v3/cn04-2fe56bfb_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…here since contacts at rows 35-43, cols 38-40; plug max col 37 anyway). Then DOWN 21: plug rows 32-46, cols 20-37. Green contacts at cols 38-40 — plug max col 37 ✓. \nTotal 12 actions. Budget: the bar showed 30 remaining. Fine.\nLet me do it step by step but batched: I'll execute the batch and check level_completed after each. I'll write a loop that executes actions one at a time and stops if level_completed/game_over."
        },
        {
         "moment": "donde se quedó (nivel 6)",
         "text": "…the config search from the CURRENT state to find the cheapest connected config (allowing D at any state, B at any state, etc.). That's what search_conn + eval_cfg do. Let me do that now with the corrected current state.\nAlso, I must FIX the executor bug: always click the piece before its first arrow, and use the correct (pre-move) position for retries.\nLet me first verify the fit combination and then run the search."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/cn04-2fe56bfb_p1.md"
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 5 de 6 niveles, con 28, 51, 32, 66 y 57 acciones (un humano usa 29, 54, 85, 300 y 208); se quedó en el nivel 6 con 294 acciones en total. Pasada 1: 5 de 6 niveles, con 18, 37, 44, 36 y 58 acciones (un humano usa 29, 54, 85, 300 y 208); se quedó en el nivel 6 con 274 acciones en total. Puntuación (cap 1,15): 71,43 y 71,43."
    },
    {
     "game": "dc22-fdcac232",
     "short": "dc22",
     "total_levels": 6,
     "human_total": 1228,
     "passes": [
      {
       "k": 0,
       "levels": 0,
       "total": 6,
       "actions": 135,
       "level_actions": [],
       "human": [],
       "score": 0.0,
       "gif": "media/f1-base-v3/dc22-fdcac232_p0.gif",
       "sheet": "media/f1-base-v3/dc22-fdcac232_p0_sheet.png",
       "quotes": [
        {
         "moment": "donde se quedó (nivel 1)",
         "text": "…e the dot UP to (38,10) [1 action] then press UP (a no-op against the wall, pushing the signal toward the block) [1 action]. Then move RIGHT to (38,12) and press UP. Then LEFT,LEFT to (38,8) and press UP (already tested, skip).\nLet me do: UP, UP → check win. Then RIGHT, UP → check. Then LEFT,LEFT,UP? (skip, tested).\nAlso test pressing DOWN at (42,10) in this config? Hmm.\nLet me do the two tests and check the results."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/dc22-fdcac232_p0.md"
      },
      {
       "k": 1,
       "levels": 4,
       "total": 6,
       "actions": 294,
       "level_actions": [
        35,
        52,
        69,
        89
       ],
       "human": [
        59,
        102,
        67,
        98
       ],
       "score": 47.62,
       "gif": "media/f1-base-v3/dc22-fdcac232_p1.gif",
       "sheet": "media/f1-base-v3/dc22-fdcac232_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "The green is now at (30,18) — standing on the darkred block D (the darkred node now has 12 px because the green covers 4 of its 16). D is safe ✓ (no death).\nNow click the red target. Expected: the red block rotates to R2 (rows 24-29, cols 18-21). The green is on D at rows 30-31 cols 18-19 — safe.\nLet me click and verify."
        },
        {
         "moment": "donde se quedó (nivel 5)",
         "text": "…vel's FIRST frame vs the current frame for the ORANGE bar — unchanged ✓.\nHmm.\nLet me look at the level 4 board (from history) to recall the mechanics — maybe level 4 had the same \"arrow\" object and the red bar button, and I learned how it works. Let me check level 4's panel and objects. That's free (no actions).\nLet me get level 4's first frame: find the history entries with level 4 and summarize the objects + panel."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/dc22-fdcac232_p1.md"
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: no completó ningún nivel (135 acciones). Pasada 1: 4 de 6 niveles, con 35, 52, 69 y 89 acciones (un humano usa 59, 102, 67 y 98); se quedó en el nivel 5 con 294 acciones en total. Puntuación (cap 1,15): 0,00 y 47,62. Las pasadas difieren mucho: en este juego el ruido de la base es grande."
    },
    {
     "game": "ft09-0d8bbf25",
     "short": "ft09",
     "total_levels": 6,
     "human_total": 208,
     "passes": [
      {
       "k": 0,
       "levels": 4,
       "total": 6,
       "actions": 117,
       "level_actions": [
        5,
        7,
        14,
        28
       ],
       "human": [
        43,
        12,
        23,
        28
       ],
       "score": 47.62,
       "gif": "media/f1-base-v3/ft09-0d8bbf25_p0.gif",
       "sheet": "media/f1-base-v3/ft09-0d8bbf25_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…d to make the output match a combination? That seems complex.\nLet me try clicking the center cell of BR and see what happens — maybe it \"spins\" and reveals a color, or maybe clicking center cycles through states.\nAlso let me check if there's any hidden info in the top-left corner (like a target preview). The board is 64x64 with 4 quadrants; the orange bar at bottom is the timer.\nLet me probe: click BR center (47,47)."
        },
        {
         "moment": "donde se quedó (nivel 5)",
         "text": "The spinner-neighbor codings are inconsistent under a single alignment. Testing per-mini alignment offsets as locally-valid options."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/ft09-0d8bbf25_p0.md"
      },
      {
       "k": 1,
       "levels": 4,
       "total": 6,
       "actions": 103,
       "level_actions": [
        4,
        7,
        14,
        22
       ],
       "human": [
        43,
        12,
        23,
        28
       ],
       "score": 47.62,
       "gif": "media/f1-base-v3/ft09-0d8bbf25_p1.gif",
       "sheet": "media/f1-base-v3/ft09-0d8bbf25_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…areful: maybe clicking toggles between blue and red only. Let's click (46,38) and (54,38) — centers of blocks at rows 44-49 and 52-57, cols 36-41. Center row = 46, col = 38.\nAlso the timer bar: orange bar at row 63 shrinking (64 → 62 px). Time remaining 10414s, plenty. Each click costs 1 unit of the bar. Bar has 64 cells; so ~64 clicks max. Fine.\nLet me batch the two clicks and then verify the panel matches the mini."
        },
        {
         "moment": "donde se quedó (nivel 5)",
         "text": "…and the purple count! If yellow ≈ purple_count/1.2... hmm.\nLet me test the hypothesis \"yellow = f(number of purple cells)\" by regressing across frames: for each level-5 frame, record (purple_count, yellow). If yellow is a function of the purple count, that's a HUGE signal — a progress bar!\nLet me compute that now. I have the purple count per frame from my earlier table plus yellow. Let me just compute both per frame."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/ft09-0d8bbf25_p1.md"
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 4 de 6 niveles, con 5, 7, 14 y 28 acciones (un humano usa 43, 12, 23 y 28); se quedó en el nivel 5 con 117 acciones en total. Pasada 1: 4 de 6 niveles, con 4, 7, 14 y 22 acciones (un humano usa 43, 12, 23 y 28); se quedó en el nivel 5 con 103 acciones en total. Puntuación (cap 1,15): 47,62 y 47,62."
    },
    {
     "game": "g50t-5849a774",
     "short": "g50t",
     "total_levels": 7,
     "human_total": 879,
     "passes": [
      {
       "k": 0,
       "levels": 0,
       "total": 7,
       "actions": 41,
       "level_actions": [],
       "human": [],
       "score": 0.0,
       "gif": "media/f1-base-v3/g50t-5849a774_p0.gif",
       "sheet": "media/f1-base-v3/g50t-5849a774_p0_sheet.png",
       "quotes": [
        {
         "moment": "donde se quedó (nivel 1)",
         "text": "…that now. The player is at (8,14). Plan: RIGHT×4 → (8,38), LEFT → (8,32), RIGHT → (8,38), LEFT → (8,32), and print the red rows 38-42 after each. 8 actions. Worth it.\nActually, more efficient: RIGHT×4 (cover), then LEFT (uncover) → check the head. If the head is at (38,14) → binary. If at (38,20) → progressive. Let me also do a second cycle to see.\nLet me run it and print the red cells at row 38 (the head's top row)."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/g50t-5849a774_p0.md"
      },
      {
       "k": 1,
       "levels": 0,
       "total": 7,
       "actions": 19,
       "level_actions": [],
       "human": [],
       "score": 0.0,
       "gif": "media/f1-base-v3/g50t-5849a774_p1.gif",
       "sheet": "media/f1-base-v3/g50t-5849a774_p1_sheet.png",
       "quotes": [
        {
         "moment": "donde se quedó (nivel 1)",
         "text": "…just hidden while covered.\nHmm. So what if the marker is a \"key\" and covering it changes the HUD? Let me check the HUD at idx 8 vs idx 0! If the HUD changed when the block covered the marker, that would indicate progress. Let me check the HUD in the history frames.\nLet me look at the HUD (rows 0-6, cols 0-10) across all history frames. That's cheap and might reveal the mechanic (e.g., a counter of \"keys collected\")."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/g50t-5849a774_p1.md"
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: no completó ningún nivel (41 acciones). Pasada 1: no completó ningún nivel (19 acciones). Puntuación (cap 1,15): 0,00 y 0,00."
    },
    {
     "game": "ka59-38d34dbb",
     "short": "ka59",
     "total_levels": 7,
     "human_total": 730,
     "passes": [
      {
       "k": 0,
       "levels": 5,
       "total": 7,
       "actions": 360,
       "level_actions": [
        19,
        70,
        56,
        47,
        62
       ],
       "human": [
        28,
        109,
        51,
        51,
        33
       ],
       "score": 42.7,
       "gif": "media/f1-base-v3/ka59-38d34dbb_p0.gif",
       "sheet": "media/f1-base-v3/ka59-38d34dbb_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…wait: is the crate allowed to be at cols 12-14 rows 30-32 (overlapping the frame's top border at row 32)? Yes, we saw overlap is fine.\nOne risk: DOWN from rows 30-32 at cols 12-14: rows 33-35 cols 12-14 = interior, floor. Good.\nLet me batch LEFT×6, DOWN×1, checking after each with a loop that prints positions. I'll write a loop that executes one action at a time, printing the controlled crate's bbox, so I can verify."
        },
        {
         "moment": "donde se quedó (nivel 6)",
         "text": "…maybe the bar at the bottom is NOT a budget but something else, and there's no time limit at all — then the level would be permanently stuck (no reset). In that case I should keep exploring. Hmm. The bar shrinks with actions (24 → 19 over 12 actions) — it's a budget. When it hits 0 → game over → reset. Good.\nLet me burn ~24 units = ~55 actions. I'll loop batches of 10 and check for game_over, stopping when it fires."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/ka59-38d34dbb_p0.md"
      },
      {
       "k": 1,
       "levels": 5,
       "total": 7,
       "actions": 385,
       "level_actions": [
        21,
        173,
        37,
        48,
        20
       ],
       "human": [
        28,
        109,
        51,
        51,
        33
       ],
       "score": 53.57,
       "gif": "media/f1-base-v3/ka59-38d34dbb_p1.gif",
       "sheet": "media/f1-base-v3/ka59-38d34dbb_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…areful: when moving LEFT from cols 30-32, the box passes through the corridor. Fine.\nAlso careful: moving the active box LEFT 3 times: after 3 lefts it's at cols 21-23. Is the panel's left region free? Yes.\nLet me also double check the left ring hole: rows 33-35, cols 12-14 (node 12 w 9px at [33,12]). Yes.\nLet me batch: click, then LEFT LEFT LEFT DOWN LEFT LEFT, and check after each. I'll do it in a loop with prints."
        },
        {
         "moment": "donde se quedó (nivel 6)",
         "text": "…s 1501s. Now step 386 → maybe ~900s left? Let me check the bottom bar length to estimate. The bottom bar 'c' at row 63 cols 0-30 (31 px) — earlier it was 0-38? Let me check the history: at step 358 it was... I recall the bar was at cols 0-30 now vs 0-38 earlier → hmm, it shrinks by ~1 per ~4 actions? Let me compute the bar length over recent steps to estimate the remaining budget.\nLet me do that quickly, then decide."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/ka59-38d34dbb_p1.md"
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 5 de 7 niveles, con 19, 70, 56, 47 y 62 acciones (un humano usa 28, 109, 51, 51 y 33); se quedó en el nivel 6 con 360 acciones en total. Pasada 1: 5 de 7 niveles, con 21, 173, 37, 48 y 20 acciones (un humano usa 28, 109, 51, 51 y 33); se quedó en el nivel 6 con 385 acciones en total. Puntuación (cap 1,15): 42,70 y 53,57."
    },
    {
     "game": "lf52-271a04aa",
     "short": "lf52",
     "total_levels": 10,
     "human_total": 1339,
     "passes": [
      {
       "k": 0,
       "levels": 2,
       "total": 10,
       "actions": 133,
       "level_actions": [
        16,
        76
       ],
       "human": [
        32,
        81
       ],
       "score": 5.45,
       "gif": "media/f1-base-v3/lf52-271a04aa_p0.gif",
       "sheet": "media/f1-base-v3/lf52-271a04aa_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…st pair, verify, then batch the rest.\nActually, let me be efficient but safe: batch pair 1, check state, then batch pairs 2 and 3 with verification in between via separate calls. Let me do pair 1 now and check.\nActually, I can do a loop in Python: for each (peg, landing) pair: click peg, verify ghost at landing, then click landing, verify peg count decreased. Let me write that with verification and abort on mismatch."
        },
        {
         "moment": "donde se quedó (nivel 3)",
         "text": "…,10),(7,11) in D; (7,1),(7,3) in C. Lamp2 at (7,9), lamp1 at (1,8).\nLet me click the peg at (2,11) and read the ghosts. With Δc=24: view px = world px - 24. World (2,11) interior top-left = (18, 72) → view (18,48) → center (20,50).\nLet me click and read ghosts (color? earlier the ghost appeared as a gray cross — let me detect 'w' nodes with 12 px, or 'g'/'G' colors).\nLet me click and dump ALL small nodes with colors."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/lf52-271a04aa_p0.md"
      },
      {
       "k": 1,
       "levels": 1,
       "total": 10,
       "actions": 75,
       "level_actions": [
        8
       ],
       "human": [
        32
       ],
       "score": 1.82,
       "gif": "media/f1-base-v3/lf52-271a04aa_p1.gif",
       "sheet": "media/f1-base-v3/lf52-271a04aa_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…ed (19,18) before which worked for cell (1,1). Fine, use row = rowc[r]+1 and col = colc[c]+1.\nMove 2: peg (1,3) → click (19,30); landing (1,5) → click (19,42).\nMove 3: peg (1,5) → click (19,42); landing (3,5) → grid row 3 → rows 30-33, center 31; col 41-44 center 42 → click (31,42).\nMove 4: peg (3,5) → click (31,42); landing (5,5) → grid row 5 rows 42-45 center 43 → click (43,42).\nLet me do move 2 pair first, verify."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "Stuck state: pegs grayed at idx4 and C(7,6); the key appeared at (52,4). The orange cell stayed at the bottom-right (adjacent to panel C) after the stuck state ✓ (the orange cell's position persists across the stuck state).\nNow click the key to restart, then run the v3 test.\nNote: after restart, will the orange cell return to its initial position? Let's check."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/lf52-271a04aa_p1.md"
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: 2 de 10 niveles, con 16 y 76 acciones (un humano usa 32 y 81); se quedó en el nivel 3 con 133 acciones en total. Pasada 1: 1 de 10 niveles, con 8 acciones (un humano usa 32); se quedó en el nivel 2 con 75 acciones en total. Puntuación (cap 1,15): 5,45 y 1,82."
    },
    {
     "game": "lp85-305b61c3",
     "short": "lp85",
     "total_levels": 8,
     "human_total": 388,
     "passes": [
      {
       "k": 0,
       "levels": 8,
       "total": 8,
       "actions": 128,
       "level_actions": [
        7,
        9,
        18,
        13,
        11,
        26,
        12,
        32
       ],
       "human": [
        17,
        38,
        31,
        16,
        41,
        60,
        26,
        159
       ],
       "score": 100.0,
       "gif": "media/f1-base-v3/lp85-305b61c3_p0.gif",
       "sheet": "media/f1-base-v3/lp85-305b61c3_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…licks. Hmm, but the top black segments (8) might be the real move budget.\nActually wait: the appeared B at rows 0-4 col 0 — maybe it's not a bar shrinking; maybe black bar appears at the top-left corner as a \"timer\" counting up? Let me check current state of col 0 and the top bar.\nLet me also test the green arrow to see if it rotates CW.\nPlan: inspect current board HUD (col 0, row 1), then click green arrow and diff."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/lp85-305b61c3_p0.md"
      },
      {
       "k": 1,
       "levels": 8,
       "total": 8,
       "actions": 118,
       "level_actions": [
        9,
        12,
        20,
        14,
        13,
        20,
        9,
        21
       ],
       "human": [
        17,
        38,
        31,
        16,
        41,
        60,
        26,
        159
       ],
       "score": 100.0,
       "gif": "media/f1-base-v3/lp85-305b61c3_p1.gif",
       "sheet": "media/f1-base-v3/lp85-305b61c3_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…block is at the exit, then click the green arrow to release it. But which block is \"correct\"?\nLet's test clicking the green arrow and see what happens. That costs a step but gives info. Note the budget: 59/5 ≈ 11 steps left. Let's do it.\nActually wait. Let me first reconsider: maybe clicking the green arrow rotates the ring in the opposite direction, which is the more likely design (two rotation buttons). Let's test."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/lp85-305b61c3_p1.md"
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: completó los 8 niveles en 128 acciones (un humano usa 388). Pasada 1: completó los 8 niveles en 118 acciones (un humano usa 388). Puntuación (cap 1,15): 100,00 y 100,00."
    },
    {
     "game": "ls20-9607627b",
     "short": "ls20",
     "total_levels": 7,
     "human_total": 776,
     "passes": [
      {
       "k": 0,
       "levels": 4,
       "total": 7,
       "actions": 555,
       "level_actions": [
        14,
        207,
        86,
        109
       ],
       "human": [
        22,
        123,
        73,
        84
       ],
       "score": 22.83,
       "gif": "media/f1-base-v3/ls20-9607627b_p0.gif",
       "sheet": "media/f1-base-v3/ls20-9607627b_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…ent the block covered the plus. Maybe the logo is a \"compass\" showing the direction you should go next? Or it's the game's logo doing a spin flourish.\nNow, the block is at rows 20-24 in the corridor, right below the box frame (row 16 is the frame; rows 17-19 corridor above it). Next UP target: rows 15-19 → row 15 is black (box interior) and row 16 is G frame. Let's test if it can move up into/through.\nLet's press UP."
        },
        {
         "moment": "donde se quedó (nivel 5)",
         "text": "…moves toward RA + 1 extra → death. Then next turn: plan the full run from the fresh level.\nHmm, one consideration: after the reset, will the shape/color reset to S0/orange? Yes (the level resets fully).\nLet me do it: send ['DOWN','RIGHT','RIGHT','RIGHT','UP','UP'] (the first 5 move toward RA; the 6th triggers death). Actually if the bar dies at action 5, the 6th may not execute (the level resets on the death). Fine."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/ls20-9607627b_p0.md"
      },
      {
       "k": 1,
       "levels": 4,
       "total": 7,
       "actions": 542,
       "level_actions": [
        27,
        126,
        85,
        119
       ],
       "human": [
        22,
        123,
        73,
        84
       ],
       "score": 24.2,
       "gif": "media/f1-base-v3/ls20-9607627b_p1.gif",
       "sheet": "media/f1-base-v3/ls20-9607627b_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…ects flashed (both boxes? the corridor?).\nActually, hmm: the timeline bbox is rows 9-62, cols 1-39, which includes the top box (rows 9-15, cols 33-39) and the legend (rows 53-62, cols 1-10). Both flash. But also 'O>G' and 'G>O' etc. are the player moving (frame 0 = before-move state? no...). Actually the animation frame 0 might be an intermediate.\nLet me diff the animation frames to find the white cells' coordinates."
        },
        {
         "moment": "donde se quedó (nivel 5)",
         "text": "…the shape? No, the capsule only changes the dial color ✓. Does a plate press change the color? No ✓.\nNow, the death: trigger it with a harmless move. Let me move RIGHT (back to (10,14)) → death → reset.\nActually, hmm, one thought: maybe I don't need to die! Is there any chance the game only kills when the budget is 0 AND ... no, evidence is clear.\nLet me trigger the death and immediately prepare the execution script."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/ls20-9607627b_p1.md"
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 4 de 7 niveles, con 14, 207, 86 y 109 acciones (un humano usa 22, 123, 73 y 84); se quedó en el nivel 5 con 555 acciones en total. Pasada 1: 4 de 7 niveles, con 27, 126, 85 y 119 acciones (un humano usa 22, 123, 73 y 84); se quedó en el nivel 5 con 542 acciones en total. Puntuación (cap 1,15): 22,83 y 24,20."
    },
    {
     "game": "m0r0-492f87ba",
     "short": "m0r0",
     "total_levels": 6,
     "human_total": 1107,
     "passes": [
      {
       "k": 0,
       "levels": 1,
       "total": 6,
       "actions": 129,
       "level_actions": [
        117
       ],
       "human": [
        30
       ],
       "score": 0.31,
       "gif": "media/f1-base-v3/m0r0-492f87ba_p0.gif",
       "sheet": "media/f1-base-v3/m0r0-492f87ba_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "Lroom was defined in a previous snippet's locals but not retained (it's a variable, not a function). Let me define a helper function that builds the rooms — or just inline the sets. Note: inroomL(s)/inroomR(s) are retained functions — let me check what they do (they were defined earlier). Let me just use them.\nLet me print their source? I can't easily. Let me just inline the room sets."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "…s 13-16: DOWN×4 → left (8,3)→(9,3)→(10,3)→(11,3)→ blocked at (12,3) hazard → stays (11,3). Right: (7,7)→(8,7) ✓ the gap! →(9,7)→(10,7)→(11,7) ✓.\nFinal: left (11,3), right (11,7) ✓ both at row 11.\nThen DOWN: both try row 12 (hazard). Test!\nLet me run this with verification, then the DOWN test.\nI'll run the 16 moves with per-step verification, then a separate action call for DOWN so I can carefully observe the outcome."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/m0r0-492f87ba_p0.md"
      },
      {
       "k": 1,
       "levels": 6,
       "total": 6,
       "actions": 296,
       "level_actions": [
        17,
        39,
        67,
        36,
        67,
        70
       ],
       "human": [
        30,
        111,
        203,
        26,
        500,
        237
       ],
       "score": 100.0,
       "gif": "media/f1-base-v3/m0r0-492f87ba_p1.gif",
       "sheet": "media/f1-base-v3/m0r0-492f87ba_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "The batch format needs full action names: 'LEFT','UP','RIGHT','DOWN'. My dict used {'action': 'L'} — wrong. Let me map letters to names and re-execute.\nNote the step count: history has 5 entries with steps [0,1,2,3,4] — so the environment step is 4 now? Earlier it said step 5. Whatever; the bar had 62 black at step 4 → budget 64 total. Let me now execute the correct sequence."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/m0r0-492f87ba_p1.md"
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 1 de 6 niveles, con 117 acciones (un humano usa 30); se quedó en el nivel 2 con 129 acciones en total. Pasada 1: completó los 6 niveles en 296 acciones (un humano usa 1107). Puntuación (cap 1,15): 0,31 y 100,00. Las pasadas difieren mucho: en este juego el ruido de la base es grande."
    },
    {
     "game": "r11l-495a7899",
     "short": "r11l",
     "total_levels": 6,
     "human_total": 233,
     "passes": [
      {
       "k": 0,
       "levels": 6,
       "total": 6,
       "actions": 113,
       "level_actions": [
        9,
        15,
        12,
        21,
        29,
        27
       ],
       "human": [
        22,
        33,
        51,
        26,
        52,
        49
       ],
       "score": 100.0,
       "gif": "media/f1-base-v3/r11l-495a7899_p0.gif",
       "sheet": "media/f1-base-v3/r11l-495a7899_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…st: 3 clicks. We have ~57 steps left. Even if wrong, cheap.\nBut maybe a cheaper test first: is the goal maybe to get the *white* diamond to the ring while the gray... no, we already tried that.\nHmm, one more consideration: maybe the goal is to get the blob to the ring, but the ring might be a \"hole\" that the blob must fall into... whatever, same condition.\nLet me check the black region membership for candidate cells."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/r11l-495a7899_p0.md"
      },
      {
       "k": 1,
       "levels": 6,
       "total": 6,
       "actions": 108,
       "level_actions": [
        5,
        18,
        14,
        13,
        26,
        32
       ],
       "human": [
        22,
        33,
        51,
        26,
        52,
        49
       ],
       "score": 100.0,
       "gif": "media/f1-base-v3/r11l-495a7899_p1.gif",
       "sheet": "media/f1-base-v3/r11l-495a7899_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…G=(21,39). Purple = (18,42).\n2. Click (21,39) [gray's location] → swap: W=(21,39), G=(15,45). Purple = (18,42).\n3. Click (27,33) → W=(27,33), G=(15,45). Purple = (21,39) = ring center. \nLet me verify (15,45) and (27,33) are inside the black region and not on the ring or other objects. Ring spans rows 18-24, cols 36-42. (15,45) is outside the ring rows. Good.\nLet me check the ascii at those cells first, then execute."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/r11l-495a7899_p1.md"
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: completó los 6 niveles en 113 acciones (un humano usa 233). Pasada 1: completó los 6 niveles en 108 acciones (un humano usa 233). Puntuación (cap 1,15): 100,00 y 100,00."
    },
    {
     "game": "re86-8af5384d",
     "short": "re86",
     "total_levels": 8,
     "human_total": 1255,
     "passes": [
      {
       "k": 0,
       "levels": 6,
       "total": 8,
       "actions": 408,
       "level_actions": [
        20,
        42,
        48,
        57,
        79,
        99
       ],
       "human": [
        26,
        42,
        86,
        108,
        189,
        139
       ],
       "score": 58.33,
       "gif": "media/f1-base-v3/re86-8af5384d_p0.gif",
       "sheet": "media/f1-base-v3/re86-8af5384d_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…9,24) ✓.\nPlan: batch UP×6, LEFT×2, then inspect. Then decide.\nActually careful: consuming dots via sweeping — order matters not. Let me also double check that yellow dots get consumed by the yellow cross (they should, matching color). Also, does the blue cross consume yellow dots? Probably not (color mismatch) — the blue cross passed near yellow dots? Not really.\nLet's do it: batch 6 UP + 2 LEFT, checking after each."
        },
        {
         "moment": "donde se quedó (nivel 7)",
         "text": "…the 4 R dots, it must STAY there while I position the other two objects ✓ (they don't collide with it ✓ objects pass through each other).\nLet me execute the pink path in 2 batches (14 + 13) and verify the state after each batch against the model's prediction. Let me first compute the predicted state sequence so I can compare.\nBatch 1: the first 14 presses; predicted state after 14 presses. Let me compute with pstep2."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/re86-8af5384d_p0.md"
      },
      {
       "k": 1,
       "levels": 5,
       "total": 8,
       "actions": 356,
       "level_actions": [
        24,
        37,
        47,
        116,
        79
       ],
       "human": [
        26,
        42,
        86,
        108,
        189
       ],
       "score": 41.67,
       "gif": "media/f1-base-v3/re86-8af5384d_p1.gif",
       "sheet": "media/f1-base-v3/re86-8af5384d_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…hether the yellow cross is still intact.\nHmm, but the yellow cross currently: after SPACE, the diff shows the yellow cross center became white and the arms got restored to full (45 pixels? resized shows Y before 45 at [16,10] → after 11 at [16,21]... that's segmentation splitting due to color change of center). And blue became one object of 53 pixels (all 4 arms joined through the center now blue).\nLet's test UP x 6."
        },
        {
         "moment": "donde se quedó (nivel 6)",
         "text": "…hen action(['UP']*2) → check.\nLet me be careful about the budget: the bar. Let me also read the bar each time.\nLet me implement loopgeom(fr) that returns (t,bo,l,ri,n) excluding the 4 yellow dot pixels (which are at fixed positions (30,45),(30,54),(57,45),(57,54)).\nAlso note: when the loop is selected, its marker 'W' appears on it, which doesn't affect the loop's geometry (the marker is white, not yellow).\nLet me go."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/re86-8af5384d_p1.md"
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: 6 de 8 niveles, con 20, 42, 48, 57, 79 y 99 acciones (un humano usa 26, 42, 86, 108, 189 y 139); se quedó en el nivel 7 con 408 acciones en total. Pasada 1: 5 de 8 niveles, con 24, 37, 47, 116 y 79 acciones (un humano usa 26, 42, 86, 108 y 189); se quedó en el nivel 6 con 356 acciones en total. Puntuación (cap 1,15): 58,33 y 41,67."
    },
    {
     "game": "s5i5-18d95033",
     "short": "s5i5",
     "total_levels": 8,
     "human_total": 638,
     "passes": [
      {
       "k": 0,
       "levels": 3,
       "total": 8,
       "actions": 133,
       "level_actions": [
        24,
        32,
        48
       ],
       "human": [
        20,
        89,
        106
       ],
       "score": 16.67,
       "gif": "media/f1-base-v3/s5i5-18d95033_p0.gif",
       "sheet": "media/f1-base-v3/s5i5-18d95033_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…to distinguish the bar from the glyph: use the bar = N object adjacent to the G cap at col 27 / or the N object containing row 10 near col 28). I'll identify by bbox containing (10,28) region... better: the N object whose bbox touches col<=30 and row<=12.\nSimplest: compute directly from ascii rows: for green, find the run of N/r/G cells in row 10 starting at col 27; for yellow, find run in col 10 starting at row 27."
        },
        {
         "moment": "donde se quedó (nivel 4)",
         "text": "I wasted a call. Execute now: red grow x2, green grow x3, then the orange shrink test.\nState check function: define `stt()` inline (avoid the reserved name `st`? the retention complained about a conflict with the provided name... my function was named `st` inside `st()` — conflict with something. Use a different name)."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/s5i5-18d95033_p0.md"
      },
      {
       "k": 1,
       "levels": 1,
       "total": 8,
       "actions": 34,
       "level_actions": [
        18
       ],
       "human": [
        20
       ],
       "score": 2.78,
       "gif": "media/f1-base-v3/s5i5-18d95033_p1.gif",
       "sheet": "media/f1-base-v3/s5i5-18d95033_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "The green knob moves +3 per click: 31 → 34 → 37 → 40. No clamping. The bar grows with it.\nNow the goal hypothesis: move the knob to the cross at col 52 (row 10). Currently at 40. Need 4 more clicks: 43, 46, 49, 52. Let's do 4 clicks and see what happens when the knob reaches the cross (col 52). Maybe the knob must overlap the cross center.\nLet me batch 4 clicks and observe."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "…he cross has only 4 red cells (the center is something else).\n  Hmm, maybe in level 1 the crosses were 4-cell pluses without centers? Hmm, 10 = 5+5.\n  Hmm, maybe the knob is red only when... hmm.\n  Let me just look at the ascii around the cross and around the yellow's tip to identify the knob colors.\nLet me do that now: print rows 26-33 cols 33-42 (yellow tip + green cap + knob) and rows 28-34 cols 48-56 (the cross)."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/s5i5-18d95033_p1.md"
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: 3 de 8 niveles, con 24, 32 y 48 acciones (un humano usa 20, 89 y 106); se quedó en el nivel 4 con 133 acciones en total. Pasada 1: 1 de 8 niveles, con 18 acciones (un humano usa 20); se quedó en el nivel 2 con 34 acciones en total. Puntuación (cap 1,15): 16,67 y 2,78. Las pasadas difieren mucho: en este juego el ruido de la base es grande."
    },
    {
     "game": "sb26-7fbdac44",
     "short": "sb26",
     "total_levels": 8,
     "human_total": 213,
     "passes": [
      {
       "k": 0,
       "levels": 8,
       "total": 8,
       "actions": 159,
       "level_actions": [
        12,
        26,
        15,
        15,
        38,
        19,
        17,
        17
       ],
       "human": [
        18,
        28,
        18,
        19,
        31,
        23,
        58,
        18
       ],
       "score": 100.0,
       "gif": "media/f1-base-v3/sb26-7fbdac44_p0.gif",
       "sheet": "media/f1-base-v3/sb26-7fbdac44_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "Working as expected. Panel now: b, N, g, g. Palette: g, p, g, Y. Continue: yellow→slot2, purple→slot3.\nNote the timer bar shrinks ~1 per placement (now 2 dark cells at right). Plenty left.\nBatch: click Y(58,43), click slot2(29,34), click p(58,27), click slot3(29,40)."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/sb26-7fbdac44_p0.md"
      },
      {
       "k": 1,
       "levels": 8,
       "total": 8,
       "actions": 158,
       "level_actions": [
        11,
        18,
        16,
        16,
        17,
        19,
        26,
        35
       ],
       "human": [
        18,
        28,
        18,
        19,
        31,
        23,
        58,
        18
       ],
       "score": 95.32,
       "gif": "media/f1-base-v3/sb26-7fbdac44_p1.gif",
       "sheet": "media/f1-base-v3/sb26-7fbdac44_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…click purple (58,27), click slot4 (29,40) → box [blue, green, yellow, purple] → hopefully complete.\nBatch all 6 and check. If the goal isn't this order, we can adjust (we'd still be able to swap).\nNote: the palette positions are fixed slots; pieces swap between palette slot and box slot. So after green goes to box slot2, the gray from slot2 goes to palette col35. Fine.\nLet's batch 6 actions and check level_completed."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/sb26-7fbdac44_p1.md"
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: completó los 8 niveles en 159 acciones (un humano usa 213). Pasada 1: completó los 8 niveles en 158 acciones (un humano usa 213). Puntuación (cap 1,15): 100,00 y 95,32."
    },
    {
     "game": "sc25-635fd71a",
     "short": "sc25",
     "total_levels": 6,
     "human_total": 350,
     "passes": [
      {
       "k": 0,
       "levels": 5,
       "total": 6,
       "actions": 265,
       "level_actions": [
        49,
        5,
        33,
        57,
        45
       ],
       "human": [
        36,
        6,
        32,
        83,
        143
       ],
       "score": 71.43,
       "gif": "media/f1-base-v3/sc25-635fd71a_p0.gif",
       "sheet": "media/f1-base-v3/sc25-635fd71a_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…e. Stop on win/death or after ~10 actions.\nLet me write it to also record the bar so I know the budget.\nActually, I should be careful: if the bar runs out → game over → reset. I have ~18 rows ≈ 13 actions. A 10-action probe is acceptable.\nLet me do: loop up to 10 LEFT; after each, record tip; break on done/gameover or if tip x doesn't decrease.\nNote: the move step might be 2 or 4 depending on the tip size. Let's see."
        },
        {
         "moment": "donde se quedó (nivel 6)",
         "text": "The teleport worked: the tip is now at rows 41-42 cols 13-14 (the p socket) ✓. Bar 52. The keypad is clear ✓.\nNote: the tip's arrangement shows 'bb' in the top row → the split is horizontal (b on top, S on bottom) → facing UP (inherited from the earlier shrink? whatever).\nNow step C: RIGHT 2 → cols 17-18; UP 2 → rows 37-38; FIRE (beam UP into the r box) ✓.\nLet me execute and verify."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/sc25-635fd71a_p0.md"
      },
      {
       "k": 1,
       "levels": 4,
       "total": 6,
       "actions": 186,
       "level_actions": [
        44,
        5,
        31,
        25
       ],
       "human": [
        36,
        6,
        32,
        83
       ],
       "score": 47.62,
       "gif": "media/f1-base-v3/sc25-635fd71a_p1.gif",
       "sheet": "media/f1-base-v3/sc25-635fd71a_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…he head's left edge ranges 23..39 in steps of 2 or 4. Hmm.\nHonestly, let me try the empirical route: with the remaining budget, do a few cheap, high-information probes:\n1. Click the knob (19,14) → see if anything happens.\n2. Click the plug head (20,24) → see.\n3. Click the left panel dot (51,15) → see if the dots toggle.\nEach is 1 action. Then reassess.\nLet me do probe 1 and 2 in one call, checking the result of each."
        },
        {
         "moment": "donde se quedó (nivel 5)",
         "text": "…e charcoal at rows 46-47 cols 7-10 and 31-34 etc.).\nHmm, but is the head \"centered\" for growth? The head at rows 43-44, cols 15-16 → growing outward by 1 in each direction → rows 42-45, cols 14-17. Check gray: row 42 cols 14-17 ✓ (gray), row 45 cols 14-17 ✓ (gray), col 14 rows 42-45 ✓, col 17 rows 42-45 ✓. Should fit.\nFire the diamond: (50,30),(55,25),(55,35),(60,30) → 4 clicks ≈ 12-16 px. Then check the head's size."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/sc25-635fd71a_p1.md"
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: 5 de 6 niveles, con 49, 5, 33, 57 y 45 acciones (un humano usa 36, 6, 32, 83 y 143); se quedó en el nivel 6 con 265 acciones en total. Pasada 1: 4 de 6 niveles, con 44, 5, 31 y 25 acciones (un humano usa 36, 6, 32 y 83); se quedó en el nivel 5 con 186 acciones en total. Puntuación (cap 1,15): 71,43 y 47,62."
    },
    {
     "game": "sk48-d8078629",
     "short": "sk48",
     "total_levels": 8,
     "human_total": 1070,
     "passes": [
      {
       "k": 0,
       "levels": 1,
       "total": 8,
       "actions": 105,
       "level_actions": [
        64
       ],
       "human": [
        61
       ],
       "score": 2.52,
       "gif": "media/f1-base-v3/sk48-d8078629_p0.gif",
       "sheet": "media/f1-base-v3/sk48-d8078629_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…d need to go to 36-39, 42-45, 48-51 → blocked by the wall → maybe the push fails and the arm passes through? Let's test: press RIGHT and see.\nActually, that's a good experiment: it tells me what happens when the chain can't be pushed. If the arm passes through, I get the panel picture (arm threaded through the chain at the wall). Then if the level completes → win.\nLet me try RIGHT x2 (careful: 2 presses). Then check."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "…he blocked one. If the game allows the head to move and pushes N to (5,2) while b stays at (5,1) → we'd see b stay ✓ (the release works). If the whole action is a no-op → the release doesn't work that way.\n   Hmm, but there's a subtlety: b at (5,1) and N at (5,2) — no collision ✓.\nLet me run: DOWN, RIGHT, DOWN and observe.\nActually, careful: DOWN#1 might behave differently. Let me do it step by step and observe each."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/sk48-d8078629_p0.md"
      },
      {
       "k": 1,
       "levels": 0,
       "total": 8,
       "actions": 48,
       "level_actions": [],
       "human": [],
       "score": 0.0,
       "gif": "media/f1-base-v3/sk48-d8078629_p1.gif",
       "sheet": "media/f1-base-v3/sk48-d8078629_p1_sheet.png",
       "quotes": [
        {
         "moment": "donde se quedó (nivel 1)",
         "text": "…verification.\nLet me be careful about the attach semantics for a chain: if a push chain fails because of the wall, all blocks in the chain stay, and the rightmost one (at the wall) becomes attached. I'll implement: attempt the chain; on failure, no moves; and mark the block that failed (the one at the wall) as attached.\nLet me implement and search. I'll represent the state as (h, tip, tuple of (color, rt, cl, att))."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/sk48-d8078629_p1.md"
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: 1 de 8 niveles, con 64 acciones (un humano usa 61); se quedó en el nivel 2 con 105 acciones en total. Pasada 1: no completó ningún nivel (48 acciones). Puntuación (cap 1,15): 2,52 y 0,00."
    },
    {
     "game": "sp80-589a99af",
     "short": "sp80",
     "total_levels": 6,
     "human_total": 518,
     "passes": [
      {
       "k": 0,
       "levels": 1,
       "total": 6,
       "actions": 34,
       "level_actions": [
        10
       ],
       "human": [
        39
       ],
       "score": 4.76,
       "gif": "media/f1-base-v3/sp80-589a99af_p0.gif",
       "sheet": "media/f1-base-v3/sp80-589a99af_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "My nested action list was malformed. Correct format: action([{'action':'MOUSE','row':21,'col':30}]).\nLet me test MOUSE on the blue bar."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "…ups 1,2,3 in one pour and the trick is that the bar can be at row 4 with red bar 1 REMOVED... The red bars might be removable by the bar absorbing them permanently after some condition, e.g., if the bar covers a red bar and then the fluid pushes the bar into it? Hmm, too speculative.\nHmm, alternatively: what if the red bars can be destroyed by the fluid hitting them from the side? Hmm.\nLet me just run the (4,8) test."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/sp80-589a99af_p0.md"
      },
      {
       "k": 1,
       "levels": 4,
       "total": 6,
       "actions": 172,
       "level_actions": [
        13,
        35,
        13,
        60
       ],
       "human": [
        39,
        58,
        25,
        148
       ],
       "score": 47.62,
       "gif": "media/f1-base-v3/sp80-589a99af_p1.gif",
       "sheet": "media/f1-base-v3/sp80-589a99af_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "Fix: rows range 0..60 but g has 64 rows; the error is in the \"keep\" comprehension? No, IndexError: list index out of range — g[r+i] where r+i up to 62, fine. Hmm, `range(0,60)` for r → r+3 ≤ 62 ok; c+3 ≤ 62 ok. g[r+i] — g has 64 lines. Unless a line is shorter than 63? Let me check line lengths. Actually the ascii lines are 64 chars. Hmm, maybe the last frame has fewer lines? Let me just guard."
        },
        {
         "moment": "donde se quedó (nivel 5)",
         "text": "…ways tries to rise at (11,3) → and (10,3) is always free (forbidden for pieces) → the fluid rises to band 9 and beyond → and can only be stopped at band ≤ 9 by a piece, after which it pools at band 9 and spreads and escapes... unless the band-9 pool is bounded... \n Hmm, hold on! What if the fluid rises through (11,3),(10,3) and is blocked at (9,3) by a piece, and the band-10 pool is bounded on the right by a piece at"
        }
       ],
       "thoughts": "thoughts/f1-base-v3/sp80-589a99af_p1.md"
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 1 de 6 niveles, con 10 acciones (un humano usa 39); se quedó en el nivel 2 con 34 acciones en total. Pasada 1: 4 de 6 niveles, con 13, 35, 13 y 60 acciones (un humano usa 39, 58, 25 y 148); se quedó en el nivel 5 con 172 acciones en total. Puntuación (cap 1,15): 4,76 y 47,62. Las pasadas difieren mucho: en este juego el ruido de la base es grande."
    },
    {
     "game": "su15-1944f8ab",
     "short": "su15",
     "total_levels": 9,
     "human_total": 361,
     "passes": [
      {
       "k": 0,
       "levels": 6,
       "total": 9,
       "actions": 235,
       "level_actions": [
        21,
        18,
        20,
        64,
        64,
        37
       ],
       "human": [
        22,
        42,
        26,
        115,
        36,
        31
       ],
       "score": 38.31,
       "gif": "media/f1-base-v3/su15-1944f8ab_p0.gif",
       "sheet": "media/f1-base-v3/su15-1944f8ab_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…determine R once with a couple probes, then plan optimally.\nLet me do: probe at Euclid ~14 in the goal direction: from (41,16) toward (15,48): unit vector = (26,-32)/41.2 → direction (-0.631, +0.777). At distance 14: (41-8.8, 16+10.9) = (32.2, 26.9) → (32,27). Try that. If it moves, R≥14 and we can use ~14 steps per click. If not, try distance 10 → (34.7,23.8) → (35,24). Then 8, then 6.\nLet me implement with checks."
        },
        {
         "moment": "donde se quedó (nivel 7)",
         "text": "…alternative: the icons show the recipe [Y][Y] but their color changes to gray when a piece is eaten (a \"shock\" state) and would return to yellow next turn? Let me just test with an action and see if the icons recolor.\nCheapest test: UNDO (reverts the last click) → then check the icons. If the icons return to yellow and the Y comes back, I've restored the position and I'll pursue the 2-yellow merge plan.\nLet me UNDO."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/su15-1944f8ab_p0.md"
      },
      {
       "k": 1,
       "levels": 4,
       "total": 9,
       "actions": 141,
       "level_actions": [
        21,
        42,
        20,
        20
       ],
       "human": [
        22,
        42,
        26,
        115
       ],
       "score": 22.22,
       "gif": "media/f1-base-v3/su15-1944f8ab_p1.gif",
       "sheet": "media/f1-base-v3/su15-1944f8ab_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…²+6²)=8.49 worked, sqrt(8²+8²)=11.3 failed. Hmm, so Euclidean ≤ ~8.5? Or maybe the limit is a \"knight-like\" rule of exactly 3 slots max?\nData: 1 slot worked, 3 slots worked, 4 slots failed. So max = 3 slots (dr=6,dc=6). Let's assume max 3 slots = 6 cells each direction.\nSo from (45,18): go to (39,24) [3 slots], then (33,30), then (27,36), then (21,42), then (15,48) [3 slots].\nThat's 5 clicks. Let's do it with checks."
        },
        {
         "moment": "donde se quedó (nivel 5)",
         "text": "…e loop condition `if k==j and step<=6.5+1e-9` — for the lunge case (step=13), the k==j branch is skipped, but the `elif k!=j` branch checks other pieces → so a lunge could still \"bite\" another piece it passes over. That's fine/conservative.\nAnother bug: `work()` returns 6 for non-win states, making the beam ordering mostly driven by the min distance term. Fine.\nLet me test: glyphs frozen (gs empty) → search depth 12."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/su15-1944f8ab_p1.md"
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: 6 de 9 niveles, con 21, 18, 20, 64, 64 y 37 acciones (un humano usa 22, 42, 26, 115, 36 y 31); se quedó en el nivel 7 con 235 acciones en total. Pasada 1: 4 de 9 niveles, con 21, 42, 20 y 20 acciones (un humano usa 22, 42, 26 y 115); se quedó en el nivel 5 con 141 acciones en total. Puntuación (cap 1,15): 38,31 y 22,22. Las pasadas difieren mucho: en este juego el ruido de la base es grande."
    },
    {
     "game": "tn36-ef4dde99",
     "short": "tn36",
     "total_levels": 7,
     "human_total": 317,
     "passes": [
      {
       "k": 0,
       "levels": 1,
       "total": 7,
       "actions": 89,
       "level_actions": [
        34
       ],
       "human": [
        32
       ],
       "score": 3.16,
       "gif": "media/f1-base-v3/tn36-ef4dde99_p0.gif",
       "sheet": "media/f1-base-v3/tn36-ef4dde99_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…and tests the \"confirm\" hypothesis. Let's do it.\nAlso, another thought: maybe clicking the plug/socket works only if the pattern is right; but the pattern might be all-black, so testing confirm now is well-targeted.\nLet me also consider: maybe the interaction is drag-like: click plug then click socket (already tried in the very beginning with an all-gray-ish initial state). Let me try both orders now with all-black."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "…48,54) [6 clicks] + mouse = 9 clicks. The timer has maybe 4 left → the level will reset mid-way. Hmm.\nGiven the timer, the best plan: let it reset now (or trigger the reset), and on the fresh level, run a systematic single-switch mapping with the remaining budget, prioritizing row 3's other columns and row 1's other columns.\nActually, let me first check the timer bar's remaining length to know how many clicks I have."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/tn36-ef4dde99_p0.md"
      },
      {
       "k": 1,
       "levels": 0,
       "total": 7,
       "actions": 114,
       "level_actions": [],
       "human": [],
       "score": 0.0,
       "gif": "media/f1-base-v3/tn36-ef4dde99_p1.gif",
       "sheet": "media/f1-base-v3/tn36-ef4dde99_p1_sheet.png",
       "quotes": [
        {
         "moment": "donde se quedó (nivel 1)",
         "text": "…,31),(42,21),(42,21),(42,26),(42,26),(42,21),(42,21),(42,36) ✓ 40 clicks.\nLet me replay from all-gray and collect states. Then decide the remaining 9 clicks.\nActually, I realize there might be a smarter high-level move: since the walk is mangled anyway, let me use the remaining 9 clicks for the most plausible untested states, and design a proper self-tracking walker for the next budget.\nLet me compute the replay now."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/tn36-ef4dde99_p1.md"
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: 1 de 7 niveles, con 34 acciones (un humano usa 32); se quedó en el nivel 2 con 89 acciones en total. Pasada 1: no completó ningún nivel (114 acciones). Puntuación (cap 1,15): 3,16 y 0,00."
    },
    {
     "game": "tr87-cd924810",
     "short": "tr87",
     "total_levels": 6,
     "human_total": 414,
     "passes": [
      {
       "k": 0,
       "levels": 6,
       "total": 6,
       "actions": 310,
       "level_actions": [
        39,
        34,
        28,
        100,
        63,
        46
       ],
       "human": [
        54,
        58,
        40,
        45,
        71,
        146
       ],
       "score": 96.95,
       "gif": "media/f1-base-v3/tr87-cd924810_p0.gif",
       "sheet": "media/f1-base-v3/tr87-cd924810_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…ed by gray bars: (row0: tile col0-col1 connected at cols 19-21; tile col2-col3 connected at cols 42-44). Yes, 6 pairs.\nAnd the bottom blue row glyphs match the top blue tiles (all 5 distinct, from different pairs: (1,2),(2,0),(0,0),(0,2),(1,0)) → partners (1,3),(2,1),(0,1),(0,3),(1,1). Good, all distinct targets.\nNow write the solver. I'll do it in one call with careful logging, and stop if game_over/level_completed."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/tr87-cd924810_p0.md"
      },
      {
       "k": 1,
       "levels": 6,
       "total": 6,
       "actions": 334,
       "level_actions": [
        37,
        78,
        30,
        40,
        66,
        83
       ],
       "human": [
        54,
        58,
        40,
        45,
        71,
        146
       ],
       "score": 100.0,
       "gif": "media/f1-base-v3/tr87-cd924810_p1.gif",
       "sheet": "media/f1-base-v3/tr87-cd924810_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…ce with checks and stop if the level completes.\nSequence:\n[{'DOWN'}] at col1 → check idx4\nLEFT → col0\nDOWN → check\nRIGHT,RIGHT → col2\nUP,UP,UP → check idx0\nRIGHT → col3\nDOWN → check\nRIGHT → col4\nDOWN,DOWN → check\nThen check state.\nI'll track the expected index per slot using the known cycle order [1,3,X,7,9,5,11] identities. I'll just log the glyph strings and verify identity via the topvars mapping.\nLet me write it."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/tr87-cd924810_p1.md"
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: completó los 6 niveles en 310 acciones (un humano usa 414). Pasada 1: completó los 6 niveles en 334 acciones (un humano usa 414). Puntuación (cap 1,15): 96,95 y 100,00."
    },
    {
     "game": "tu93-0768757b",
     "short": "tu93",
     "total_levels": 9,
     "human_total": 462,
     "passes": [
      {
       "k": 0,
       "levels": 9,
       "total": 9,
       "actions": 262,
       "level_actions": [
        19,
        26,
        26,
        43,
        35,
        49,
        14,
        21,
        29
       ],
       "human": [
        19,
        16,
        34,
        42,
        123,
        80,
        14,
        23,
        111
       ],
       "score": 100.0,
       "gif": "media/f1-base-v3/tu93-0768757b_p0.gif",
       "sheet": "media/f1-base-v3/tu93-0768757b_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…me redo with 2-step moves.\nAlso note: the reachable set with the 2-step model should be much bigger. Let's compute and find the path.\nAlso, the step budget: bar shrinks by 1 per action? Let's check M count now (step 5): earlier after step 1 it was 63. Let's check now — it should be 60ish. Actually the diff image at bottom-right showed a white cell at (63,63) growing. Let me count M now.\nLet me BFS with 2-step moves."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/tu93-0768757b_p0.md"
      },
      {
       "k": 1,
       "levels": 8,
       "total": 9,
       "actions": 253,
       "level_actions": [
        18,
        25,
        24,
        36,
        34,
        36,
        16,
        21
       ],
       "human": [
        19,
        16,
        34,
        42,
        123,
        80,
        14,
        23
       ],
       "score": 80.0,
       "gif": "media/f1-base-v3/tu93-0768757b_p1.gif",
       "sheet": "media/f1-base-v3/tu93-0768757b_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…actions may still have executed). Safer: chunk into 8 + 8. Let's do 8 first.\nActually, the loop calls action() which updates globals; each action likely takes <1s. 16 should be OK but let me be safe with 9 per call.\nAlso note: the goal detection — when the player lands on the N block, the block becomes 'b' and the level probably completes. ppos won't equal (10,14) unless it lands there; check level_completed anyway."
        },
        {
         "moment": "donde se quedó (nivel 9)",
         "text": "…t at step 17 an orange at (2,12) (its old position) gets captured, exactly as observed in reality at step 236 ✓ (the same event).\nGood. The plan is consistent with everything observed. Let me now execute it with per-step verification. I'll abort on any mismatch (player, chaser (accounting for hidden-under-orange), or orange set).\nI'll execute all 29 steps in one snippet with verification, stopping on mismatch or win."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/tu93-0768757b_p1.md"
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: completó los 9 niveles en 262 acciones (un humano usa 462). Pasada 1: 8 de 9 niveles, con 18, 25, 24, 36, 34, 36, 16 y 21 acciones (un humano usa 19, 16, 34, 42, 123, 80, 14 y 23); se quedó en el nivel 9 con 253 acciones en total. Puntuación (cap 1,15): 100,00 y 80,00."
    },
    {
     "game": "vc33-5430563c",
     "short": "vc33",
     "total_levels": 7,
     "human_total": 447,
     "passes": [
      {
       "k": 0,
       "levels": 7,
       "total": 7,
       "actions": 234,
       "level_actions": [
        20,
        12,
        26,
        35,
        68,
        20,
        53
       ],
       "human": [
        7,
        18,
        44,
        61,
        131,
        34,
        152
       ],
       "score": 100.0,
       "gif": "media/f1-base-v3/vc33-5430563c_p0.gif",
       "sheet": "media/f1-base-v3/vc33-5430563c_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…29,50) black bar right segment\n3. (29,38) yellow gap — already no-op\n4. (10,50) white top\n5. (10,10) gray top\n6. (50,30) gray bottom\n7. (50,60) white bottom\n8. (46,47) charcoal object — already no-op\n9. (26,62) blue top (near edge) — same as button probably\n10. (0,32)? pink bar — HUD\nLet me test 1,2,4,5,6,7 = 6 clicks. Also test clicking the yellow object at (44,54)... did (46,50) earlier = no-op.\nLet me run and see."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/vc33-5430563c_p0.md"
      },
      {
       "k": 1,
       "levels": 7,
       "total": 7,
       "actions": 231,
       "level_actions": [
        19,
        12,
        27,
        49,
        53,
        20,
        51
       ],
       "human": [
        7,
        18,
        44,
        61,
        131,
        34,
        152
       ],
       "score": 100.0,
       "gif": "media/f1-base-v3/vc33-5430563c_p1.gif",
       "sheet": "media/f1-base-v3/vc33-5430563c_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "….\nHonestly, let's just experiment. The most valuable experiment: click the upper blue a few times and watch. Let me do 3 clicks with diffs, and stop if level completes or game over.\nAlso I should consider: maybe the goal is simply to move the piston to the far right (or to fill the region). Let's watch for a win.\nLet me be careful about the timer: currently pink = 52ish. Each action costs 1-2 pink. Let's do 3 clicks."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/vc33-5430563c_p1.md"
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: completó los 7 niveles en 234 acciones (un humano usa 447). Pasada 1: completó los 7 niveles en 231 acciones (un humano usa 447). Puntuación (cap 1,15): 100,00 y 100,00."
    },
    {
     "game": "wa30-ee6fef47",
     "short": "wa30",
     "total_levels": 9,
     "human_total": 1843,
     "passes": [
      {
       "k": 0,
       "levels": 1,
       "total": 9,
       "actions": 167,
       "level_actions": [
        31
       ],
       "human": [
        71
       ],
       "score": 2.22,
       "gif": "media/f1-base-v3/wa30-ee6fef47_p0.gif",
       "sheet": "media/f1-base-v3/wa30-ee6fef47_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…24-27. The player at rows 28-31. Then DOWN → player rows 32-35, box rows 28-31 cols 44-47. Then LEFT x2 → cols 40-43, 36-39 → box at rows 28-31 cols 36-39 = right slot. Then SPACE drops.\nCareful: when moving LEFT with the box at rows 28-31 from cols 44-47 to 36-39, path passes cols 40-43 (free). Good.\nTotal: RIGHT x4, UP, SPACE, DOWN, LEFT x2, SPACE = 10 actions. Steps remaining ~59-? fine.\nLet me batch and inspect."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "…, better: press a no-op to avoid moving the player into a position that blocks things: e.g., UP is blocked? The player at rows 40-43 cols 12-15: UP → rows 36-39 cols 12-15 = BL (filled) → blocked → rotates in place (a near no-op). That keeps the player still. Let me use UP as a \"wait\" and watch the bot.\nHmm, but a blocked move might still cost budget. Fine.\nLet me press UP and observe the bot's behavior over 2 turns."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/wa30-ee6fef47_p0.md"
      },
      {
       "k": 1,
       "levels": 3,
       "total": 9,
       "actions": 530,
       "level_actions": [
        61,
        124,
        191
       ],
       "human": [
        71,
        119,
        183
       ],
       "score": 12.77,
       "gif": "media/f1-base-v3/wa30-ee6fef47_p1.gif",
       "sheet": "media/f1-base-v3/wa30-ee6fef47_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…keeping the same side]\n       if both free & in-bounds: move (facing unchanged, ring at new position). else: no-op (return None).\nHmm, but what about a blocked move while holding — does the ring stay and the player not move (a full no-op)? I'll model it as a no-op (return None) and verify in reality if needed.\nLet me now BFS to the goal with the corrected model, from the current state. Then execute with verification."
        },
        {
         "moment": "donde se quedó (nivel 4)",
         "text": "…ar 33, drain continues (~0.6/turn) → after 10 turns ~27. Then D4b = 4 → ~24. Then bots do the rest (need ~30 bot moves but in parallel with each other; after player finishes, turns are bot-only: drain 1-2/turn… ~15-20 turns → bar ~24 → survivable if parallelism is good).\nBatch D4a (10 actions) — timeout risk: 10 actions ≈ 15-20 sec ✓ OK (12 timed out once; keep it to 9 or fewer). Split: first 5: UP,UP,UP,RIGHT,RIGHT."
        }
       ],
       "thoughts": "thoughts/f1-base-v3/wa30-ee6fef47_p1.md"
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 1 de 9 niveles, con 31 acciones (un humano usa 71); se quedó en el nivel 2 con 167 acciones en total. Pasada 1: 3 de 9 niveles, con 61, 124 y 191 acciones (un humano usa 71, 119 y 183); se quedó en el nivel 4 con 530 acciones en total. Puntuación (cap 1,15): 2,22 y 12,77. Las pasadas difieren mucho: en este juego el ruido de la base es grande."
    }
   ]
  },
  {
   "id": "f1-base-aa-v6",
   "label": "A/A (base repetida)",
   "summary": {
    "mean_cap115": 46.34,
    "pass_cap115": [
     41.85,
     50.84
    ],
    "mean_cap1": 44.28,
    "noise_cap115": 8.99,
    "levels": [
     99,
     109
    ],
    "total_levels": 183
   },
   "games": [
    {
     "game": "ar25-0c556536",
     "short": "ar25",
     "total_levels": 8,
     "human_total": 748,
     "passes": [
      {
       "k": 0,
       "levels": 8,
       "total": 8,
       "actions": 295,
       "level_actions": [
        30,
        23,
        42,
        29,
        30,
        55,
        39,
        47
       ],
       "human": [
        32,
        50,
        75,
        37,
        89,
        159,
        233,
        73
       ],
       "score": 100.0,
       "gif": "media/f1-base-aa-v6/ar25-0c556536_p0.gif",
       "sheet": "media/f1-base-aa-v6/ar25-0c556536_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…the black shape is the \"target\"? But they move together...\nAlternatively, maybe the left panel is the actual game and the right panel is the mirror. The dots could be a \"trail\" showing where the piece has been? Let's check: after LEFT then RIGHT (back to start), dots were at the same positions. So no trail.\nLet me just try the overlap plan. I'll do it step by step in a loop, stopping if level_completed or game_over."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 8,
       "total": 8,
       "actions": 317,
       "level_actions": [
        15,
        22,
        56,
        30,
        29,
        62,
        55,
        48
       ],
       "human": [
        32,
        50,
        75,
        37,
        89,
        159,
        233,
        73
       ],
       "score": 100.0,
       "gif": "media/f1-base-aa-v6/ar25-0c556536_p1.gif",
       "sheet": "media/f1-base-aa-v6/ar25-0c556536_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…s. The light-blue line occupies cols 30,31,32. Center = col 31. Reflection: c -> 62 - c. Black at cols 15-23 → reflection cols 39-47. Charcoal observed at cols 39-47 (from [15,39] to [18,39] → cols 39-47). ✓ Confirmed axis 62-c.\nYellow at cols 51-59 → mirror position cols 3-11. Black currently at cols 15-23 → need shift -12 → 4 LEFT presses (3 each). Rows: yellow rows 45-53, black rows 18-26 → +27 → 9 DOWN.\nLet's go."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: completó los 8 niveles en 295 acciones (un humano usa 748). Pasada 1: completó los 8 niveles en 317 acciones (un humano usa 748). Puntuación (cap 1,15): 100,00 y 100,00."
    },
    {
     "game": "bp35-0a0ad940",
     "short": "bp35",
     "total_levels": 9,
     "human_total": 651,
     "passes": [
      {
       "k": 0,
       "levels": 1,
       "total": 9,
       "actions": 68,
       "level_actions": [
        22
       ],
       "human": [
        21
       ],
       "score": 2.02,
       "gif": "media/f1-base-aa-v6/bp35-0a0ad940_p0.gif",
       "sheet": "media/f1-base-aa-v6/bp35-0a0ad940_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…ink object? Let me check the current segmentation for P nodes.\nThen decide: I'll click the plus as a probe.\nActually hold on. Let me reconsider the game: maybe the pink plus is the \"goal\" and the bubble must reach the top chamber's ceiling anywhere... Hmm.\nLet me think about what's most informative: \n1. Click the plus → if it changes something (e.g., disappears or the level completes), we learn a lot.\nLet me do that."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "…uched the plus. Let me check history for level 1's final action to see how close the bubble got.\n Actually, let me check the level-1 final transition: the bubble's position vs the goal's position. That will tell me whether the body overlapped the pink cells or just touched the outline.\n Hmm, the history includes level 1 (steps 0-22). Let me find the goal's position in the last level-1 frame and the bubble's position."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 1,
       "total": 9,
       "actions": 88,
       "level_actions": [
        40
       ],
       "human": [
        21
       ],
       "score": 0.61,
       "gif": "media/f1-base-aa-v6/bp35-0a0ad940_p1.gif",
       "sheet": "media/f1-base-aa-v6/bp35-0a0ad940_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…at rows 37-41, hole at cols 19-23.\nNow move RIGHT 3 times → hole at cols 37-41, which is within the channel cols 31-47 ✓ → it should rise through rows 30-36 into the water at rows 19-29, then rise to the top of the water at rows 19-23.\nThen the pink is at rows 19-23 cols 19-23. After rising, the bubble would be at rows 19-23 cols 37-41. Then LEFT presses: 31, 25, 19 → reaching the pink.\nLet me do 3 RIGHTs and check."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "…cup 2 rows above? Let me check transitions 58, 69, 74's before-frames: the bubble's position and what's above the water's top at its column.\nLet me examine those to test the cup theory. If in a successful case the bubble ended with a cup directly above (2 rows), then the cup is harmless and the killer is something else (e.g., the slit-adjacency or the \"higher connected surface\").\nLet me check transitions 58, 69, 74."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: 1 de 9 niveles, con 22 acciones (un humano usa 21); se quedó en el nivel 2 con 68 acciones en total. Pasada 1: 1 de 9 niveles, con 40 acciones (un humano usa 21); se quedó en el nivel 2 con 88 acciones en total. Puntuación (cap 1,15): 2,02 y 0,61."
    },
    {
     "game": "cd82-fb555c5d",
     "short": "cd82",
     "total_levels": 6,
     "human_total": 171,
     "passes": [
      {
       "k": 0,
       "levels": 2,
       "total": 6,
       "actions": 141,
       "level_actions": [
        45,
        23
       ],
       "human": [
        55,
        8
       ],
       "score": 6.63,
       "gif": "media/f1-base-aa-v6/cd82-fb555c5d_p0.gif",
       "sheet": "media/f1-base-aa-v6/cd82-fb555c5d_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…, with checks after the rotations, and abort if something's off. I'll do it in one snippet with verification prints, and finally read the print pattern.\nRisk: the level might complete mid-sequence (fine). Also the step bar: 27 left, using 9 → fine.\nLet me also confirm the head is currently white (yes, after the last SPACE the head is white — the palette click made the head white and the stamp painted white).\nExecute."
        },
        {
         "moment": "donde se quedó (nivel 3)",
         "text": "…head's actual motion and a second stamping element (the cartridge). The animation had 222 transient cells in rows 21-44, cols 14-37. Let me examine the frames: does the print region get painted in TWO passes (e.g., first a small block then the band)? Let me look at the print region across the animation frames.\nLet me print the print region (rows 33-44, cols 26-38) for a few key animation frames (say every 2nd frame)."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 6,
       "total": 6,
       "actions": 131,
       "level_actions": [
        37,
        6,
        23,
        21,
        28,
        16
       ],
       "human": [
        55,
        8,
        41,
        21,
        23,
        23
       ],
       "score": 100.0,
       "gif": "media/f1-base-aa-v6/cd82-fb555c5d_p1.gif",
       "sheet": "media/f1-base-aa-v6/cd82-fb555c5d_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…T → upper-left (315). If the stamp faces down (toward the block), its left hand points to screen east... Let's not overthink.\nEmpirically, from the current position (lower-left, 225), pressing RIGHT should go back toward the bottom (180). Let me test RIGHT and see.\nSo: RIGHT → expect bottom (45,25)-(53,38). Then click purple ink, then SPACE.\nLet me do this step by step: first RIGHT and confirm the box, then the rest."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 2 de 6 niveles, con 45 y 23 acciones (un humano usa 55 y 8); se quedó en el nivel 3 con 141 acciones en total. Pasada 1: completó los 6 niveles en 131 acciones (un humano usa 171). Puntuación (cap 1,15): 6,63 y 100,00. Las pasadas difieren mucho: en este juego el ruido de la base es grande."
    },
    {
     "game": "cn04-2fe56bfb",
     "short": "cn04",
     "total_levels": 6,
     "human_total": 789,
     "passes": [
      {
       "k": 0,
       "levels": 1,
       "total": 6,
       "actions": 61,
       "level_actions": [
        14
       ],
       "human": [
        29
       ],
       "score": 4.76,
       "gif": "media/f1-base-aa-v6/cn04-2fe56bfb_p0.gif",
       "sheet": "media/f1-base-aa-v6/cn04-2fe56bfb_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…uch contacts.\nActually, careful: the plug needs prongs at cols 35-37 to touch contacts at col 38. But maybe the game requires the prongs to be adjacent to the green's left face and the contacts to fit into the plug's slot? Let's just try: move to prongs adjacent to contacts and observe.\nLet me batch 2 RIGHT, 6 DOWN, checking after each for level_completed. I'll write a loop that stops if level completes or game over."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "…nents: there's the yellow (162, also white? no — the yellow is now yellow since it's not selected) and the green (90, selected → white). In the image I see the white object at rows ~38-58, cols 26-40 ✓ looks right.\npose_bbox('N') returned None because the green is now rendered white (selected). Let me verify using the segmentation: find the node with 90 px and color 'W' and check its bbox.\nThen continue with B and Y."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 1,
       "total": 6,
       "actions": 55,
       "level_actions": [
        16
       ],
       "human": [
        29
       ],
       "score": 4.76,
       "gif": "media/f1-base-aa-v6/cn04-2fe56bfb_p1.gif",
       "sheet": "media/f1-base-aa-v6/cn04-2fe56bfb_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…GHT (order matters? maybe not). Let me batch and check for level_completed.\nActually, I want to first double check move size is always 3 and no obstacles. Let me do 4 RIGHT first and check, then 7 DOWN. Actually just batch all 11 and check after each whether level completed / game over. I'll do it in a loop with checks.\nLet me write a loop that executes actions one at a time, stopping if level_completed or game_over."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "…d be OK if I cap the total leaf count).\nActually, a smarter approach for the all-covered constraint: I can compute for each pair (i,j) and offset the set of tabs covered. Then the DFS needs to cover all 12.\nLet me just implement it with a cap on the number of leaves explored (e.g., 200k) and a time guard. I'll run it in one call and print the best layouts found.\nLet me write the code compactly and retain the helpers."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 1 de 6 niveles, con 14 acciones (un humano usa 29); se quedó en el nivel 2 con 61 acciones en total. Pasada 1: 1 de 6 niveles, con 16 acciones (un humano usa 29); se quedó en el nivel 2 con 55 acciones en total. Puntuación (cap 1,15): 4,76 y 4,76."
    },
    {
     "game": "dc22-fdcac232",
     "short": "dc22",
     "total_levels": 6,
     "human_total": 1228,
     "passes": [
      {
       "k": 0,
       "levels": 4,
       "total": 6,
       "actions": 288,
       "level_actions": [
        44,
        44,
        62,
        72
       ],
       "human": [
        59,
        102,
        67,
        98
       ],
       "score": 47.62,
       "gif": "media/f1-base-aa-v6/dc22-fdcac232_p0.gif",
       "sheet": "media/f1-base-aa-v6/dc22-fdcac232_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…19 ✓]. Then UP → (28,18) [red vertical rows 28-29 ✓]. Then (26,18), (24,18), (22,18), (20,18) [blue T1]. Then RIGHT → (20,20), RIGHT → (20,22) [gray box]. Then RIGHT → (20,24) [yellow].\nLet me batch: UP,UP,UP,UP,UP,UP,RIGHT,RIGHT — that's 6 UPs and 2 RIGHTs. From (32,18): UP1 (30,18), UP2 (28,18), UP3 (26,18), UP4 (24,18), UP5 (22,18), UP6 (20,18), RIGHT1 (20,20), RIGHT2 (20,22). Then evaluate. 8 actions. Budget ~42."
        },
        {
         "moment": "donde se quedó (nivel 5)",
         "text": "…cols 24-25 (bar's bottom section ✓), UP: rows 28-29 cols 24-25 (bar's middle rows 26-29 cols 20-25 ✓), UP: rows 26-27 (middle ✓), UP: rows 24-25 (top section cols 22-25 ✓), UP: rows 22-23 (top ✓), then RIGHT: cols 26-27 rows 22-23 (the plate rows 20-23 cols 26-29 ✓).\nLet me batch: LEFT, LEFT, then check. Then UP×5, then check, then RIGHT.\nI'll do LEFT×2 + UP×2 first and verify positions, to catch any blockage early."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 4,
       "total": 6,
       "actions": 298,
       "level_actions": [
        47,
        45,
        67,
        89
       ],
       "human": [
        59,
        102,
        67,
        98
       ],
       "score": 47.62,
       "gif": "media/f1-base-aa-v6/dc22-fdcac232_p1.gif",
       "sheet": "media/f1-base-aa-v6/dc22-fdcac232_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "My code had a bug (the plan dict mixing). Let me write a cleaner executor.\nConfirmed state: core (30,10), red=V, blue plug at (34,8)=P2. \nLet me define a run function that executes a list of steps with verification."
        },
        {
         "moment": "donde se quedó (nivel 5)",
         "text": "…o state A: then (34-37,26-29) becomes the checkerboard and the core at (36,28) would be standing ON the checkerboard?! Hmm, the swap was refused when the core was on the block. So I need to move the core off first: UP to (32,28) (the gray block), then click the blue hat (state A), then DOWN → the core tries to enter the checkerboard at (34,28).\nLet me do: UP, MOUSE(41,52) [blue hat], DOWN → check the core's position."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: 4 de 6 niveles, con 44, 44, 62 y 72 acciones (un humano usa 59, 102, 67 y 98); se quedó en el nivel 5 con 288 acciones en total. Pasada 1: 4 de 6 niveles, con 47, 45, 67 y 89 acciones (un humano usa 59, 102, 67 y 98); se quedó en el nivel 5 con 298 acciones en total. Puntuación (cap 1,15): 47,62 y 47,62."
    },
    {
     "game": "ft09-0d8bbf25",
     "short": "ft09",
     "total_levels": 6,
     "human_total": 208,
     "passes": [
      {
       "k": 0,
       "levels": 4,
       "total": 6,
       "actions": 126,
       "level_actions": [
        8,
        7,
        16,
        24
       ],
       "human": [
        43,
        12,
        23,
        28
       ],
       "score": 47.62,
       "gif": "media/f1-base-aa-v6/ft09-0d8bbf25_p0.gif",
       "sheet": "media/f1-base-aa-v6/ft09-0d8bbf25_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…0): click (0,0) → red, (2,0) → red. (1,0) and (1,2) are already red. So 2 clicks: (38,38) and (54,38).\nLet's also double check the mini mapping using the reference panels again, carefully, with code that builds the mapping both ways and reports. Let me write code: for each reference panel, compute panel pattern (R=1) and mini pattern (W=1, g=0) and check equality and inverse.\nThen click the 2 cells and check for win."
        },
        {
         "moment": "donde se quedó (nivel 5)",
         "text": "…mped 4 minis' raw 6x6 blocks and they were clean 2x2 sub-blocks ✓. Let me dump ALL 11 minis' raw 6x6 blocks to be 100% sure (compact: 11*6 = 66 lines... too much). Let me instead verify programmatically that each mini block is composed of exact 2x2 sub-blocks (uniform), and print the derived 3x3 patterns for all 11 minis. If any mini has non-uniform 2x2 sub-blocks, my reading is wrong.\nLet me do that + the bar check."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 6,
       "total": 6,
       "actions": 82,
       "level_actions": [
        5,
        7,
        14,
        19,
        24,
        13
       ],
       "human": [
        43,
        12,
        23,
        28,
        65,
        37
       ],
       "score": 100.0,
       "gif": "media/f1-base-aa-v6/ft09-0d8bbf25_p1.gif",
       "sheet": "media/f1-base-aa-v6/ft09-0d8bbf25_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…i in BR = target. Just click the 3 remaining cells. But careful: does clicking the center (the mini) do something? Not needed.\nAlso, maybe clicking a block cycles through colors rather than toggling. My click turned b→R. Let's just click the 3 needed and check.\nAlso note the orange bar shrinks by 2 per click — that's a step budget (64 → 62). We have plenty.\nLet me batch clicks: (44,44), (44,52), (52,36). Then verify."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 4 de 6 niveles, con 8, 7, 16 y 24 acciones (un humano usa 43, 12, 23 y 28); se quedó en el nivel 5 con 126 acciones en total. Pasada 1: completó los 6 niveles en 82 acciones (un humano usa 208). Puntuación (cap 1,15): 47,62 y 100,00. Las pasadas difieren mucho: en este juego el ruido de la base es grande."
    },
    {
     "game": "g50t-5849a774",
     "short": "g50t",
     "total_levels": 7,
     "human_total": 879,
     "passes": [
      {
       "k": 0,
       "levels": 3,
       "total": 7,
       "actions": 310,
       "level_actions": [
        68,
        73,
        120
       ],
       "human": [
        78,
        175,
        179
       ],
       "score": 21.43,
       "gif": "media/f1-base-aa-v6/g50t-5849a774_p0.gif",
       "sheet": "media/f1-base-aa-v6/g50t-5849a774_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "After this SPACE (step 57), gray = None. But that's expected if the echo spawns and coincides with the block at (0,0) (the echo's path starts at (0,0) and my block is at (0,0)). The echo will only become visible when our paths diverge.\nNow let me do D,D,D,D and check whether the plug displaces (redn → 66) at move 4.\nBar = 36. Route cost 12. Fine.\nLet me execute D x4 with checks."
        },
        {
         "moment": "donde se quedó (nivel 4)",
         "text": "The echo (gray block) is at (3,4) holding the plug retracted at (3,1) ✓, and the block reached (5,2) ✓ — right next to the purple ring at (5,3).\nNow the push test: RIGHT into the ring at (5,3).\nNote: the block is at (5,2) and the ring at (5,3). Let me press RIGHT and see: (a) no-op (the ring is immovable), (b) the ring pushed to (5,4), or (c) something else."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 4,
       "total": 7,
       "actions": 311,
       "level_actions": [
        91,
        31,
        75,
        32
       ],
       "human": [
        78,
        175,
        179,
        230
       ],
       "score": 35.71,
       "gif": "media/f1-base-aa-v6/g50t-5849a774_p1.gif",
       "sheet": "media/f1-base-aa-v6/g50t-5849a774_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…. The red is back to 82 px (the tail regrew since the player left).\nGhost B should be replaying life 7's path: entries [(0,0),(0,1),(0,2),(0,3),(0,4)]. Right after the SPACE, the ghost is at entry 0 = (0,0) = under the player → hidden ✓ (grays showed only the bar).\nNow the walk: DOWN×4 (the ghost advances to (0,4) at the 4th action), then DOWN×3, then RIGHT×5.\nLet me do it with monitoring, checking the red each step."
        },
        {
         "moment": "donde se quedó (nivel 5)",
         "text": "…hat happened in level 4 was something else: e.g., the player pressed... no, the action was RIGHT.\nHmm, let me look at the level-4 frames around the teleport in more detail — I have history frames for steps 225 and 226 (before/after). Let me diff them properly with frame_diff to see exactly what changed, and crop the ascii around ring 1 and ring 2 in both frames. This may reveal whether ring 1's ring cells moved, etc."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 3 de 7 niveles, con 68, 73 y 120 acciones (un humano usa 78, 175 y 179); se quedó en el nivel 4 con 310 acciones en total. Pasada 1: 4 de 7 niveles, con 91, 31, 75 y 32 acciones (un humano usa 78, 175, 179 y 230); se quedó en el nivel 5 con 311 acciones en total. Puntuación (cap 1,15): 21,43 y 35,71."
    },
    {
     "game": "ka59-38d34dbb",
     "short": "ka59",
     "total_levels": 7,
     "human_total": 730,
     "passes": [
      {
       "k": 0,
       "levels": 3,
       "total": 7,
       "actions": 242,
       "level_actions": [
        125,
        40,
        61
       ],
       "human": [
        28,
        109,
        51
       ],
       "score": 15.88,
       "gif": "media/f1-base-aa-v6/ka59-38d34dbb_p0.gif",
       "sheet": "media/f1-base-aa-v6/ka59-38d34dbb_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…her box (active now at (30,21)) must go into the LEFT hole: from (30,21): DOWN → (33,21); LEFT → (33,18); LEFT → (33,15); LEFT → (33,12) = the hole ✓ (4 moves).\nOrder: I'll do the right-hole delivery first, then the left.\nTotal remaining: 1 click + 3 moves + 1 click + 4 moves = 9 actions. Budget is fine (c ≈ 50).\nLet me execute step by step with checks. First: click (31,40), then UP, RIGHT, RIGHT, checking each step."
        },
        {
         "moment": "donde se quedó (nivel 4)",
         "text": "…ses (29,29)? rows 29-31 cols 29-31 → the inactive box is at (32,29)-(34,31) → no overlap (rows 29-31 vs 32-34) ✓. Continue RIGHT: (29,32),(29,35),(29,38),(29,41),(29,44) → the big plus ring is at rows 7-17 → no conflict ✓. (29,47): rows 29-31 cols 47-49 → free ✓. (29,50): the hole ✓ (the ring's c at cols 49-53 rows 28-32; the hole (29,50)-(31,52) ✓).\nSo: UP, UP, RIGHT×10 = 12 actions. Let me do it and check the wall."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 3,
       "total": 7,
       "actions": 154,
       "level_actions": [
        52,
        37,
        36
       ],
       "human": [
        28,
        109,
        51
       ],
       "score": 21.43,
       "gif": "media/f1-base-aa-v6/ka59-38d34dbb_p1.gif",
       "sheet": "media/f1-base-aa-v6/ka59-38d34dbb_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…t a box earlier with no win, so maybe the win = the box in the RIGHT ring's hole (the left ring was a decoy/tutorial). Let's test.\nAlso note the step budget: bar ~38. Let's go.\nPlan: MOUSE(31,43), then UP, then RIGHT. Check after each. Let me batch the click + UP first, then verify, then RIGHT. Actually batching is fine; the no-op guard stops if something fails. Let me batch ['MOUSE(31,43)','UP','RIGHT'] and inspect."
        },
        {
         "moment": "donde se quedó (nivel 4)",
         "text": "…went UP from (15,5) → (8,5) ✓ 7 steps ✓. So the push happened → X's destination was a plus cell. (16,7)?? Not a plus cell per my model. Unless X was at (17,6)+... \nOH! Maybe X's position isn't (17,7): read5 gave W=(17,7) — the player's dot. Hmm, but wait: the player's dot is at the CENTER of the box's 3x3 px, so the box's cell = (17,7) ✓.\nHmm, let me check the sim trace in detail. Let me print the full log for plan6."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 3 de 7 niveles, con 125, 40 y 61 acciones (un humano usa 28, 109 y 51); se quedó en el nivel 4 con 242 acciones en total. Pasada 1: 3 de 7 niveles, con 52, 37 y 36 acciones (un humano usa 28, 109 y 51); se quedó en el nivel 4 con 154 acciones en total. Puntuación (cap 1,15): 15,88 y 21,43."
    },
    {
     "game": "lf52-271a04aa",
     "short": "lf52",
     "total_levels": 10,
     "human_total": 1339,
     "passes": [
      {
       "k": 0,
       "levels": 1,
       "total": 10,
       "actions": 165,
       "level_actions": [
        17
       ],
       "human": [
        32
       ],
       "score": 1.82,
       "gif": "media/f1-base-aa-v6/lf52-271a04aa_p0.gif",
       "sheet": "media/f1-base-aa-v6/lf52-271a04aa_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…ng to (1,1) and the ghost to (1,3). That's a clean way to check the model AND progress. Then I verify the ghost is at (1,3) before clicking it.\nLet me do it step by step with verification, batching where confident. Plan for this turn:\n- click (1,1) → check state: expect dark ring at (1,1), ghost at (1,3), (1,0) ghost still there? Hmm, the stale ghost at (1,0) may remain. Let me check.\nLet me do the click and inspect."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "…fferently: when the piston arrives at the B mouth, the peg is deposited into B's cell (1,0)... but that's occupied by B's peg. Hmm.\nHmm, maybe the win condition is exactly this: the peg count in B must increase, or the peg must be delivered to B's empty cell (1,1).\nLet me just try: move the piston RIGHT (to c8) and check that the peg rides along. Then continue.\nLet me batch a few moves and observe: RIGHT, DOWN, DOWN."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 1,
       "total": 10,
       "actions": 105,
       "level_actions": [
        21
       ],
       "human": [
        32
       ],
       "score": 1.82,
       "gif": "media/f1-base-aa-v6/lf52-271a04aa_p1.gif",
       "sheet": "media/f1-base-aa-v6/lf52-271a04aa_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…enters: cell (r,c) spans rows 12+6r .. 15+6r, cols 11+6c .. 14+6c. So center = (12+6r+1, 11+6c+1)... e.g., (1,3) → rows 18-21, cols 29-32, center (19,30).\nProbes: click (19,30) [peg (1,3)] → ghosts; click (19,36) [peg (1,4)] → ghosts; click (25,42) [peg (2,5)]; click (37,42) [peg (4,5)].\nCareful: clicking a peg that is currently selected might deselect or execute? Let's just do them in sequence and record after each."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "…ard B's green peg. The token is at (14,48) = (1,7), adjacent to board A's right border ✓.\nNow the crucial test: select the peg at c=5 [click (16,38)] and look for a ghost at c=7 (the token's cell) or c=3.\nPossible jumps for the peg at c=5: over c=6 → c=7 (if valid), or over c=4 (empty, invalid). So the only candidate is c=7.\nLet me click (16,38) and inspect the animation for ghost cells (gray plus) around cols 49-52."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 1 de 10 niveles, con 17 acciones (un humano usa 32); se quedó en el nivel 2 con 165 acciones en total. Pasada 1: 1 de 10 niveles, con 21 acciones (un humano usa 32); se quedó en el nivel 2 con 105 acciones en total. Puntuación (cap 1,15): 1,82 y 1,82."
    },
    {
     "game": "lp85-305b61c3",
     "short": "lp85",
     "total_levels": 8,
     "human_total": 388,
     "passes": [
      {
       "k": 0,
       "levels": 8,
       "total": 8,
       "actions": 120,
       "level_actions": [
        7,
        12,
        16,
        15,
        11,
        37,
        9,
        13
       ],
       "human": [
        17,
        38,
        31,
        16,
        41,
        60,
        26,
        159
       ],
       "score": 100.0,
       "gif": "media/f1-base-aa-v6/lp85-305b61c3_p0.gif",
       "sheet": "media/f1-base-aa-v6/lp85-305b61c3_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…oint, board_changed). Stop when a change occurs? Better: probe a batch of distinct candidates, stopping at first change to avoid compounding effects.\nCandidates list:\n1. (32,5) red arrow\n2. (32,57) green arrow\n3. (17,10) yellow marker\n4. (20,16) gap between cells\n5. (32,32) interior center\n6. (20,44) yellow cell Y\n7. (26,13) S left column cell\n8. (44,13) bottom-left w cell\nLet me do the loop and stop on first change."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 8,
       "total": 8,
       "actions": 127,
       "level_actions": [
        7,
        11,
        24,
        13,
        11,
        34,
        18,
        9
       ],
       "human": [
        17,
        38,
        31,
        16,
        41,
        60,
        26,
        159
       ],
       "score": 100.0,
       "gif": "media/f1-base-aa-v6/lp85-305b61c3_p1.gif",
       "sheet": "media/f1-base-aa-v6/lp85-305b61c3_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "Both block clicks are no-ops. Maybe the interactive elements are the arrows (red/green), or the yellow markers. Let me probe: red arrow (32,5), green arrow (32,58), yellow marker (17,10), interior (32,32), and the top bar segment (1,11).\nLet me batch probes with early stopping if a change occurs."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: completó los 8 niveles en 120 acciones (un humano usa 388). Pasada 1: completó los 8 niveles en 127 acciones (un humano usa 388). Puntuación (cap 1,15): 100,00 y 100,00."
    },
    {
     "game": "ls20-9607627b",
     "short": "ls20",
     "total_levels": 7,
     "human_total": 776,
     "passes": [
      {
       "k": 0,
       "levels": 4,
       "total": 7,
       "actions": 474,
       "level_actions": [
        18,
        102,
        103,
        61
       ],
       "human": [
        22,
        123,
        73,
        84
       ],
       "score": 34.13,
       "gif": "media/f1-base-aa-v6/ls20-9607627b_p0.gif",
       "sheet": "media/f1-base-aa-v6/ls20-9607627b_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…UP×4 and check for completion after each.\nActually hold on. Let me reconsider whether the plus/rotation was required. It doesn't matter now — it's done. Let's go.\nRisk: the block might be blocked at the box entrance, or entering the box might be a death? Let's do it step by step with checks. I'll batch with a loop that stops on level_completed/game_over.\nLet me also verify the corridor cells are open along the path."
        },
        {
         "moment": "donde se quedó (nivel 5)",
         "text": "…hat was with the old DOORS set. Now BLK includes (4,2) which blocks the left column route. And (3,5) blocks... Let me check connectivity: from (6,8) up: (6,8),(6,9),(5,7)... \nThe block is at (6,8) now. Bar 40 (of 42) — nearly full! Good, 20 actions.\nLet me compute the path from the CURRENT position to the targets, and also check which cells are reachable. Let me print the reachable set to understand the connectivity."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 1,
       "total": 7,
       "actions": 196,
       "level_actions": [
        13
       ],
       "human": [
        22
       ],
       "score": 3.57,
       "gif": "media/f1-base-aa-v6/ls20-9607627b_p1.gif",
       "sheet": "media/f1-base-aa-v6/ls20-9607627b_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…also ignore O and b. Let me redo the grid ignoring the player's colors and the marker colors.\nLet me redo BFS properly and then plan a path to the corridor block (20,34), and also compute distance to other interesting cells.\nAlso note: the plus is at rows 31-33 cols 20-22 which lies in block (30,19). And in the grid row T=30: '..#....#' → L=19 free (ignoring W/w). Good.\nLet me recompute with ignore=('W','w','O','b')."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "…under the player.\n- The player is at (10,49), the bar = 18 cells = 9 moves.\nRemaining plan: moves 32-39 = LEFT×6 (to (10,19)), DOWN (15,19), LEFT (15,14) = y1 → refill. That's 8 moves using 16 cells → the bar = 2 at the y1 pickup ✓. Then DOWN×4 → the door.\nLet me batch: ['LEFT','LEFT','LEFT','LEFT','LEFT','LEFT','DOWN','LEFT'] (8 actions) then check, then ['DOWN','DOWN','DOWN','DOWN'].\nLet me do the first batch now."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: 4 de 7 niveles, con 18, 102, 103 y 61 acciones (un humano usa 22, 123, 73 y 84); se quedó en el nivel 5 con 474 acciones en total. Pasada 1: 1 de 7 niveles, con 13 acciones (un humano usa 22); se quedó en el nivel 2 con 196 acciones en total. Puntuación (cap 1,15): 34,13 y 3,57. Las pasadas difieren mucho: en este juego el ruido de la base es grande."
    },
    {
     "game": "m0r0-492f87ba",
     "short": "m0r0",
     "total_levels": 6,
     "human_total": 1107,
     "passes": [
      {
       "k": 0,
       "levels": 5,
       "total": 6,
       "actions": 334,
       "level_actions": [
        26,
        35,
        104,
        29,
        76
       ],
       "human": [
        30,
        111,
        203,
        26,
        500
       ],
       "score": 71.43,
       "gif": "media/f1-base-aa-v6/m0r0-492f87ba_p0.gif",
       "sheet": "media/f1-base-aa-v6/m0r0-492f87ba_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…an move into the yellow region if... no, blocked.\nNew angle: let me look at the diff of what happens when the two blocks become adjacent — did anything else change (e.g., a color change elsewhere)? At step 13, the merge produced only the block. \nLet me check the last_action_call_result for 'score'. If the score increased at some point, that would indicate progress. Let me look at the score history across all actions."
        },
        {
         "moment": "donde se quedó (nivel 6)",
         "text": "…e B (gray agents at (4,4),(4,10)), dot yellow at (10,7), gates closed.\nLet me now do the verification tests properly:\nTest (a): press UP once (mode A? no, we're in mode B now). Let me switch to mode A: click the orange item (15,19). Then press UP → agents to (3,4),(3,10) = plates → gates open. Then click the dot (43,31) → mode B. Then check the gates: if they stay open → gray agents hold plates ✓.\nLet me do that now."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 6,
       "total": 6,
       "actions": 284,
       "level_actions": [
        24,
        42,
        69,
        32,
        58,
        59
       ],
       "human": [
        30,
        111,
        203,
        26,
        500,
        237
       ],
       "score": 100.0,
       "gif": "media/f1-base-aa-v6/m0r0-492f87ba_p1.gif",
       "sheet": "media/f1-base-aa-v6/m0r0-492f87ba_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…op corridor and then the level completes when they are at the corridor ENDS: left block at (1,3)?? Hmm.\nI need better evidence. Let me check whether the white bars have any relationship to progress. Let me compute the white count after each action from history. If the bar grows monotonically with actions, it's a timer/limit. If it jumps at specific events, it's progress.\nLet me compute white counts per history frame."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 5 de 6 niveles, con 26, 35, 104, 29 y 76 acciones (un humano usa 30, 111, 203, 26 y 500); se quedó en el nivel 6 con 334 acciones en total. Pasada 1: completó los 6 niveles en 284 acciones (un humano usa 1107). Puntuación (cap 1,15): 71,43 y 100,00."
    },
    {
     "game": "r11l-495a7899",
     "short": "r11l",
     "total_levels": 6,
     "human_total": 233,
     "passes": [
      {
       "k": 0,
       "levels": 6,
       "total": 6,
       "actions": 110,
       "level_actions": [
        8,
        18,
        14,
        14,
        28,
        28
       ],
       "human": [
        22,
        33,
        51,
        26,
        52,
        49
       ],
       "score": 100.0,
       "gif": "media/f1-base-aa-v6/r11l-495a7899_p0.gif",
       "sheet": "media/f1-base-aa-v6/r11l-495a7899_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…g on the gray diamond when the white is elsewhere behaves differently? We observed the swap when the white was at (10,10)... wait no. Let me re-examine: before the last click, white was at (10,10) and gray at (59,27). I clicked (59,27) = gray's center → result: white at (59,27), gray at (10,10). So clicking on the gray's center swaps. Good, symmetric situation to what we plan.\nLet me execute step by step with checks."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 5,
       "total": 6,
       "actions": 143,
       "level_actions": [
        7,
        12,
        16,
        23,
        24
       ],
       "human": [
        22,
        33,
        51,
        26,
        52
       ],
       "score": 71.43,
       "gif": "media/f1-base-aa-v6/r11l-495a7899_p1.gif",
       "sheet": "media/f1-base-aa-v6/r11l-495a7899_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…0,33), gray=(30,40). Then click (12,38) → white=(12,38), gray=(30,40) → midpoint = (21,39). \nLet me verify (30,40) and (12,38) are black in the current frame.\nAlso, I should double check the swap semantics: when I clicked the gray diamond at (59,27) [when white was at (40,33)], white became (59,27) and gray became (40,33). Yes, swap.\nLet me verify cells are black and then execute the batch, checking after each click."
        },
        {
         "moment": "donde se quedó (nivel 6)",
         "text": "…w 'W' (white) in the ascii.\n - after an 'mv' click: the endpoint set = expected (one endpoint moved to the target).\nAbort on mismatch or game over.\nLet me write the executor and run chain A.\nOne risk: the first click 'mv (12,44)' — the endpoint (11,11) → (12,44). The click target (12,44): is it inside the selected endpoint's own box? No ✓.\nLet me go. I'll batch all 16 with verification and stop on the first mismatch."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: completó los 6 niveles en 110 acciones (un humano usa 233). Pasada 1: 5 de 6 niveles, con 7, 12, 16, 23 y 24 acciones (un humano usa 22, 33, 51, 26 y 52); se quedó en el nivel 6 con 143 acciones en total. Puntuación (cap 1,15): 100,00 y 71,43."
    },
    {
     "game": "re86-8af5384d",
     "short": "re86",
     "total_levels": 8,
     "human_total": 1255,
     "passes": [
      {
       "k": 0,
       "levels": 5,
       "total": 8,
       "actions": 461,
       "level_actions": [
        21,
        42,
        51,
        148,
        69
       ],
       "human": [
        26,
        42,
        86,
        108,
        189
       ],
       "score": 40.22,
       "gif": "media/f1-base-aa-v6/re86-8af5384d_p0.gif",
       "sheet": "media/f1-base-aa-v6/re86-8af5384d_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…the image, the boxes now appear as gray squares without colored centers. So the dots got collected! But the level isn't completed yet — probably need both crosses.\nWait, the yellow dots: in the current frame, are the charcoal boxes still there? The image shows gray boxes at those positions. Let me check whether yellow dots are gone and whether the charcoal boxes changed.\nNow do phase 2: SPACE then blue UP×5, RIGHT×4."
        },
        {
         "moment": "donde se quedó (nivel 6)",
         "text": "…~19 presses. Let me check the budget bar first. If it's too low, I'd rather trigger a reset early than waste... Actually if the budget runs out, the level resets and I keep the completed levels — so a failed attempt isn't catastrophic, but I'd have to redo everything (~50 presses). Better: check the bar; if insufficient, let it reset (or reset deliberately?) Hmm, there's no reset action. \nLet me measure the bar now."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 5,
       "total": 8,
       "actions": 643,
       "level_actions": [
        21,
        37,
        47,
        71,
        65
       ],
       "human": [
        26,
        42,
        86,
        108,
        189
       ],
       "score": 41.67,
       "gif": "media/f1-base-aa-v6/re86-8af5384d_p1.gif",
       "sheet": "media/f1-base-aa-v6/re86-8af5384d_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "Yellow cross center = (27,21), selected. Target (9,15). Move UP 6, LEFT 2.\nLet me batch and verify."
        },
        {
         "moment": "donde se quedó (nivel 6)",
         "text": "…then the plus plan (26 presses).\nLet me do steps 1-2 with closed-loop verification (stop the compression as soon as the width is 10).\nImplementation: press UP 3 times; then loop: while width > 10: press RIGHT (with a safety cap), printing the bbox each time.\nNote: the width from ybox = c1-c0+1. Careful: ybox uses cols < 40 to exclude the yellow dots ✓ (the shape will stay at cols < 40 during this phase ✓).\nLet me go."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 5 de 8 niveles, con 21, 42, 51, 148 y 69 acciones (un humano usa 26, 42, 86, 108 y 189); se quedó en el nivel 6 con 461 acciones en total. Pasada 1: 5 de 8 niveles, con 21, 37, 47, 71 y 65 acciones (un humano usa 26, 42, 86, 108 y 189); se quedó en el nivel 6 con 643 acciones en total. Puntuación (cap 1,15): 40,22 y 41,67."
    },
    {
     "game": "s5i5-18d95033",
     "short": "s5i5",
     "total_levels": 8,
     "human_total": 638,
     "passes": [
      {
       "k": 0,
       "levels": 2,
       "total": 8,
       "actions": 94,
       "level_actions": [
        23,
        46
       ],
       "human": [
        20,
        89
       ],
       "score": 8.33,
       "gif": "media/f1-base-aa-v6/s5i5-18d95033_p0.gif",
       "sheet": "media/f1-base-aa-v6/s5i5-18d95033_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…Maybe completing the plus isn't the goal either — maybe the goal is to have both bars extended to the plus markers, or maybe the level completes when both pluses are complete. Let's just do the yellow side: 7 grow clicks on the bottom yellow glyph.\nBut first verify the direction with 1 click. Actually, I can be smart: click the bottom yellow glyph once, check that yellow grew (5→8), then batch 6 more.\nLet me do that."
        },
        {
         "moment": "donde se quedó (nivel 3)",
         "text": "…e ✓\n- rows 15-20: the green (cols 54-56 ✓) → free ✓\n- rows 21-23: the wall is now at cols 33-35 ✓ free ✓\n- rows 24-26: the green's body (cols 54-56 ✓) → free ✓\n- rows 27-29: the purple (cols 45-47 ✓) → free ✓\n✓ CLEAR ✓.\nLet me execute: 3 orange shrinks + 6 pink grows, checking each step. That's 9 clicks. If a step no-ops, I'll stop and reassess.\nLet me do the orange shrinks first (3), verify, then the pink grows (6)."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 7,
       "total": 8,
       "actions": 291,
       "level_actions": [
        35,
        40,
        49,
        30,
        28,
        43,
        58
       ],
       "human": [
        20,
        89,
        106,
        54,
        162,
        38,
        86
       ],
       "score": 77.78,
       "gif": "media/f1-base-aa-v6/s5i5-18d95033_p1.gif",
       "sheet": "media/f1-base-aa-v6/s5i5-18d95033_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…is at the cross center. The dot-at-center hypothesis is most natural since the dot is a distinct marker.\nAlso possible: the goal is the bar's END (tail) to be 1 past the cross center, i.e., tail at 53 = cross right arm... ambiguous. Let's try dot-at-center: shrink green to L=26 and see.\nThen yellow: 5 → 26 requires 7 clicks. Let me do green shrink first, observe, then yellow clicks one at a time checking completion."
        },
        {
         "moment": "donde se quedó (nivel 8)",
         "text": "…new cells would be rows 13,14,15 in cols 18-20 for the bar, and rows 44,45,46 cols 48-50 for the arm.\nRow 15 cols 18-20: the pink's hook is at cols 9-11 ✓; the pink's body is rows 12-14 ✓; row 15 = 'B' ✓ free.\nHmm! Unless the growth is blocked by the *cap* of the pink? No.\nLet me look at the animation timeline to see exactly which cells flashed (that reveals the attempted placement and maybe where the conflict was)."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 2 de 8 niveles, con 23 y 46 acciones (un humano usa 20 y 89); se quedó en el nivel 3 con 94 acciones en total. Pasada 1: 7 de 8 niveles, con 35, 40, 49, 30, 28, 43 y 58 acciones (un humano usa 20, 89, 106, 54, 162, 38 y 86); se quedó en el nivel 8 con 291 acciones en total. Puntuación (cap 1,15): 8,33 y 77,78. Las pasadas difieren mucho: en este juego el ruido de la base es grande."
    },
    {
     "game": "sb26-7fbdac44",
     "short": "sb26",
     "total_levels": 8,
     "human_total": 213,
     "passes": [
      {
       "k": 0,
       "levels": 8,
       "total": 8,
       "actions": 160,
       "level_actions": [
        9,
        37,
        15,
        15,
        31,
        19,
        17,
        17
       ],
       "human": [
        18,
        28,
        18,
        19,
        31,
        23,
        58,
        18
       ],
       "score": 100.0,
       "gif": "media/f1-base-aa-v6/sb26-7fbdac44_p0.gif",
       "sheet": "media/f1-base-aa-v6/sb26-7fbdac44_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…isk: if wrong, we can still adjust. But if the level completes mid-batch, remaining clicks may cause misclicks — probably harmless since level advance resets board. Let's batch all 6.\nWait — one consideration: maybe the top row is the target sequence but the mapping might be different (e.g., dots correspond to slots in the top row order). Top order: blue, green, yellow, purple. That's the natural target.\nLet's do it."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 8,
       "total": 8,
       "actions": 162,
       "level_actions": [
        9,
        38,
        15,
        15,
        17,
        25,
        17,
        26
       ],
       "human": [
        18,
        28,
        18,
        19,
        31,
        23,
        58,
        18
       ],
       "score": 91.66,
       "gif": "media/f1-base-aa-v6/sb26-7fbdac44_p1.gif",
       "sheet": "media/f1-base-aa-v6/sb26-7fbdac44_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…lly to save in-game actions, batching all 6 is fine — but if a wrong-order failure occurs mid-batch, that's death. The order is pretty clearly indicated. Let me batch 2 first (green select + place) to verify hypothesis about order relevance, then batch the rest. Actually verifying doesn't tell about order relevance much. Let me just do all 6 but check state after each via loop with break on game_over/level_completed."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: completó los 8 niveles en 160 acciones (un humano usa 213). Pasada 1: completó los 8 niveles en 162 acciones (un humano usa 213). Puntuación (cap 1,15): 100,00 y 91,66."
    },
    {
     "game": "sc25-635fd71a",
     "short": "sc25",
     "total_levels": 6,
     "human_total": 350,
     "passes": [
      {
       "k": 0,
       "levels": 5,
       "total": 6,
       "actions": 326,
       "level_actions": [
        28,
        7,
        16,
        98,
        114
       ],
       "human": [
        36,
        6,
        32,
        83,
        143
       ],
       "score": 69.95,
       "gif": "media/f1-base-aa-v6/sc25-635fd71a_p0.gif",
       "sheet": "media/f1-base-aa-v6/sc25-635fd71a_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…es the plunger to be pushed all the way into the handle, and the pattern-matching is the \"lock release\". Let's just try the sequence: 4 clicks to match, then LEFT, and observe.\nActually hold on. Let me reconsider whether the tip is really \"at the leftmost\" — maybe LEFT/RIGHT move it in 4-col slots within the wide barrel, and it's at the leftmost now. When it becomes 2x2 it can enter the tube. Let's do the experiment."
        },
        {
         "moment": "donde se quedó (nivel 6)",
         "text": "…ch shot destroyed what are hazy. But the important outcomes: after my shots, both M sockets are gone and both blocks are gone.\n   Let me instead reconstruct from the history: I'll check the transitions to see which shot did what. That's cheap (Python, no actions) and important for planning the fresh attempt.\nLet me do that now: for each fire() in the history, print the tip box before and the M/r/O node changes after."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 5,
       "total": 6,
       "actions": 309,
       "level_actions": [
        51,
        5,
        47,
        29,
        94
       ],
       "human": [
        36,
        6,
        32,
        83,
        143
       ],
       "score": 69.23,
       "gif": "media/f1-base-aa-v6/sc25-635fd71a_p1.gif",
       "sheet": "media/f1-base-aa-v6/sc25-635fd71a_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…ng you push it left toward the head.\nLet me test: press LEFT now (plug is 4px at cols 29-30, rows 19-20). If it moves left into the narrow channel (cols < 23), the theory holds!\nTimer 12 → 6 actions. LEFT once costs 1-2. Let's do LEFT a few times and watch. If the plug moves left, keep pushing until it reaches the head → likely WIN.\nLet's batch LEFT x4 and observe the plug position after each, stopping on completion."
        },
        {
         "moment": "donde se quedó (nivel 6)",
         "text": "PLUS/TEL/LINE were defined in the previous snippet but not retained (only functions are retained). Let me define them as a retained function or inline. I'll define a retained function `seq(name)`."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: 5 de 6 niveles, con 28, 7, 16, 98 y 114 acciones (un humano usa 36, 6, 32, 83 y 143); se quedó en el nivel 6 con 326 acciones en total. Pasada 1: 5 de 6 niveles, con 51, 5, 47, 29 y 94 acciones (un humano usa 36, 6, 32, 83 y 143); se quedó en el nivel 6 con 309 acciones en total. Puntuación (cap 1,15): 69,95 y 69,23."
    },
    {
     "game": "sk48-d8078629",
     "short": "sk48",
     "total_levels": 8,
     "human_total": 1070,
     "passes": [
      {
       "k": 0,
       "levels": 1,
       "total": 8,
       "actions": 51,
       "level_actions": [
        19
       ],
       "human": [
        61
       ],
       "score": 2.78,
       "gif": "media/f1-base-aa-v6/sk48-d8078629_p0.gif",
       "sheet": "media/f1-base-aa-v6/sk48-d8078629_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…T extends the arm to the right, and the tip should touch/absorb green.\nBut careful: with red attached at the tip, extending RIGHT — does the red block move right with the tip (pushing into green)? Let's just try RIGHT and observe.\nAlso note the red block moved with the arm tip when the arm retracted/moved down — confirming it's attached at the tip.\nLet's press RIGHT and check what happens to green and the bottom bar."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "…not blocked by the avatar ✓ DISCRIMINATING SETUP.\n        Press LEFT (the tip 28): ascending → {12,18,24}; descending → 30 blocked by 24 → stays; 24 blocked by 18 → stays; 18 → 12 ✓ → {12,24,30}.\n        So: after this LEFT press, if the blocks are at 12,18,24 → ascending; if 12,24,30 → descending ✓✓ TEST!\n        Total actions: 1 (UP) + 4 (LEFT) + 1 (RIGHT) + 1 (LEFT) = 7 actions. Worth it!\nLet me do that test now."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 1,
       "total": 8,
       "actions": 91,
       "level_actions": [
        29
       ],
       "human": [
        61
       ],
       "score": 2.78,
       "gif": "media/f1-base-aa-v6/sk48-d8078629_p1.gif",
       "sheet": "media/f1-base-aa-v6/sk48-d8078629_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…the rod extends by 3, the tip goes to 43 and N to 39-42 → overlapping b's column? N at cols 39-42 vs b at 42-45 → overlap at col 42. Hmm, that's a horizontal collision → collect b.\nActually the collection triggers when the bead touches the block (adjacent). Let's just try: LEFT x2, UP, then RIGHT presses one at a time with checks on the bar row 58.\nLet me define a proper bar-state function using rows 58-59.\nLet's go."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "…t me do UNDO and check the state each time.\nLet me be careful: UNDO might undo the R COLLECTION too if it goes back too far — that's actually fine/recoverable (I could re-collect R), but I'd rather not.\nPlan: repeatedly UNDO, checking the state after each, until the blocks are back at rows 13-16 and the R bead is at rows 19-22 cols 24-27 (the state after the 4 LEFTs at step 82). Then play the correct plan.\nLet me go."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: 1 de 8 niveles, con 19 acciones (un humano usa 61); se quedó en el nivel 2 con 51 acciones en total. Pasada 1: 1 de 8 niveles, con 29 acciones (un humano usa 61); se quedó en el nivel 2 con 91 acciones en total. Puntuación (cap 1,15): 2,78 y 2,78."
    },
    {
     "game": "sp80-589a99af",
     "short": "sp80",
     "total_levels": 6,
     "human_total": 518,
     "passes": [
      {
       "k": 0,
       "levels": 1,
       "total": 6,
       "actions": 38,
       "level_actions": [
        12
       ],
       "human": [
        39
       ],
       "score": 4.76,
       "gif": "media/f1-base-aa-v6/sp80-589a99af_p0.gif",
       "sheet": "media/f1-base-aa-v6/sp80-589a99af_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "Blue now at cols 32-51, rows 16-19. Now press SPACE and read the animation."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "…om and it represents the remaining steps. In the death frame it was 47 cells... hmm, that's not depleted.\nHmm, hold on. Maybe the bar is the TOP gray row (row 0) and it shrinks from the left? Let me check: earlier I counted row 0 = 64 'w' cells (full). Hmm.\nLet me look at the data properly: count the green cells in row 63 for the last few frames, and check what the fatal animation's timeline says. Let me investigate."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 1,
       "total": 6,
       "actions": 65,
       "level_actions": [
        30
       ],
       "human": [
        39
       ],
       "score": 4.76,
       "gif": "media/f1-base-aa-v6/sp80-589a99af_p1.gif",
       "sheet": "media/f1-base-aa-v6/sp80-589a99af_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…ntact pour except L=24 (fatal) or L=0/44 (miss the bar).\nAlternatively, test L=32 to see whether the prong contact kills. Let me do that. If it dies → prong contact = death → then a winning pour must avoid the prongs and the ground → the fluid must land only in the notches → impossible → the level must be solved differently (maybe by NOT pouring and instead the win is triggered by the bar position?).\nLet me run L=32."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "…t overlap the containers' bounding boxes? or the paddle can't be within 4 rows of the ceiling?).\n  Let me just TEST it: from the current position (rows 16-19 cols 24-43), press UP and see if the paddle moves to rows 12-15. 1 action, high information.\nIf blocked, I'll know the paddle's ceiling is rows 16-19, and I'll go with the swap route (which yields 2 containers, maybe not a win) or think more.\nLet me test UP now."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: 1 de 6 niveles, con 12 acciones (un humano usa 39); se quedó en el nivel 2 con 38 acciones en total. Pasada 1: 1 de 6 niveles, con 30 acciones (un humano usa 39); se quedó en el nivel 2 con 65 acciones en total. Puntuación (cap 1,15): 4,76 y 4,76."
    },
    {
     "game": "su15-1944f8ab",
     "short": "su15",
     "total_levels": 9,
     "human_total": 361,
     "passes": [
      {
       "k": 0,
       "levels": 3,
       "total": 9,
       "actions": 111,
       "level_actions": [
        13,
        23,
        26
       ],
       "human": [
        22,
        42,
        26
       ],
       "score": 13.33,
       "gif": "media/f1-base-aa-v6/su15-1944f8ab_p0.gif",
       "sheet": "media/f1-base-aa-v6/su15-1944f8ab_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…gs] etc. But to find the max, test 4 spacings: from (47,16) → (39,24).\nLet me do: probe(39,24) (4 spacings = 8 cells). If moves → limit >6. Then probe from new center 5 spacings.\nLet's write a loop: repeatedly try k spacings ahead with k increasing.\nImplementation: get current center from the p node (excluding HUD one at row 4). Then try click at center + (-2k, +2k). Check if center changed to target.\nTest k=4 first."
        },
        {
         "moment": "donde se quedó (nivel 4)",
         "text": "…licks from the current state:\n[(26,7),(47,25),(35,31),(42,27),(50,27),(57,23),(34,7),(42,7),(57,15),(50,11),(55,3)]\nBut cand6/beam6 weren't retained (BALLB dependency). I need to re-define them with BALLB as a literal inside the function for future use. Let me first verify this plan with show5 (which uses click2 ✓ retained) and check robustness (UFO steps 3,4,5; R=8.0/8.5).\nLet me run the plan in the model verbosely."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 3,
       "total": 9,
       "actions": 79,
       "level_actions": [
        11,
        20,
        27
       ],
       "human": [
        22,
        42,
        26
       ],
       "score": 13.33,
       "gif": "media/f1-base-aa-v6/su15-1944f8ab_p1.gif",
       "sheet": "media/f1-base-aa-v6/su15-1944f8ab_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…ot batch all the way to contact and observe? The risk: reaching the blue ball might trigger a death (if the blue ball is a hazard). Hmm. If the blue ball is a hazard, contact = game over → level resets, losing progress but not the run. That would be informative but costly.\nLet me be a bit cautious: batch to row 25 first (3 actions), then evaluate.\nBudget check: bar currently at? Let's check white count in row 63 too."
        },
        {
         "moment": "donde se quedó (nivel 4)",
         "text": "…(maybe it's not always 13.4; maybe it's \"move to a fixed distance from the ball\" or \"move toward the ball by min(13.4, distance)\" etc.).\nI have `transitions` with before/after frames. Let me extract for every action: D's bbox before/after, the balls before/after, and the click. Let me write that now — it's the highest-value analysis. I lost my parsing helpers, so let me redefine a compact parse from the segmentation."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 3 de 9 niveles, con 13, 23 y 26 acciones (un humano usa 22, 42 y 26); se quedó en el nivel 4 con 111 acciones en total. Pasada 1: 3 de 9 niveles, con 11, 20 y 27 acciones (un humano usa 22, 42 y 26); se quedó en el nivel 4 con 79 acciones en total. Puntuación (cap 1,15): 13,33 y 13,33."
    },
    {
     "game": "tn36-ef4dde99",
     "short": "tn36",
     "total_levels": 7,
     "human_total": 317,
     "passes": [
      {
       "k": 0,
       "levels": 0,
       "total": 7,
       "actions": 45,
       "level_actions": [],
       "human": [],
       "score": 0.0,
       "gif": "media/f1-base-aa-v6/tn36-ef4dde99_p0.gif",
       "sheet": "media/f1-base-aa-v6/tn36-ef4dde99_p0_sheet.png",
       "quotes": [
        {
         "moment": "donde se quedó (nivel 1)",
         "text": "Wait! I have a discrepancy: the image shows switches 1,2,3,4 dark and 5 light = 11110, consistent with my last `go('11110')`. Good.\nLet me now test 01110 (1 flip + run) and check for a win."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 1,
       "total": 7,
       "actions": 138,
       "level_actions": [
        16
       ],
       "human": [
        32
       ],
       "score": 3.57,
       "gif": "media/f1-base-aa-v6/tn36-ef4dde99_p1.gif",
       "sheet": "media/f1-base-aa-v6/tn36-ef4dde99_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…mes\" recorded are the frames of the *last* executed action... yes they are.\nOK here's another thought: maybe the plug doesn't move down; maybe the plug's movement in the demo is the *cursor* moving down? No.\nLet me look at the run-3 frames' full picture around rows 13-40 and the cursor position, to understand the sequence. I'll print for each frame: plug rows, and which glyph is highlighted (from row 42 blue pixels)."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "…at 1, after 1 more action it hits 0 → death. \nBetter: use the last action for the most valuable gamble. Options:\n(a) Run the circle again → RIGHT ×3 → no win → die.\n(b) Click box1 → rotates the mark → then die anyway (no run).\nBoth die. Unless the timer is actually 2-3 (the bar showed ~2 cells).\nHmm, the bar in the image is tiny (1-2 px). Let me check the exact timer value now (free) and the mark orientation (free)."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: no completó ningún nivel (45 acciones). Pasada 1: 1 de 7 niveles, con 16 acciones (un humano usa 32); se quedó en el nivel 2 con 138 acciones en total. Puntuación (cap 1,15): 0,00 y 3,57."
    },
    {
     "game": "tr87-cd924810",
     "short": "tr87",
     "total_levels": 6,
     "human_total": 414,
     "passes": [
      {
       "k": 0,
       "levels": 5,
       "total": 6,
       "actions": 508,
       "level_actions": [
        40,
        38,
        39,
        29,
        192
       ],
       "human": [
        54,
        58,
        40,
        45,
        71
       ],
       "score": 56.62,
       "gif": "media/f1-base-aa-v6/tr87-cd924810_p0.gif",
       "sheet": "media/f1-base-aa-v6/tr87-cd924810_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…scan presses UP and if the target shape isn't in the cycle, I'd leave the column wrong. I'll detect that (after 6 presses, if no match, keep scanning the 7th to return to start). Let me handle: scan up to 7 presses; if the target is never seen, we return to the original state automatically (cycle of 7).\nLet me also record each column's cycle (shapes in order) to learn the structure — useful for confirming the model."
        },
        {
         "moment": "donde se quedó (nivel 6)",
         "text": "Now the config should be:\nS = [a,b,c] ✓ positional\nP = [(u,j),(j,u),(l,l)]\nQ = [j,l,u]\nY = [d,e,f] ✓ positional\nLet me verify the whole board state and check whether the level completed (state still NOT_FINISHED).\nLet me verify the state and think again."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 5,
       "total": 6,
       "actions": 284,
       "level_actions": [
        26,
        79,
        22,
        25,
        36
       ],
       "human": [
        54,
        58,
        40,
        45,
        71
       ],
       "score": 71.43,
       "gif": "media/f1-base-aa-v6/tr87-cd924810_p1.gif",
       "sheet": "media/f1-base-aa-v6/tr87-cd924810_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…solved at idx5). Press DOWN, record; continue until we see idx5 again. Then we know the global cycle and can compute minimal distances for all columns.\nBut careful: total budget. Let's do it: at most ~8 presses to map, then solve remaining columns optimally, then fix col3 if needed (it'll be off again after mapping — but we can end at col3 and cycle back to idx5).\nLet me map with max 10 DOWNs at col3, recording idx."
        },
        {
         "moment": "donde se quedó (nivel 6)",
         "text": "…x5's target (A,E) — the current idx5 = (F,C) = pos0; (A,E) = pos1 → 1 DOWN ✓.\nidx1's target (E,A): from pos0, DOWN×5 or UP×2. My walk6 only presses DOWN → 5 presses. Fine (cheap enough).\nLet me also verify the S tiles' cycles contain s1/s2 (they must, since the tiles currently display them).\nLet me execute the route now, with logging. I'll be careful to check for level completion after each action (walk6 handles it)."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 5 de 6 niveles, con 40, 38, 39, 29 y 192 acciones (un humano usa 54, 58, 40, 45 y 71); se quedó en el nivel 6 con 508 acciones en total. Pasada 1: 5 de 6 niveles, con 26, 79, 22, 25 y 36 acciones (un humano usa 54, 58, 40, 45 y 71); se quedó en el nivel 6 con 284 acciones en total. Puntuación (cap 1,15): 56,62 y 71,43."
    },
    {
     "game": "tu93-0768757b",
     "short": "tu93",
     "total_levels": 9,
     "human_total": 462,
     "passes": [
      {
       "k": 0,
       "levels": 8,
       "total": 9,
       "actions": 229,
       "level_actions": [
        18,
        16,
        24,
        39,
        29,
        29,
        15,
        34
       ],
       "human": [
        19,
        16,
        34,
        42,
        123,
        80,
        14,
        23
       ],
       "score": 74.61,
       "gif": "media/f1-base-aa-v6/tu93-0768757b_p0.gif",
       "sheet": "media/f1-base-aa-v6/tu93-0768757b_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…+d; else pos. Then BFS to goal, execute first action, replan each turn. If landing differs from prediction, we just replan.\nBut we must be careful about the case where landing rule is \"0 if blocked at second\" — replanning handles it as long as we don't get stuck oscillating. Add stuck detection: if no movement, try a different action.\nLet me just run the loop with the greedy replan and see. Let me run more steps now."
        },
        {
         "moment": "donde se quedó (nivel 9)",
         "text": "Oops, malformed call. Let me write exec9b properly."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 9,
       "total": 9,
       "actions": 227,
       "level_actions": [
        18,
        15,
        19,
        38,
        29,
        28,
        17,
        33,
        30
       ],
       "human": [
        19,
        16,
        34,
        42,
        123,
        80,
        14,
        23,
        111
       ],
       "score": 95.72,
       "gif": "media/f1-base-aa-v6/tu93-0768757b_p1.gif",
       "sheet": "media/f1-base-aa-v6/tu93-0768757b_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…, col6 W, col7 g, col8 W. Hmm cols 4-8: W g W g W — checkerboard along row. Row 1: col2=g, col4=g, col8=g. Row 2: col2=W, col4=W, col5=g, col6=W, col7=g, col8=W, col9=g, col10=W. So indeed the path tiles form a perfect checkerboard of two grays. That's just decorative texture (like a tiled floor). Yes — a checkerboard floor texture.\nSo the maze: floor = checkerboard, walls = black. Movement = slide? Let me test DOWN."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 8 de 9 niveles, con 18, 16, 24, 39, 29, 29, 15 y 34 acciones (un humano usa 19, 16, 34, 42, 123, 80, 14 y 23); se quedó en el nivel 9 con 229 acciones en total. Pasada 1: completó los 9 niveles en 227 acciones (un humano usa 462). Puntuación (cap 1,15): 74,61 y 95,72."
    },
    {
     "game": "vc33-5430563c",
     "short": "vc33",
     "total_levels": 7,
     "human_total": 447,
     "passes": [
      {
       "k": 0,
       "levels": 7,
       "total": 7,
       "actions": 257,
       "level_actions": [
        19,
        11,
        34,
        72,
        44,
        24,
        53
       ],
       "human": [
        7,
        18,
        44,
        61,
        131,
        34,
        152
       ],
       "score": 100.0,
       "gif": "media/f1-base-aa-v6/vc33-5430563c_p0.gif",
       "sheet": "media/f1-base-aa-v6/vc33-5430563c_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…reaches col 38 the yellow gap gets covered → win).\nLet me do a batch: 5 blue_bottom clicks, checking after each for level_completed and logging the top boundary + object position.\nCareful about budget: ~47 steps left. Each click costs 1. 5 clicks is fine.\nAlso, I should test clicking on other blue-ish things or the yellow gap. Already tested yellow gap → no-op.\nLet me run the batch with early stop on level_completed."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 7,
       "total": 7,
       "actions": 250,
       "level_actions": [
        13,
        14,
        24,
        74,
        50,
        20,
        55
       ],
       "human": [
        7,
        18,
        44,
        61,
        131,
        34,
        152
       ],
       "score": 100.0,
       "gif": "media/f1-base-aa-v6/vc33-5430563c_p1.gif",
       "sheet": "media/f1-base-aa-v6/vc33-5430563c_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…try: click blue_bot 3 times (moving left) and see if anything triggers.\nActually careful: maybe the win requires the yellow to align with the gap AND then something else. Let's test incrementally: click blue_bot once and check state, then continue.\nAlso note: the pink bar is a step counter (64 → 52 currently). We have ~52 steps. Let's be efficient but we have room.\nLet me click blue_bot 3 times, checking after each."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: completó los 7 niveles en 257 acciones (un humano usa 447). Pasada 1: completó los 7 niveles en 250 acciones (un humano usa 447). Puntuación (cap 1,15): 100,00 y 100,00."
    },
    {
     "game": "wa30-ee6fef47",
     "short": "wa30",
     "total_levels": 9,
     "human_total": 1843,
     "passes": [
      {
       "k": 0,
       "levels": 4,
       "total": 9,
       "actions": 499,
       "level_actions": [
        50,
        52,
        72,
        93
       ],
       "human": [
        71,
        119,
        183,
        98
       ],
       "score": 22.22,
       "gif": "media/f1-base-aa-v6/wa30-ee6fef47_p0.gif",
       "sheet": "media/f1-base-aa-v6/wa30-ee6fef47_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…ayer faces up holding the crate above. Moving RIGHT should be fine.\nLet me batch: UP, SPACE, RIGHT, RIGHT, RIGHT, SPACE. But the no-op guard stops the batch if any action produces no change. UP will change (highlight), SPACE will change (grab), RIGHTs change, final SPACE changes (drop → G). Good.\nRisk: after 3 RIGHTs, the player is at (32,28) with the crate at (28,28) = the left slot. SPACE drops it. \nLet me execute."
        },
        {
         "moment": "donde se quedó (nivel 5)",
         "text": "…s below at (8,56) → DOWN blocked.\nHmm, let me instead: from (0,48) go RIGHT to (0,60) [3 actions], then DOWN×14 → (56,60)? then... this is a long detour just to test the orange.\nCheaper test: just do 1 action (RIGHT) and see if the orange moved at all. If the orange moves 1 cell per my action, the test is: the orange's position changes from (8,48).\nLet me do: RIGHT (single), then check the orange. Then maybe another."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 3,
       "total": 9,
       "actions": 736,
       "level_actions": [
        63,
        126,
        201
       ],
       "human": [
        71,
        119,
        183
       ],
       "score": 12.05,
       "gif": "media/f1-base-aa-v6/wa30-ee6fef47_p1.gif",
       "sheet": "media/f1-base-aa-v6/wa30-ee6fef47_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…ows 32-35 cols 32-35. Then UP: box C → rows 28-31 (middle slot), player → rows 32-35. Yes! That's right: the composite moves up 4 as a unit: box C from 32-35 to 28-31, player from 36-39 to 32-35. \nThen SPACE releases box C in the middle slot. Then the player is at rows 32-35 (below the middle slot), adjacent to box C. Then DOWN to move away.\nLet me execute: DOWN, RIGHT, RIGHT, RIGHT, UP, SPACE, then check. Then DOWN."
        },
        {
         "moment": "donde se quedó (nivel 4)",
         "text": "…slots?? But then (56,36)×2 wouldn't work… in run 3, two boxes were placed at (56,36) (bx showed a single component at (56,36) — could be two boxes stacked/adjacent: (56,36) and (56,40)?? Two boxes side by side = a single 4x8 component = 1 bx entry!! Same for (24,4): the single bx entry might be two boxes at (24,4)+(28,4)!!! Check pixel count: the (24,4) box in bx — what's the pixel count? 16 or 32?!! Let's check now."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: 4 de 9 niveles, con 50, 52, 72 y 93 acciones (un humano usa 71, 119, 183 y 98); se quedó en el nivel 5 con 499 acciones en total. Pasada 1: 3 de 9 niveles, con 63, 126 y 201 acciones (un humano usa 71, 119 y 183); se quedó en el nivel 4 con 736 acciones en total. Puntuación (cap 1,15): 22,22 y 12,05."
    }
   ]
  },
  {
   "id": "f2-e1-v4",
   "label": "E1",
   "summary": {
    "mean_cap115": 39.06,
    "pass_cap115": [
     38.48,
     39.64
    ],
    "mean_cap1": 36.85,
    "noise_cap115": 1.16,
    "levels": [
     91,
     96
    ],
    "total_levels": 183
   },
   "games": [
    {
     "game": "ar25-0c556536",
     "short": "ar25",
     "total_levels": 8,
     "human_total": 748,
     "passes": [
      {
       "k": 0,
       "levels": 8,
       "total": 8,
       "actions": 295,
       "level_actions": [
        17,
        16,
        41,
        23,
        41,
        56,
        47,
        54
       ],
       "human": [
        32,
        50,
        75,
        37,
        89,
        159,
        233,
        73
       ],
       "score": 100.0,
       "gif": "media/f2-e1-v4/ar25-0c556536_p0.gif",
       "sheet": "media/f2-e1-v4/ar25-0c556536_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…ut 63 steps is generous.\nLet me batch: LEFT, then check; then RIGHT? Better to do one at a time to determine directions. Do LEFT, inspect. Then decide.\nActually I can do a smarter probe: press LEFT, record positions; press RIGHT x2, record; that tells me both direction and reversibility. But each press costs a step. Budget 63, need ~16 moves minimum. Let's be careful but a couple of probes are fine.\nProbe: LEFT once."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 7,
       "total": 8,
       "actions": 313,
       "level_actions": [
        18,
        19,
        40,
        22,
        65,
        57,
        92
       ],
       "human": [
        32,
        50,
        75,
        37,
        89,
        159,
        233
       ],
       "score": 77.78,
       "gif": "media/f2-e1-v4/ar25-0c556536_p1.gif",
       "sheet": "media/f2-e1-v4/ar25-0c556536_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…ACE at the target.\nHmm, but risk: if the goal is something else entirely (e.g., the shape must be moved to the mirror-yellow position on the left side), the plan still achieves both simultaneously (since they're mirrors). So the movement plan is robust to that ambiguity.\nLet me first check SPACE quickly to know the toolkit. I'll do SPACE then check diff, then UNDO if needed.\nActually let me just do SPACE and observe."
        },
        {
         "moment": "donde se quedó (nivel 8)",
         "text": "…Hmm, Cq = Eb - C2 = -11 → Eb=0, C2=11 → Cq=-11 ✗ outside CC (which starts at -10) ✓ so I need CC to extend to about -14..+30, or simply use .get(key, 0) ✓ simplest. Let me use .get with a default of 0.\nAlso note: an image off-board would be clipped → the popcount filter (28/32) automatically rejects those ✓ so using 0 for out-of-range lookups is fine (it would just under-count → rejected ✓).\nLet me re-run with .get."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: completó los 8 niveles en 295 acciones (un humano usa 748). Pasada 1: 7 de 8 niveles, con 18, 19, 40, 22, 65, 57 y 92 acciones (un humano usa 32, 50, 75, 37, 89, 159 y 233); se quedó en el nivel 8 con 313 acciones en total. Puntuación (cap 1,15): 100,00 y 77,78."
    },
    {
     "game": "bp35-0a0ad940",
     "short": "bp35",
     "total_levels": 9,
     "human_total": 651,
     "passes": [
      {
       "k": 0,
       "levels": 1,
       "total": 9,
       "actions": 57,
       "level_actions": [
        19
       ],
       "human": [
        21
       ],
       "score": 2.22,
       "gif": "media/f2-e1-v4/bp35-0a0ad940_p0.gif",
       "sheet": "media/f2-e1-v4/bp35-0a0ad940_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…s solid, LEFT is blocked and I need another approach. I'll observe.\nActually, one consideration: after the MOUSE click at (15,33), the player might rise immediately if it's already aligned — it's not (player at 25-29, opening at 31-35). Fine.\nAlso, the RIGHT action: the player moves right 6 → pocket 31-35 → aligned with the opening → rises. Good.\nLet me batch: MOUSE(15,33), RIGHT, LEFT. And check for level_completed."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "…e bottom-left is the HUD though). Or maybe the goal is to collect something.\nLet me look at level 1: how did I complete it? Let me check the effects ledger / history for level 1's completion to understand the goal. Let me print effects('all')['summary'] and the level transitions.\nActually, let me look at the history around the level 1 → 2 transition to see what action completed level 1 and what the board looked like."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 1,
       "total": 9,
       "actions": 52,
       "level_actions": [
        18
       ],
       "human": [
        21
       ],
       "score": 2.22,
       "gif": "media/f2-e1-v4/bp35-0a0ad940_p1.gif",
       "sheet": "media/f2-e1-v4/bp35-0a0ad940_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "The player is now at rows 37-40, cols 32-34, at the ceiling of the top body, and the pink '+' is at rows 37-39, cols 20-22 — at the same rows, 10-12 columns to the left!\nThe water body is at rows 37-47 (S region 37-62 x 13-53, 773 px). The player just needs to move LEFT to cols 20-22: from 32-34 → LEFT → 26-28 → LEFT → 20-22 ✓. Two LEFTs.\nLet me do LEFT, LEFT and check for level completion."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "…th was caused by the player touching the WATER SURFACE while the surface was \"boiling\" under a purple? Hmm.\nLet me look at the level-1 frames: were there purples in level 1? Let me check if level 1 had 'p' nodes and whether the player ever got adjacent to one and survived. That would test the hazard model!\nLet me check the level-1 history frames (entries 0-17) for 'p' nodes and the player's position relative to them."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 1 de 9 niveles, con 19 acciones (un humano usa 21); se quedó en el nivel 2 con 57 acciones en total. Pasada 1: 1 de 9 niveles, con 18 acciones (un humano usa 21); se quedó en el nivel 2 con 52 acciones en total. Puntuación (cap 1,15): 2,22 y 2,22."
    },
    {
     "game": "cd82-fb555c5d",
     "short": "cd82",
     "total_levels": 6,
     "human_total": 171,
     "passes": [
      {
       "k": 0,
       "levels": 6,
       "total": 6,
       "actions": 288,
       "level_actions": [
        106,
        107,
        23,
        17,
        19,
        16
       ],
       "human": [
        55,
        8,
        41,
        21,
        23,
        23
       ],
       "score": 99.91,
       "gif": "media/f2-e1-v4/cd82-fb555c5d_p0.gif",
       "sheet": "media/f2-e1-v4/cd82-fb555c5d_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…, then SPACE separately (so I can verify before committing... actually, I can batch and check after; but if the position is wrong, the stamp could paint the wrong thing. Better: batch the 4 moves, verify, then SPACE.)\nActually, I could also batch all 5 and check the result; if it fails, the canvas would be mispainted and unsolvable again → 60 wasted actions. Too risky. Verify first.\nLet me run the 4 moves and verify."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 6,
       "total": 6,
       "actions": 143,
       "level_actions": [
        41,
        10,
        24,
        25,
        18,
        25
       ],
       "human": [
        55,
        8,
        41,
        21,
        23,
        23
       ],
       "score": 93.0,
       "gif": "media/f2-e1-v4/cd82-fb555c5d_p1.gif",
       "sheet": "media/f2-e1-v4/cd82-fb555c5d_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "UP at 135 → 90 (cup at right of block). Now from 90, I want to get to 45 then 0. Try UP at 90 → should be 45. Then UP at 45 → 0. Let's try pressing UP twice, checking after each."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: completó los 6 niveles en 288 acciones (un humano usa 171). Pasada 1: completó los 6 niveles en 143 acciones (un humano usa 171). Puntuación (cap 1,15): 99,91 y 93,00."
    },
    {
     "game": "cn04-2fe56bfb",
     "short": "cn04",
     "total_levels": 6,
     "human_total": 789,
     "passes": [
      {
       "k": 0,
       "levels": 1,
       "total": 6,
       "actions": 44,
       "level_actions": [
        14
       ],
       "human": [
        29
       ],
       "score": 4.76,
       "gif": "media/f2-e1-v4/cn04-2fe56bfb_p0.gif",
       "sheet": "media/f2-e1-v4/cn04-2fe56bfb_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "Now plug: white body rows 32-46, cols 11-19 (part), prongs rows 35-37 & 41-43 extending to col 25, red tips cols 26-28 at rows 35-37 & 41-43. Contacts at cols 38-40 same rows. \nNow move RIGHT. Δcol to touch = 9 (tips 26→35, right edge 28→37, contact left edge 38). Let's do 3 RIGHTs and check for collision/level complete."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "…ery red block touches 2 objects → \"all wires connected\". Let me compute: 12 blocks, each in a group with 2 owners. That's a strong candidate for the win condition!\nLet me verify this in code precisely (all 12 blocks paired with 2 owners, no overlaps), then execute the 27-action sequence in batches, checking after the yellow's return that the state is as expected.\nLet me first do the verification with exact cell sets."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 4,
       "total": 6,
       "actions": 198,
       "level_actions": [
        16,
        35,
        31,
        35
       ],
       "human": [
        29,
        54,
        85,
        300
       ],
       "score": 47.62,
       "gif": "media/f2-e1-v4/cn04-2fe56bfb_p1.gif",
       "sheet": "media/f2-e1-v4/cn04-2fe56bfb_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…in between using the refreshed globals. Let me write a loop: for each DOWN, call action, check if level_completed. Then for RIGHT similarly. I can inspect current_frame inside the loop.\nLet me write:\n```python\ndef bbox_of(color):\n    seg = current_frame.segmentation\n    ...\n```\nSimpler: after each action, check last_action_call_result for level_completed and get the red tips' position from segmentation.\nLet me do it."
        },
        {
         "moment": "donde se quedó (nivel 5)",
         "text": "Can't use inspect. Let me test rotblk/normblk directly."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 1 de 6 niveles, con 14 acciones (un humano usa 29); se quedó en el nivel 2 con 44 acciones en total. Pasada 1: 4 de 6 niveles, con 16, 35, 31 y 35 acciones (un humano usa 29, 54, 85 y 300); se quedó en el nivel 5 con 198 acciones en total. Puntuación (cap 1,15): 4,76 y 47,62. Las pasadas difieren mucho: en este juego el ruido de la base es grande."
    },
    {
     "game": "dc22-fdcac232",
     "short": "dc22",
     "total_levels": 6,
     "human_total": 1228,
     "passes": [
      {
       "k": 0,
       "levels": 2,
       "total": 6,
       "actions": 143,
       "level_actions": [
        40,
        49
       ],
       "human": [
        59,
        102
       ],
       "score": 14.29,
       "gif": "media/f2-e1-v4/dc22-fdcac232_p0.gif",
       "sheet": "media/f2-e1-v4/dc22-fdcac232_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…), does it pass through/overwrite the dither at (20-23,18-21)? The dither is at rows 20-23 cols 18-21 (checker). Yes, the blue solid replaces the dither and the dither moves to the old blue location. Fine.\nBatch: MOUSE(blue), UP, UP, UP, UP → then check the player position. If the player reaches (22,18) on the blue square, continue with RIGHT,RIGHT,RIGHT,UP.\nLet me do the blue press + 4 UPs in one batch, then verify."
        },
        {
         "moment": "donde se quedó (nivel 3)",
         "text": "…GHOST CELLS in state 2!). ✓✓ So the test WAS done with all 4 cells being ghost cells → BLOCKED ✓✓.\nSo ghost cells are definitively impassable ✓ (and the deny animation played because the player was standing on the ghost... hmm, the deny flash was for the blue press).\nOK. Movement model confirmed. The level is unsolvable.\nFINAL: drain the timer to force a reset and check for a re-seed.\nLet me batch 24 real moves now."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 2,
       "total": 6,
       "actions": 216,
       "level_actions": [
        103,
        51
       ],
       "human": [
        59,
        102
       ],
       "score": 12.51,
       "gif": "media/f2-e1-v4/dc22-fdcac232_p1.gif",
       "sheet": "media/f2-e1-v4/dc22-fdcac232_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…ust NOT be in the bottom box, and the win is about the token reaching the tip while the red bar is V (so the \"plug\" is oriented up?)...\nI think I need more information. Let me check the effects ledger and also look for any hidden mechanics: maybe there's a \"score\" or a level goal reported in the action results. Let me print the full result dict of a click to see all fields (maybe there's a 'goal' or 'message' field)."
        },
        {
         "moment": "donde se quedó (nivel 3)",
         "text": "…R=1 (V pose).\nLet me implement BFS with actions and execute the path. Also handle the M polarity (irrelevant to geometry).\nLet me also double check the \"strict\" rule for blue clicks: does the engine deny a blue click when the token stands on a blue piece? Unknown. My BFS with strict=True also reaches box A, so let me prefer the strict path (which never requires clicking while standing on blue). \nLet me get the path."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: 2 de 6 niveles, con 40 y 49 acciones (un humano usa 59 y 102); se quedó en el nivel 3 con 143 acciones en total. Pasada 1: 2 de 6 niveles, con 103 y 51 acciones (un humano usa 59 y 102); se quedó en el nivel 3 con 216 acciones en total. Puntuación (cap 1,15): 14,29 y 12,51."
    },
    {
     "game": "ft09-0d8bbf25",
     "short": "ft09",
     "total_levels": 6,
     "human_total": 208,
     "passes": [
      {
       "k": 0,
       "levels": 4,
       "total": 6,
       "actions": 118,
       "level_actions": [
        4,
        7,
        14,
        24
       ],
       "human": [
        43,
        12,
        23,
        28
       ],
       "score": 47.62,
       "gif": "media/f2-e1-v4/ft09-0d8bbf25_p0.gif",
       "sheet": "media/f2-e1-v4/ft09-0d8bbf25_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…of highlighted panel) and see what happens. Also consider clicking on mini sub-cells.\nLet me do a single click first and diff.\nActually, maybe better: click on a cell of the highlighted panel and see if it toggles color. Let's do that.\nNote: the charcoal panel spans rows ~32-61, cols 32-61. Big cells at rows 36-41, 44-49, 52-57 and cols 36-41, 44-49, 52-57. Cell (0,0) center = (38, 38).\nLet's click (38,38) and diff."
        },
        {
         "moment": "donde se quedó (nivel 5)",
         "text": "…ange the gray minis... unless we can! Hmm, what if the gray minis' colors change when the neighborhood is satisfied? Let me check whether any gray mini's center color ever changed during my 70 actions. Let me scan the history for the gray minis' center colors. If some changed at some point, that reveals a mechanic!\nThat's a good check. Let me scan all level-5 transitions and record each mini's center color over time."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 2,
       "total": 6,
       "actions": 140,
       "level_actions": [
        72,
        7
       ],
       "human": [
        43,
        12
       ],
       "score": 12.65,
       "gif": "media/f2-e1-v4/ft09-0d8bbf25_p1.gif",
       "sheet": "media/f2-e1-v4/ft09-0d8bbf25_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…t90(mini decoded)\" and I mis-verified A... Let me do this computation in code for all panels, comparing under all 8 dihedral transforms, and report which transform makes each panel's mini match its outer. That's a clean, decisive test.\nIf for some panel the transform is non-identity, then for D the target = transform(mini_D) — a different pattern! That would explain everything!\nLet me do that NOW (no actions needed)."
        },
        {
         "moment": "donde se quedó (nivel 3)",
         "text": "…r mini click in a loop with try/except, checking the result each time. The halt happens when a no-op is followed by more actions in the same call — so calling action() separately for each click avoids the problem (each call has one action).\nAlso: since these clicks report no_op, the harness might not create transitions... it says \"A refused action creates no transition\" — but no-ops are executed. Fine.\nLet me run it."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: 4 de 6 niveles, con 4, 7, 14 y 24 acciones (un humano usa 43, 12, 23 y 28); se quedó en el nivel 5 con 118 acciones en total. Pasada 1: 2 de 6 niveles, con 72 y 7 acciones (un humano usa 43 y 12); se quedó en el nivel 3 con 140 acciones en total. Puntuación (cap 1,15): 47,62 y 12,65. Las pasadas difieren mucho: en este juego el ruido de la base es grande."
    },
    {
     "game": "g50t-5849a774",
     "short": "g50t",
     "total_levels": 7,
     "human_total": 879,
     "passes": [
      {
       "k": 0,
       "levels": 0,
       "total": 7,
       "actions": 114,
       "level_actions": [],
       "human": [],
       "score": 0.0,
       "gif": "media/f2-e1-v4/g50t-5849a774_p0.gif",
       "sheet": "media/f2-e1-v4/g50t-5849a774_p0_sheet.png",
       "quotes": [
        {
         "moment": "donde se quedó (nivel 1)",
         "text": "…s at (8,14). Now run the route: DOWN×7 (to (50,14)), then RIGHT×5 (to (50,44) = the goal).\nThe plug is retracted, so the dive is safe. Let me batch: DOWN×7, then check, then RIGHT×5. Actually let me batch all 12 and log each step. If the level completes mid-batch, the action calls will report it.\nLet me be careful: after the goal is reached, the level completes. Batch: ['DOWN']*7 + ['RIGHT']*5.\nLet me log after each."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 2,
       "total": 7,
       "actions": 216,
       "level_actions": [
        65,
        31
       ],
       "human": [
        78,
        175
       ],
       "score": 10.71,
       "gif": "media/f2-e1-v4/g50t-5849a774_p1.gif",
       "sheet": "media/f2-e1-v4/g50t-5849a774_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…r each DOWN. If the plug retracts and the blue passes (38,14), continue with DOWN×2 + RIGHT×5.\nLet me write it with checks in Python: after each DOWN, check the blue's position and whether the move was a no-op. If a no-op occurs, stop early.\nI'll do it in two calls to be safe: call 1 = RIGHT×4, SPACE, then DOWN×5 with a break on no-op. Call 2 = the rest.\nNote: the do() helper prints info. Let me write a careful loop."
        },
        {
         "moment": "donde se quedó (nivel 3)",
         "text": "…p ✓).\nSo the player is stuck at (50,44) except LEFT/RIGHT along the bottom band.\nLet me burn the remaining budget with LEFT/RIGHT moves (harmless) and watch for the game over. But careful: moving LEFT to (50,38) etc. is fine.\nActually, let me use RIGHT/LEFT alternation. RIGHT from (50,44) → (50,50) ✓; LEFT → (50,44) ✓. Alternating RIGHT,LEFT works.\nLet me loop with try/except to survive no-ops, and stop on game_over."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: no completó ningún nivel (114 acciones). Pasada 1: 2 de 7 niveles, con 65 y 31 acciones (un humano usa 78 y 175); se quedó en el nivel 3 con 216 acciones en total. Puntuación (cap 1,15): 0,00 y 10,71. Las pasadas difieren mucho: en este juego el ruido de la base es grande."
    },
    {
     "game": "ka59-38d34dbb",
     "short": "ka59",
     "total_levels": 7,
     "human_total": 730,
     "passes": [
      {
       "k": 0,
       "levels": 5,
       "total": 7,
       "actions": 368,
       "level_actions": [
        31,
        74,
        57,
        61,
        52
       ],
       "human": [
        28,
        109,
        51,
        51,
        33
       ],
       "score": 36.88,
       "gif": "media/f2-e1-v4/ka59-38d34dbb_p0.gif",
       "sheet": "media/f2-e1-v4/ka59-38d34dbb_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…ow do: check segmentation for the frame nodes, then move the W token into the frame interior and check state + look at what happens (maybe the interior color changes / the frame \"captures\" the token).\nExperiment: from current state (W token at rows 30-32 cols 42-44), do UP, RIGHT → check state. If NOT_FINISHED, then also consider: maybe the win needs the token to *stay* and something else. Let's see the result first."
        },
        {
         "moment": "donde se quedó (nivel 6)",
         "text": "The plus moved left to cols 3-11 ✓ (rows 15-23) ✓. The token is at (18-20, 15-17) ✓.\nNow: the token needs to get to (24-26, 6-8) and press UP.\nPath: DOWN, DOWN → (24-26, 15-17) ✓ → LEFT, LEFT, LEFT → (24-26, 6-8) ✓ → UP → push the plus up ✓.\nBatch: DOWN, DOWN, LEFT, LEFT, LEFT, UP = 6 actions. Then check."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 5,
       "total": 7,
       "actions": 418,
       "level_actions": [
        18,
        51,
        158,
        87,
        30
       ],
       "human": [
        28,
        109,
        51,
        51,
        33
       ],
       "score": 38.88,
       "gif": "media/f2-e1-v4/ka59-38d34dbb_p1.gif",
       "sheet": "media/f2-e1-v4/ka59-38d34dbb_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…maybe just one?\nLet me first verify the current state via segmentation, then test: with the right block now active, press UP and see what moves.\nActually hold on. Let me reconsider: maybe the click didn't \"switch control\" but rather the click \"moved the dot\". Let me test by pressing UP and seeing which block moves. If the right block moves, control switched.\nLet me check the current segmentation first, then press UP."
        },
        {
         "moment": "donde se quedó (nivel 6)",
         "text": "…es the plan and prints the state, stopping on anomalies (e.g., if the block doesn't move when expected). Let me define a helper to read the block's bbox.\nLet me write a function blockbbox(f) that finds the dark red/orange block in the lower region (rows > 40).\nThen execute:\nseq = ['LEFT']*7 + ['DOWN']*4 + ['RIGHT'] + ['RIGHT']*4 + ['RIGHT'] + ['RIGHT']*4 + ['RIGHT']\nand print the green + block bboxes after each push."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 5 de 7 niveles, con 31, 74, 57, 61 y 52 acciones (un humano usa 28, 109, 51, 51 y 33); se quedó en el nivel 6 con 368 acciones en total. Pasada 1: 5 de 7 niveles, con 18, 51, 158, 87 y 30 acciones (un humano usa 28, 109, 51, 51 y 33); se quedó en el nivel 6 con 418 acciones en total. Puntuación (cap 1,15): 36,88 y 38,88."
    },
    {
     "game": "lf52-271a04aa",
     "short": "lf52",
     "total_levels": 10,
     "human_total": 1339,
     "passes": [
      {
       "k": 0,
       "levels": 2,
       "total": 10,
       "actions": 136,
       "level_actions": [
        11,
        57
       ],
       "human": [
        32,
        81
       ],
       "score": 5.45,
       "gif": "media/f2-e1-v4/lf52-271a04aa_p0.gif",
       "sheet": "media/f2-e1-v4/lf52-271a04aa_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…)}. Then (3,5) over (4,5) → (5,5) ✓ → {(5,5)} = ONE PEG! \nSo the goal IS to reach one peg, and we're 2 jumps away. Let me redo the BFS with the correct start to confirm and find the optimal path.\nCurrent board: pegs at (1,5),(2,5),(4,5). \nPlan: click (1,5) to select → ghost at (3,5) → click (3,5). Then peg at (3,5),(4,5): click (3,5) → ghost at (5,5) → click (5,5) → 1 peg. \nLet me verify with BFS first, then execute."
        },
        {
         "moment": "donde se quedó (nivel 3)",
         "text": "…arts' positions and the pegs, then execute the plan:\nPhase 1: box1 → cart → big box (9 actions) + cart moves + the merge into the big box.\nThen the big box's reduction: I need its shape. As pegs move into the big box, the camera scrolls and reveals it.\nThis is a long shot but the alternative (deliberately dying) has no benefit if I can't die easily.\nLet me first re-ground: get the current state (carts, pegs, camera)."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 2,
       "total": 10,
       "actions": 155,
       "level_actions": [
        13,
        86
       ],
       "human": [
        32,
        81
       ],
       "score": 5.32,
       "gif": "media/f2-e1-v4/lf52-271a04aa_p1.gif",
       "sheet": "media/f2-e1-v4/lf52-271a04aa_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "State confirmed: pegs at (1,3),(1,4),(2,5),(4,5). Plan: \nJump: (1,3) over (1,4) → (1,5). Click peg (1,3) → expect ghost at (1,5). Then click (1,5).\nLet me do it with verification inside a loop, using a helper `do_jump(a, m, l)`.\nI'll write the helper inline (it will need CENTER/RB/CB, so define them inside the function to be retained)."
        },
        {
         "moment": "donde se quedó (nivel 3)",
         "text": "…current_frame)) and that the pegs' positions match the expectation.\nLet me run captures 1-6 first (with verification), then examine the camera behavior when moving the loaded bead2 leftward.\nAlso: I should double check the peg positions before each capture (sanity) — I'll track the peg set logically and compare to the observed pegs (converted to world coords) each step. If a mismatch, stop.\nLet me write it carefully."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: 2 de 10 niveles, con 11 y 57 acciones (un humano usa 32 y 81); se quedó en el nivel 3 con 136 acciones en total. Pasada 1: 2 de 10 niveles, con 13 y 86 acciones (un humano usa 32 y 81); se quedó en el nivel 3 con 155 acciones en total. Puntuación (cap 1,15): 5,45 y 5,32."
    },
    {
     "game": "lp85-305b61c3",
     "short": "lp85",
     "total_levels": 8,
     "human_total": 388,
     "passes": [
      {
       "k": 0,
       "levels": 8,
       "total": 8,
       "actions": 199,
       "level_actions": [
        9,
        14,
        19,
        14,
        35,
        23,
        29,
        56
       ],
       "human": [
        17,
        38,
        31,
        16,
        41,
        60,
        26,
        159
       ],
       "score": 100.0,
       "gif": "media/f2-e1-v4/lp85-305b61c3_p0.gif",
       "sheet": "media/f2-e1-v4/lp85-305b61c3_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…et, wasting steps could kill. The green vertical bar at col 0 shrank 5 cells in 3 actions — 64 cells total, so plenty. It's probably a time bar (real seconds).\nLet me first check the diff of the green click more carefully to understand exactly what moved (maybe the yellow brackets also are part of the ring? No, they stayed).\nLet me do: click red arrow once, then compute the ring sequences before/after to confirm CCW."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 8,
       "total": 8,
       "actions": 114,
       "level_actions": [
        9,
        11,
        17,
        13,
        12,
        20,
        9,
        23
       ],
       "human": [
        17,
        38,
        31,
        16,
        41,
        60,
        26,
        159
       ],
       "score": 100.0,
       "gif": "media/f2-e1-v4/lp85-305b61c3_p1.gif",
       "sheet": "media/f2-e1-v4/lp85-305b61c3_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…led string coincidentally matched? No — the string matched exactly at all 20 positions, which would require a symmetric color arrangement. Let's check: s0 = w g S b p Y g p b S g p S b b w w g p S. Rotating by 4: p Y g p b S g p S b b w w g p S w g S b ≠ s0. So no.\nSo the red click must have moved blocks to positions not in my slot list. Let me list all 16-pixel blocks in before/after red frames with their positions."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: completó los 8 niveles en 199 acciones (un humano usa 388). Pasada 1: completó los 8 niveles en 114 acciones (un humano usa 388). Puntuación (cap 1,15): 100,00 y 100,00."
    },
    {
     "game": "ls20-9607627b",
     "short": "ls20",
     "total_levels": 7,
     "human_total": 776,
     "passes": [
      {
       "k": 0,
       "levels": 4,
       "total": 7,
       "actions": 409,
       "level_actions": [
        36,
        45,
        99,
        145
       ],
       "human": [
        22,
        123,
        73,
        84
       ],
       "score": 20.17,
       "gif": "media/f2-e1-v4/ls20-9607627b_p0.gif",
       "sheet": "media/f2-e1-v4/ls20-9607627b_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…e box, which is impossible... unless the box becomes enterable at some point I haven't tested. I tested UP from (20,34) only at N=2 (not matched). NOW the glyph is matched (S1) and the player is at (20,34). Let me try UP right now! If the door is open while matched, the player moves into the box → maybe win.\nThat's the cheapest test: 1 action. Let me do it!\nIf UP is blocked, I have ~8 actions left.\nLet me try UP now."
        },
        {
         "moment": "donde se quedó (nivel 5)",
         "text": "…, but in level 4 the required shape was already satisfied at the start? Hmm, the level-4 legend's glyph (1 cell at (0,2)) vs the box's glyph (6 px) — not equal.\nLet me look at the actual level-4 completion transition and the frames right before it, with correct region reading for level 4 (the box at rows 51-53 cols 55-57, the legend at rows 55-60 cols 3-8).\nLet me print the steps/actions for the transitions near idx."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 4,
       "total": 7,
       "actions": 394,
       "level_actions": [
        15,
        84,
        118,
        71
       ],
       "human": [
        22,
        123,
        73,
        84
       ],
       "score": 32.85,
       "gif": "media/f2-e1-v4/ls20-9607627b_p1.gif",
       "sheet": "media/f2-e1-v4/ls20-9607627b_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…de (cols 36-37) but the player is 5 wide, so the player can't fit through the corridor! The corridor is only 2 px wide at rows 17-24 cols 36-37... wait let me re-check. Node 2 (G) boundary showed a corridor. Let me look at rows 16-25, cols 30-42.\nFrom the top box crop earlier:\nrow16: ccGGGGGGGGGc (cols 32-40 G)\nrow17: ccccGGGGGccc → cols 36-40? offset 30: index4..8 = cols 34-38 G.\nLet me get the exact corridor width."
        },
        {
         "moment": "donde se quedó (nivel 5)",
         "text": "…: R (→(5,5), check the color), L (→(5,4)), repeat until the color = 'R'.\nLet me write this with the BFS route and execute in one go, printing the state after each phase. I'll cap the loop to avoid a death: monitor the bar and if it's < 6, head for the yellow at (9,2)? Hmm, complex. Let me just do it step by step with checks and stop before the bar gets low.\nLet me first do the route + presses + yellow, then evaluate."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 4 de 7 niveles, con 36, 45, 99 y 145 acciones (un humano usa 22, 123, 73 y 84); se quedó en el nivel 5 con 409 acciones en total. Pasada 1: 4 de 7 niveles, con 15, 84, 118 y 71 acciones (un humano usa 22, 123, 73 y 84); se quedó en el nivel 5 con 394 acciones en total. Puntuación (cap 1,15): 20,17 y 32,85."
    },
    {
     "game": "m0r0-492f87ba",
     "short": "m0r0",
     "total_levels": 6,
     "human_total": 1107,
     "passes": [
      {
       "k": 0,
       "levels": 0,
       "total": 6,
       "actions": 87,
       "level_actions": [],
       "human": [],
       "score": 0.0,
       "gif": "media/f2-e1-v4/m0r0-492f87ba_p0.gif",
       "sheet": "media/f2-e1-v4/m0r0-492f87ba_p0_sheet.png",
       "quotes": [
        {
         "moment": "donde se quedó (nivel 1)",
         "text": "…tended tests never actually happened (due to my identity bookkeeping errors), e.g., the (1,3),(1,5) flank test — the log showed the batch stopped early with a mismatch at step 4. Let me re-derive the actual visited sets from the frames!\nLet me list the occupied sets for all 88 transitions compactly. That will tell me exactly which configurations I've actually visited (as sets), so I can rule out hypotheses correctly."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 2,
       "total": 6,
       "actions": 148,
       "level_actions": [
        33,
        50
       ],
       "human": [
        30,
        111
       ],
       "score": 14.29,
       "gif": "media/f2-e1-v4/m0r0-492f87ba_p1.gif",
       "sheet": "media/f2-e1-v4/m0r0-492f87ba_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…oard, at the yellow/orange split!). The center of the board is col 31.5 ↔ j≈5.1... hmm, lattice j=6 spans cols 34-38, j=5 spans 29-33. The board's center (col 31-32) is in j=5. Hmm.\nAnyway, \"meet in the middle\" is a natural goal. Let's press R and see. If they merge → likely level complete.\nLet me do it step by step: press R once (they move to (1,5),(1,7)), then press R again and observe what happens (merge? block?)."
        },
        {
         "moment": "donde se quedó (nivel 3)",
         "text": "…s and might block, but the parking cells I care about are far).\nThen Phase B: joint BFS with all three dots at their parked cells.\nThen pick the min total.\nLet me code this. I need the correct maze (F5 with the current frame: dots at (3,7),(4,2),(7,9), squares at (12,6),(12,8)).\nNote: F5 includes the dot cells (they're black under the dots) ✓ and the square cells ✓.\nLet me implement carefully and print the best plan."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: no completó ningún nivel (87 acciones). Pasada 1: 2 de 6 niveles, con 33 y 50 acciones (un humano usa 30 y 111); se quedó en el nivel 3 con 148 acciones en total. Puntuación (cap 1,15): 0,00 y 14,29. Las pasadas difieren mucho: en este juego el ruido de la base es grande."
    },
    {
     "game": "r11l-495a7899",
     "short": "r11l",
     "total_levels": 6,
     "human_total": 233,
     "passes": [
      {
       "k": 0,
       "levels": 6,
       "total": 6,
       "actions": 215,
       "level_actions": [
        11,
        19,
        35,
        38,
        53,
        59
       ],
       "human": [
        22,
        33,
        51,
        26,
        52,
        49
       ],
       "score": 84.4,
       "gif": "media/f2-e1-v4/r11l-495a7899_p0.gif",
       "sheet": "media/f2-e1-v4/r11l-495a7899_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…the tail is at the ring center. Let's test that and check for level_completed. If nothing, try to get the blob to the ring center.\nLet's do it: current head (41,12), tail (47,17), blob (44,14).\nClick 1: (21,39) → head to (21,39), tail stays (47,17), blob → midpoint (34,28).\nClick 2: click the tail center (47,17) → head ↔ tail swap: head (47,17), tail (21,39).\nThen check if level completes.\nLet me do this and inspect."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 6,
       "total": 6,
       "actions": 233,
       "level_actions": [
        9,
        18,
        15,
        14,
        86,
        91
       ],
       "human": [
        22,
        33,
        51,
        26,
        52,
        49
       ],
       "score": 71.75,
       "gif": "media/f2-e1-v4/r11l-495a7899_p1.gif",
       "sheet": "media/f2-e1-v4/r11l-495a7899_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…; (20,38) is a corner? For a diamond of radius 2 centered (22,40): cells with |dr|+|dc|<=2: (20,40),(21,39),(21,41),(22,38..42),(23,39),(23,41),(24,40). But the bbox is rows 20-24 cols 38-42, which fits a diamond radius 2. So (20,38) is NOT part of the gray diamond (|20-22|+|38-40| = 4 > 2). Good, it's black.\nClick (20,38) → white moves there, blob should go to (21,39) = ring center. Let's do it and check the result."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: completó los 6 niveles en 215 acciones (un humano usa 233). Pasada 1: completó los 6 niveles en 233 acciones (un humano usa 233). Puntuación (cap 1,15): 84,40 y 71,75."
    },
    {
     "game": "re86-8af5384d",
     "short": "re86",
     "total_levels": 8,
     "human_total": 1255,
     "passes": [
      {
       "k": 0,
       "levels": 6,
       "total": 8,
       "actions": 488,
       "level_actions": [
        47,
        39,
        47,
        81,
        89,
        112
       ],
       "human": [
        26,
        42,
        86,
        108,
        189,
        139
       ],
       "score": 58.33,
       "gif": "media/f2-e1-v4/re86-8af5384d_p0.gif",
       "sheet": "media/f2-e1-v4/re86-8af5384d_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…yellow dots are in charcoal boxes; when the yellow cross is aligned over them, they're covered. Maybe the win condition is that each cross covers all its dots. That's the most natural.\nAnother thought: maybe the goal is for the white marker (the cross center) to be placed on a specific dot? Hmm.\nLet's go with the alignment hypothesis and check after aligning both.\nLet me implement carefully with single action calls."
        },
        {
         "moment": "donde se quedó (nivel 7)",
         "text": "…6..41.\nObserve! That's the key unknown. Let me execute: SPACE, UP×6, RIGHT×1 → then inspect the frame's profile.\nCareful: the frame is currently at rows 45..57. Pressing UP 6 with the frame selected — the frame's top edge from 45 → 27 ✓. But wait: does the frame's upward path cross the gray square? The frame's cols 15..27 → no gray ✓.\nLet me also record the frame's profile before/after each step to detect any resize."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 7,
       "total": 8,
       "actions": 594,
       "level_actions": [
        28,
        37,
        47,
        56,
        63,
        98,
        210
       ],
       "human": [
        26,
        42,
        86,
        108,
        189,
        139,
        424
       ],
       "score": 77.78,
       "gif": "media/f2-e1-v4/re86-8af5384d_p1.gif",
       "sheet": "media/f2-e1-v4/re86-8af5384d_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…So the cross is drawn clipped to the board — the arm is still 11 long but 2 cells are off-board. That's fine; it's just rendering.\nNow nothing has triggered level completion yet. The yellow cross covers all 4 yellow dots. Now switch to blue with SPACE and move it to (24,48): from (42,36) → UP 6 (18 rows), RIGHT 4 (12 cols).\nLet's do SPACE, then check active, then batch moves. I'll do it in one call with verification."
        },
        {
         "moment": "donde se quedó (nivel 8)",
         "text": "…39-57 which doesn't span the strip's rows 29-31 ✓).\nLet me now measure precisely and continue: LEFT 4 → cols 6-12; then UP 11 → the recolor to Y; then RIGHT 1; then DOWN 11.\nNote: the tool timed out but the actions executed (11 actions). I need to be careful with the 30s limit: each action takes ~2s (animations) → max ~12 actions per call. Let me batch ≤10 actions per call.\nLet me measure the current position first."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 6 de 8 niveles, con 47, 39, 47, 81, 89 y 112 acciones (un humano usa 26, 42, 86, 108, 189 y 139); se quedó en el nivel 7 con 488 acciones en total. Pasada 1: 7 de 8 niveles, con 28, 37, 47, 56, 63, 98 y 210 acciones (un humano usa 26, 42, 86, 108, 189, 139 y 424); se quedó en el nivel 8 con 594 acciones en total. Puntuación (cap 1,15): 58,33 y 77,78."
    },
    {
     "game": "s5i5-18d95033",
     "short": "s5i5",
     "total_levels": 8,
     "human_total": 638,
     "passes": [
      {
       "k": 0,
       "levels": 2,
       "total": 8,
       "actions": 81,
       "level_actions": [
        17,
        48
       ],
       "human": [
        20,
        89
       ],
       "score": 8.33,
       "gif": "media/f2-e1-v4/s5i5-18d95033_p0.gif",
       "sheet": "media/f2-e1-v4/s5i5-18d95033_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…to move the yellow dot from row 34 to row 52.\nBut first verify the bottom cell grows yellow (I assumed). Let's click once and check, then continue.\nActually, let's just batch: click (44,24) 6 times, checking after each for completion. If the direction is wrong, the dot moves up and I'd need to correct — I'll check the first diff before continuing. Better: click once, verify direction (+3), then batch the remaining 5."
        },
        {
         "moment": "donde se quedó (nivel 3)",
         "text": "…think the 'w' components merge/split as they touch barA. Let me reconstruct the CURRENT geometry from the current frame's ascii (a small crop) rather than from the confusing diffs.\nLet me print the current ascii for rows 0-40, cols 25-60 — that's 40×36 = large but informative. Hmm, the guidance says avoid large dumps; but I need the exact geometry. Let me print rows 12-32, cols 25-58 (21 rows × 34 cols) — acceptable."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 2,
       "total": 8,
       "actions": 79,
       "level_actions": [
        15,
        49
       ],
       "human": [
        20,
        89
       ],
       "score": 8.33,
       "gif": "media/f2-e1-v4/s5i5-18d95033_p1.gif",
       "sheet": "media/f2-e1-v4/s5i5-18d95033_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…he hollow center of the plus.\nSimilarly for the yellow: the plus at rows 51-53, cols 9-11 with center (52,10) black; the yellow bar is at cols 9-11, marker at col 10. Moving the marker to row 52 would put the red dot in the plus center.\nVery plausible. Let's execute 5 yellow clicks, checking after each; then 5 green clicks.\nI'll write a loop that clicks, checks result flags, and stops if level_completed or game_over."
        },
        {
         "moment": "donde se quedó (nivel 3)",
         "text": "…\"sideways objects move with the chain and in-front objects block\": the chain = the orange + the green + the vwall + the blue + the red (+caps), pulled up; the hwall is in front of the red → blocked → DENIED.\n- If \"the whole blob moves (including the hwall)\": the hwall's dest rows 12-14 cols 24-47 → free ✓ → the action SUCCEEDS and everything moves up 3.\nLet me run it. It's also progress (either way I learn the rule)."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 2 de 8 niveles, con 17 y 48 acciones (un humano usa 20 y 89); se quedó en el nivel 3 con 81 acciones en total. Pasada 1: 2 de 8 niveles, con 15 y 49 acciones (un humano usa 20 y 89); se quedó en el nivel 3 con 79 acciones en total. Puntuación (cap 1,15): 8,33 y 8,33."
    },
    {
     "game": "sb26-7fbdac44",
     "short": "sb26",
     "total_levels": 8,
     "human_total": 213,
     "passes": [
      {
       "k": 0,
       "levels": 8,
       "total": 8,
       "actions": 155,
       "level_actions": [
        11,
        31,
        15,
        15,
        17,
        19,
        23,
        24
       ],
       "human": [
        18,
        28,
        18,
        19,
        31,
        23,
        58,
        18
       ],
       "score": 100.0,
       "gif": "media/f2-e1-v4/sb26-7fbdac44_p0.gif",
       "sheet": "media/f2-e1-v4/sb26-7fbdac44_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…ch all 8 but check results after.\nHmm, one concern: is the target really matching the top row? Another possibility: the goal is to fill all slots (no gray left). But then the top row order hint would be pointless. Also, the top row colors order (blue, green, yellow, purple) differs from palette order (green, purple, blue, yellow), suggesting an ordering puzzle. Let's go with matching.\nLet me do the batch and inspect."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 8,
       "total": 8,
       "actions": 138,
       "level_actions": [
        9,
        22,
        15,
        15,
        17,
        19,
        17,
        24
       ],
       "human": [
        18,
        28,
        18,
        19,
        31,
        23,
        58,
        18
       ],
       "score": 100.0,
       "gif": "media/f2-e1-v4/sb26-7fbdac44_p1.gif",
       "sheet": "media/f2-e1-v4/sb26-7fbdac44_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…ts a turn, not an in-game action. Actions matter for score but also there's a timer bar. Let's batch all 6 and inspect the result.\nSlot positions: slot centers at rows 29-30, cols 22-23 / 28-29 / 34-35 / 40-41. Palette centers rows 57-60, cols 18-21 (green), 26-29 (purple), 34-37 (blue now empty), 42-45 (yellow).\nLet me batch: (58,19) green, (29,28) slot2, (58,43) yellow, (29,34) slot3, (58,27) purple, (29,40) slot4."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: completó los 8 niveles en 155 acciones (un humano usa 213). Pasada 1: completó los 8 niveles en 138 acciones (un humano usa 213). Puntuación (cap 1,15): 100,00 y 100,00."
    },
    {
     "game": "sc25-635fd71a",
     "short": "sc25",
     "total_levels": 6,
     "human_total": 350,
     "passes": [
      {
       "k": 0,
       "levels": 4,
       "total": 6,
       "actions": 214,
       "level_actions": [
        27,
        5,
        40,
        36
       ],
       "human": [
        36,
        6,
        32,
        83
       ],
       "score": 47.48,
       "gif": "media/f2-e1-v4/sc25-635fd71a_p0.gif",
       "sheet": "media/f2-e1-v4/sc25-635fd71a_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…s ROTATE it around the shaft's center, and the shaft's visible part clips it? E.g., the tip is a rotating 4x4 block whose parts outside the shaft are hidden? No, the tip was fully inside.\nLet me just carefully test each key now with the 2x2 tip and record the tip's exact cells (position + pattern). Sequence: LEFT, RIGHT, DOWN, each followed by recording. That's 3 actions, ~12px of the bar. Affordable and informative."
        },
        {
         "moment": "donde se quedó (nivel 5)",
         "text": "…x8, DOWN x2, M-line (hit), grow, Y, UP x6 = 4+3+8+2+3+4+3+6 = 33 > 20 remaining. Still impossible this life.\nSo: the level will die again. The question is what to do with the remaining 20 actions. Best: use them to answer the key question (is 'c' beam-transparent?), so my next attempt (fresh 64) can use the optimal plan.\nLet me fire the M-line beam DOWN now and inspect the animation timeline (how far the beam goes)."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 6,
       "total": 6,
       "actions": 290,
       "level_actions": [
        43,
        5,
        14,
        31,
        100,
        97
       ],
       "human": [
        36,
        6,
        32,
        83,
        143,
        50
       ],
       "score": 87.6,
       "gif": "media/f2-e1-v4/sc25-635fd71a_p1.gif",
       "sheet": "media/f2-e1-v4/sc25-635fd71a_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…wait: what happens when the plug reaches the wire's left end (col 17)? Maybe the plug enters the head. Let me press LEFT several times and watch. I'll do 6 LEFTs and check, then continue.\nActually, let me do them one at a time in a loop with a stop condition when the plug's col <= 15 or a win occurs. Let me write a loop that presses LEFT up to 12 times, checking the plug position each time and stopping on win/no-op."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 4 de 6 niveles, con 27, 5, 40 y 36 acciones (un humano usa 36, 6, 32 y 83); se quedó en el nivel 5 con 214 acciones en total. Pasada 1: completó los 6 niveles en 290 acciones (un humano usa 350). Puntuación (cap 1,15): 47,48 y 87,60. Las pasadas difieren mucho: en este juego el ruido de la base es grande."
    },
    {
     "game": "sk48-d8078629",
     "short": "sk48",
     "total_levels": 8,
     "human_total": 1070,
     "passes": [
      {
       "k": 0,
       "levels": 0,
       "total": 8,
       "actions": 115,
       "level_actions": [],
       "human": [],
       "score": 0.0,
       "gif": "media/f2-e1-v4/sk48-d8078629_p0.gif",
       "sheet": "media/f2-e1-v4/sk48-d8078629_p0_sheet.png",
       "quotes": [
        {
         "moment": "donde se quedó (nivel 1)",
         "text": "…ntries' actions and states. Also the blocks at cell 5 ✓ matches the initial (all at the right wall).\nActually the initial state (before any action) had the player at row 2 (24,11) and L=0. If history[0] is after action #1 = DOWN, the player would be at row 3 (30,11) → (30-12)//6 = 3. It says 4 → row 36 → that's after 2 DOWNs? Hmm, my first actions were DOWN, DOWN (steps 1-2)?\nLet me print the first 4 history entries."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 0,
       "total": 8,
       "actions": 52,
       "level_actions": [],
       "human": [],
       "score": 0.0,
       "gif": "media/f2-e1-v4/sk48-d8078629_p1.gif",
       "sheet": "media/f2-e1-v4/sk48-d8078629_p1_sheet.png",
       "quotes": [
        {
         "moment": "donde se quedó (nivel 1)",
         "text": "…: R 24, N 30, b 36 ✓. Then LEFT 40→34: all move left again: R 18, N 24, b 30 ✓✓ → the goal!\nThe plan is sound. Let me execute it with per-step verification.\nOne thing to consider: is the win condition really this arrangement? The schematic at the bottom shows exactly this (the player, R, N, b in a row with the dashes) — and the bottom bar's schematic is the goal indicator. I'm fairly confident. Let's execute and see."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: no completó ningún nivel (115 acciones). Pasada 1: no completó ningún nivel (52 acciones). Puntuación (cap 1,15): 0,00 y 0,00."
    },
    {
     "game": "sp80-589a99af",
     "short": "sp80",
     "total_levels": 6,
     "human_total": 518,
     "passes": [
      {
       "k": 0,
       "levels": 1,
       "total": 6,
       "actions": 32,
       "level_actions": [
        13
       ],
       "human": [
        39
       ],
       "score": 4.76,
       "gif": "media/f2-e1-v4/sp80-589a99af_p0.gif",
       "sheet": "media/f2-e1-v4/sp80-589a99af_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "Paddle now at cols 32-51, rows 16-19. Block at cols 36-39 falls onto the paddle (fully supported: paddle covers 32-51 ⊇ 36-39).\nTimer 45 → about 22 more actions.\nNow press SPACE and read the animation timeline."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "…addle touches/overlaps a red blocker) and the fluid rules (the set-based sim, calibrated), then search all safe configs for the earliest all-3 fill.\n  And crucially, I need to know the sim's END condition/budget. The observed runs: the (36,20) run had 16 fluid frames; (36,28): 20; (36,24): 21. If the end were a fixed tick budget, all would be equal → so it's fluid-volume-based (exhaustion) or equilibrium.\n  Under the"
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 1,
       "total": 6,
       "actions": 40,
       "level_actions": [
        8
       ],
       "human": [
        39
       ],
       "score": 4.76,
       "gif": "media/f2-e1-v4/sp80-589a99af_p1.gif",
       "sheet": "media/f2-e1-v4/sp80-589a99af_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…nd observe.\nCareful about the timer: green bar shrank 2 per action; started 64, now 58 → 29 actions left. Should be plenty but let's be efficient. Actually the timer might just be a soft budget; if it runs out → game_over. Let's aim to be efficient but we have room.\nAlso, I should consider whether the magenta block will respawn after each SPACE (yes, it reset).\nLet me test: RIGHT x4 then SPACE, and read the timeline."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "Let me look at the level-1 winning frame (history[8]) to re-derive the goal: what was filled at the win?\nLet me print fills() for history[7].frame (before the winning SPACE) and history[8].frame (the win frame), plus the level-1 container geometry."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: 1 de 6 niveles, con 13 acciones (un humano usa 39); se quedó en el nivel 2 con 32 acciones en total. Pasada 1: 1 de 6 niveles, con 8 acciones (un humano usa 39); se quedó en el nivel 2 con 40 acciones en total. Puntuación (cap 1,15): 4,76 y 4,76."
    },
    {
     "game": "su15-1944f8ab",
     "short": "su15",
     "total_levels": 9,
     "human_total": 361,
     "passes": [
      {
       "k": 0,
       "levels": 4,
       "total": 9,
       "actions": 122,
       "level_actions": [
        9,
        20,
        25,
        37
       ],
       "human": [
        22,
        42,
        26,
        115
       ],
       "score": 22.22,
       "gif": "media/f2-e1-v4/su15-1944f8ab_p0.gif",
       "sheet": "media/f2-e1-v4/su15-1944f8ab_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…exactly at clicked positions in both successful cases, and both were exactly 3 steps. Let's do the batch and verify each step by checking position after each click. I'll do them one at a time in a loop in Python with position checks, stopping if it fails.\nLet me write a loop: for each target in list, click, check whether square center matches target; if not, break.\nAlso need to watch for level completion / game over."
        },
        {
         "moment": "donde se quedó (nivel 5)",
         "text": "…ebyshev-4 (or a normalized 5.66 with a diagonal). Let me also check a non-diagonal move: the chasers at step 100-101: (13.4,22) → (11.9,22) → dr=-1.5, dc=0. Hmm! That's not 4.\n      Hmm, the centroid of 2 chasers moves oddly when they move in different directions. Let me measure individual chasers properly by clustering.\nLet me do that now: extract per-chaser positions across several frames to fit the movement model."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 1,
       "total": 9,
       "actions": 80,
       "level_actions": [
        27
       ],
       "human": [
        22
       ],
       "score": 1.48,
       "gif": "media/f2-e1-v4/su15-1944f8ab_p1.gif",
       "sheet": "media/f2-e1-v4/su15-1944f8ab_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…reak immediately, wasting at most 1 click. \nOne risk: what if the square must move onto dots that get \"used up\"? Each move leaves a dot at the previous center, so the dots persist. Fine.\nAnother risk: the last few clicks land the square inside the blue circle — the p object might merge/overlap with the blue circle and segmentation might change. The loop should handle by checking level_completed first.\nLet's write it."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "Critical discovery from the merge log: merging is triggered by a **single click within range (~8) of two same-color blocks** — the merged block appears with the clicked cell as its bottom-right corner. No adjacency needed! Let me exploit that."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: 4 de 9 niveles, con 9, 20, 25 y 37 acciones (un humano usa 22, 42, 26 y 115); se quedó en el nivel 5 con 122 acciones en total. Pasada 1: 1 de 9 niveles, con 27 acciones (un humano usa 22); se quedó en el nivel 2 con 80 acciones en total. Puntuación (cap 1,15): 22,22 y 1,48. Las pasadas difieren mucho: en este juego el ruido de la base es grande."
    },
    {
     "game": "tn36-ef4dde99",
     "short": "tn36",
     "total_levels": 7,
     "human_total": 317,
     "passes": [
      {
       "k": 0,
       "levels": 1,
       "total": 7,
       "actions": 100,
       "level_actions": [
        50
       ],
       "human": [
        32
       ],
       "score": 1.46,
       "gif": "media/f2-e1-v4/tn36-ef4dde99_p0.gif",
       "sheet": "media/f2-e1-v4/tn36-ef4dde99_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…ment: in step 2, W>b 29 → 29 white cells became blue. In step 3: b>W 29 and W>b 29 → 29 became white, 29 became blue (a new set). So the blue \"slug\" moves. Where? Let me examine the frames directly.\nLet me crop frame 2, 3, 4, 5, 6, 7 in the region rows 30-52, cols 28-50 to see the channel/blue slug movement, and also rows 12-40 cols 28-36 for the arch.\nThis is important because it tells me the mechanic. Let me do it."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "…he cup's bbox. Let me re-analyze the archived frames of that test (from history) to see the arch's position at each frame!\nThat's cheap (no actions). Let me do that: find the transition where the cup moved down (the press at step ~91) and print both yellow pieces' bboxes per frame.\nActually, in the frames I printed for the {b1,s1} test, I printed only the cup. Let me look up that transition in history and print both."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 0,
       "total": 7,
       "actions": 94,
       "level_actions": [],
       "human": [],
       "score": 0.0,
       "gif": "media/f2-e1-v4/tn36-ef4dde99_p1.gif",
       "sheet": "media/f2-e1-v4/tn36-ef4dde99_p1_sheet.png",
       "quotes": [
        {
         "moment": "donde se quedó (nivel 1)",
         "text": "…mall objects near the ball. From my earlier inspection, I don't recall any. Let me re-verify quickly: list all nodes with pixels <= 6 and their bboxes, to see if there are tiny marks anywhere (e.g., on the ball or panel).\nThat's a good idea — maybe there's a subtle hint (a few dark pixels on the white panel, or a pattern in the ball) that I've overlooked. Let me check the current frame's segmentation for small nodes."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: 1 de 7 niveles, con 50 acciones (un humano usa 32); se quedó en el nivel 2 con 100 acciones en total. Pasada 1: no completó ningún nivel (94 acciones). Puntuación (cap 1,15): 1,46 y 0,00."
    },
    {
     "game": "tr87-cd924810",
     "short": "tr87",
     "total_levels": 6,
     "human_total": 414,
     "passes": [
      {
       "k": 0,
       "levels": 6,
       "total": 6,
       "actions": 297,
       "level_actions": [
        31,
        37,
        28,
        33,
        48,
        120
       ],
       "human": [
        54,
        58,
        40,
        45,
        71,
        146
       ],
       "score": 100.0,
       "gif": "media/f2-e1-v4/tr87-cd924810_p0.gif",
       "sheet": "media/f2-e1-v4/tr87-cd924810_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…f we ever see a hash not in the known cycle list, fall back to the linear UP scan.\nLet me write it carefully and execute, verifying each step. Also check budget bar.\nOne more consideration: does the level complete when all 5 pink shapes are correct? Possibly it also requires the correct rotation. Let's see what happens — if after setting all shapes nothing completes, I'll investigate rotations.\nLet me write the loop."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 6,
       "total": 6,
       "actions": 378,
       "level_actions": [
        37,
        83,
        35,
        28,
        99,
        96
       ],
       "human": [
        54,
        58,
        40,
        45,
        71,
        146
       ],
       "score": 93.56,
       "gif": "media/f2-e1-v4/tr87-cd924810_p1.gif",
       "sheet": "media/f2-e1-v4/tr87-cd924810_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…-loop reads are fresh is valuable for batching. Let me do it: 1 UP for the test, and I'll account for the resulting state change.\nCurrent state: slot1 = opt3 (cddd7d2c). Targets: slot0=opt6(P4p), slot1=opt7(P5p), slot2=opt3(P1p), slot3=opt4(P2p), slot4=opt1(P3p).\nIf the test press moves slot1 to opt4, that's fine — I'll compute the plan from the verified state at the end.\nLet me write the test carefully (no imports)."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: completó los 6 niveles en 297 acciones (un humano usa 414). Pasada 1: completó los 6 niveles en 378 acciones (un humano usa 414). Puntuación (cap 1,15): 100,00 y 93,56."
    },
    {
     "game": "tu93-0768757b",
     "short": "tu93",
     "total_levels": 9,
     "human_total": 462,
     "passes": [
      {
       "k": 0,
       "levels": 8,
       "total": 9,
       "actions": 333,
       "level_actions": [
        19,
        33,
        19,
        54,
        34,
        54,
        14,
        21
       ],
       "human": [
        19,
        16,
        34,
        42,
        123,
        80,
        14,
        23
       ],
       "score": 80.0,
       "gif": "media/f2-e1-v4/tu93-0768757b_p0.gif",
       "sheet": "media/f2-e1-v4/tu93-0768757b_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…passed through blocks (0,1) only, and stopped at (0,2) because (0,3)=B. Both models predict that.\nI think the safest approach: assume slide (like a \"ice sliding\" maze) but verify with a probe. Actually, an even better discriminator that costs 1 action: from (0,2) move DOWN. Under slide: (1,2)g,(2,2)W,(3,2)g,(4,2)W,(5,2)B → stop at (4,2). Under step: stop at (2,2). That's discriminating and only 1 action!\nLet's do it."
        },
        {
         "moment": "donde se quedó (nivel 9)",
         "text": "CRITICAL MOMENT! Both guards are now dead (no 'R' cells remain!). The player is at (6,4), the goal at (6,5), and the chaser at (7,5) with its yellow dot facing **L** → it will move to (7,4), NOT onto the goal!\nSo: move RIGHT into (6,5) → GOAL → WIN!\nThe ray is gone (both guards dead). Let me execute RIGHT immediately."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 7,
       "total": 9,
       "actions": 327,
       "level_actions": [
        18,
        15,
        38,
        52,
        44,
        54,
        22
       ],
       "human": [
        19,
        16,
        34,
        42,
        123,
        80,
        14
       ],
       "score": 53.08,
       "gif": "media/f2-e1-v4/tu93-0768757b_p1.gif",
       "sheet": "media/f2-e1-v4/tu93-0768757b_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…eck the bar: row 63 magenta length. Initially full? Let me check its length now vs start.\nActually the bottom bar: earlier diff (63,63) M>W after first action — so the bar shrinks by 1 per action from the right. Initially it was full width 64; after 1 action, 63. So it's a step budget! We've used 6 actions so far. Let me check current length to determine budget.\nLet me compute bar length and simulate the strict path."
        },
        {
         "moment": "donde se quedó (nivel 8)",
         "text": "…,2) perpendicularly (from (6,4) LEFT or (8,2) UP),\n- the chaser's gun cell lethal 2 ahead (conservative) — hmm, is it? Unknown. Earlier I set gun_chaser both ways. Keep it lethal = conservative (avoid the cell 2 ahead of the chaser along its facing).\n- win = reach (0,4) with the player.\nLet me run this adversarial BFS to depth ~24 and see if a robust plan exists. If yes → execute it. That's the cleanest path forward."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: 8 de 9 niveles, con 19, 33, 19, 54, 34, 54, 14 y 21 acciones (un humano usa 19, 16, 34, 42, 123, 80, 14 y 23); se quedó en el nivel 9 con 333 acciones en total. Pasada 1: 7 de 9 niveles, con 18, 15, 38, 52, 44, 54 y 22 acciones (un humano usa 19, 16, 34, 42, 123, 80 y 14); se quedó en el nivel 8 con 327 acciones en total. Puntuación (cap 1,15): 80,00 y 53,08."
    },
    {
     "game": "vc33-5430563c",
     "short": "vc33",
     "total_levels": 7,
     "human_total": 447,
     "passes": [
      {
       "k": 0,
       "levels": 3,
       "total": 7,
       "actions": 98,
       "level_actions": [
        7,
        12,
        25
       ],
       "human": [
        7,
        18,
        44
       ],
       "score": 21.43,
       "gif": "media/f2-e1-v4/vc33-5430563c_p0.gif",
       "sheet": "media/f2-e1-v4/vc33-5430563c_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…he right each time?\nLet's test: click the other blue block at (33,61) and see.\nAlso test: click the yellow gap in the wall again (was no-op), click black wall (no-op), click white (no-op), click gray (no-op). So far only blue clicks do something.\nHmm, so maybe the puzzle is: the arrow is a \"cursor\" that must reach something. The blue blocks are \"buttons\" that move it.\nLet's just click blue (33,61) and see the effect."
        },
        {
         "moment": "donde se quedó (nivel 4)",
         "text": "…g can slide vertically within the wall, and when the plug slides down, the water from the higher band flows over the plug's top... no wait, the plug is inside the wall; if the plug slides down, it opens a hole at the top of the wall's middle section... hmm! Actually, if the plug slides down, it would leave an opening at rows 34-45 (the top part) and the water from band C (above the plug's top) could flow into band B!"
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 4,
       "total": 7,
       "actions": 141,
       "level_actions": [
        16,
        12,
        41,
        72
       ],
       "human": [
        7,
        18,
        44,
        61
       ],
       "score": 31.47,
       "gif": "media/f2-e1-v4/vc33-5430563c_p1.gif",
       "sheet": "media/f2-e1-v4/vc33-5430563c_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "Note: there's a small charcoal object at [0,59] with 5 pixels — that's the timer bar remnant at row 0 (charcoal at right end of row 0). Good.\nBoard is back to initial. Now let's explore the effect of clicking the top blue repeatedly.\nLet me write a loop that clicks the top blue and records state, stopping on completion/death."
        },
        {
         "moment": "donde se quedó (nivel 5)",
         "text": "…t with 3 bars, 3 windows, and 2 arrows?).\nLet me do a careful segmentation dump of level 5.\nThe goal: presumably get the arrow(s) aligned with the tick(s) — the arrow's shaft must coincide with the tick's column. The mechanics: pistons (blue blocks) push white between regions; balanced levels open windows; clicking an open window moves the arrow through.\nLet me dump the board structure: all nodes with colors, bboxes."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 3 de 7 niveles, con 7, 12 y 25 acciones (un humano usa 7, 18 y 44); se quedó en el nivel 4 con 98 acciones en total. Pasada 1: 4 de 7 niveles, con 16, 12, 41 y 72 acciones (un humano usa 7, 18, 44 y 61); se quedó en el nivel 5 con 141 acciones en total. Puntuación (cap 1,15): 21,43 y 31,47."
    },
    {
     "game": "wa30-ee6fef47",
     "short": "wa30",
     "total_levels": 9,
     "human_total": 1843,
     "passes": [
      {
       "k": 0,
       "levels": 1,
       "total": 9,
       "actions": 231,
       "level_actions": [
        69
       ],
       "human": [
        71
       ],
       "score": 2.22,
       "gif": "media/f2-e1-v4/wa30-ee6fef47_p0.gif",
       "sheet": "media/f2-e1-v4/wa30-ee6fef47_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…33-35. From rows 32-39 (box 32-35, cap 36, green 37-39), one UP → rows 28-35 ✓.\nPath: DOWN, LEFT x4, UP, SPACE = 7 actions.\nCheck collisions: after DOWN, the assembly is at rows 32-39 cols 44-47 ✓ free. LEFT: cols 40-43 (box at rows 32-35 ✓ free), 36-39 ✓, 32-35 ✓, 28-31 ✓ (rows 32-35 free). UP → rows 28-35: the box at rows 28-31 cols 28-31 = the bar's left slot (background, passable) ✓.\nThen SPACE → drop.\nLet's go."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "…20 → the box at cols 12-15, cap 16-19?? Hmm.\nThe image shows: the bar (rows 28-39 cols 12-19) with a highlighted box (green+white with a blue core) at the TOP-RIGHT of the bar (rows 28-31 cols 16-19) — i.e., at the TR slot region, overlapping the cap...\nHmm, the image shows the green at rows ~28-30 cols 16-19 and a white cell with a blue core at rows 31-32 cols 16-19.\nLet me just dump the grid region to see exactly."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 3,
       "total": 9,
       "actions": 347,
       "level_actions": [
        34,
        60,
        96
       ],
       "human": [
        71,
        119,
        183
       ],
       "score": 13.33,
       "gif": "media/f2-e1-v4/wa30-ee6fef47_p1.gif",
       "sheet": "media/f2-e1-v4/wa30-ee6fef47_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…ad rows 36-39, cols 16-19 ✓ free.\n- RIGHT: box cols 20-23 rows 32-35, head cols 20-23 rows 36-39 ✓.\n- RIGHT: cols 24-27 ✓.\n- RIGHT: cols 28-31 rows 32-35 ✓ (the placed box is at rows 28-31).\n- RIGHT: cols 32-35 rows 32-35 ✓.\n- UP: box rows 28-31 cols 32-35 (frame area, non-solid) ✓ head rows 32-35.\n- SPACE: release → box becomes 'G' in slot 2.\nThat's 7 actions. Then verify and continue to box B.\nLet me batch these 7."
        },
        {
         "moment": "donde se quedó (nivel 4)",
         "text": "…d the box to (6,10) and the head to (6,9); SPACE dropped. Then... the box at (6,10) would be a wall box. But the current state shows the head at (6,8) and the box at (6,9) — as if nothing happened (or the orange took it from (6,10) and... no, then it wouldn't be at (6,9)).\nWait, maybe the box at (6,9) IS the one I dropped, i.e., the sequence did nothing because SPACE grab failed... Let me look at the last transition."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 1 de 9 niveles, con 69 acciones (un humano usa 71); se quedó en el nivel 2 con 231 acciones en total. Pasada 1: 3 de 9 niveles, con 34, 60 y 96 acciones (un humano usa 71, 119 y 183); se quedó en el nivel 4 con 347 acciones en total. Puntuación (cap 1,15): 2,22 y 13,33. Las pasadas difieren mucho: en este juego el ruido de la base es grande."
    }
   ]
  },
  {
   "id": "f2-e2-v5",
   "label": "E2",
   "summary": {
    "mean_cap115": 46.23,
    "pass_cap115": [
     44.14,
     48.31
    ],
    "mean_cap1": 44.39,
    "noise_cap115": 4.16,
    "levels": [
     100,
     104
    ],
    "total_levels": 183
   },
   "games": [
    {
     "game": "ar25-0c556536",
     "short": "ar25",
     "total_levels": 8,
     "human_total": 748,
     "passes": [
      {
       "k": 0,
       "levels": 8,
       "total": 8,
       "actions": 298,
       "level_actions": [
        15,
        16,
        63,
        22,
        30,
        53,
        52,
        47
       ],
       "human": [
        32,
        50,
        75,
        37,
        89,
        159,
        233,
        73
       ],
       "score": 100.0,
       "gif": "media/f2-e2-v5/ar25-0c556536_p0.gif",
       "sheet": "media/f2-e2-v5/ar25-0c556536_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…8-53 — same pose as charcoal. Good, so charcoal can exactly cover yellow by translation.\nSo plan: move charcoal down 30 rows and right 12 cols. But what controls vertical movement? Let's test DOWN and see.\nAlso, does the black shape have to stay in the left half? If black crosses the divider, maybe something happens. Black at cols 15-23 currently; moving left 4 times → cols 3-11. Fine.\nLet me test DOWN once and diff."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 8,
       "total": 8,
       "actions": 307,
       "level_actions": [
        18,
        18,
        53,
        29,
        30,
        59,
        42,
        58
       ],
       "human": [
        32,
        50,
        75,
        37,
        89,
        159,
        233,
        73
       ],
       "score": 100.0,
       "gif": "media/f2-e2-v5/ar25-0c556536_p1.gif",
       "sheet": "media/f2-e2-v5/ar25-0c556536_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…on their own? But arrow keys move the pair, so the pair is what we control.\nAnother possibility: maybe the yellow piece is a mirror-pair object too, but its partner is off-screen? Or maybe yellow responds to SPACE (rotate?).\nLet me test SPACE to see what it does. But first, note the timer: yellow bar at col 63 shrinking 1 per action. Started at 64, now 61ish. ~60 actions budget. Fine.\nLet me test SPACE once and diff."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: completó los 8 niveles en 298 acciones (un humano usa 748). Pasada 1: completó los 8 niveles en 307 acciones (un humano usa 748). Puntuación (cap 1,15): 100,00 y 100,00."
    },
    {
     "game": "bp35-0a0ad940",
     "short": "bp35",
     "total_levels": 9,
     "human_total": 651,
     "passes": [
      {
       "k": 0,
       "levels": 2,
       "total": 9,
       "actions": 104,
       "level_actions": [
        19,
        50
       ],
       "human": [
        21,
        48
       ],
       "score": 6.65,
       "gif": "media/f2-e2-v5/bp35-0a0ad940_p0.gif",
       "sheet": "media/f2-e2-v5/bp35-0a0ad940_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…). Let me try. If the boat passes over the pink and nothing happens, I'll reconsider.\nOne risk: the LEFT moves might be executed while the boat is mid-animation. The action() call processes them sequentially with frames in between, so it should be fine.\nAnother consideration: maybe the pink is a \"collectible\" that requires the boat to be exactly at it. 2 LEFTs → cols 19-23, the pink cols 20-22 ⊂ [19,23] ✓.\nLet me go."
        },
        {
         "moment": "donde se quedó (nivel 3)",
         "text": "…cropping cols 13-53 and ignoring cols 0-12 and 54-63!\nHmm! The walls at cols 0-12 and 54-63 — I assumed they were solid rock. But the blocks at cols 12-16 and 18-22 (rows 1-5) suggest there are features near the left edge that I've been missing!\nLet me print the FULL width (cols 0-63) for the key rows to get the complete picture. That's 64 chars per row — acceptable for a few rows.\nLet me print rows 0-10 full width."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 1,
       "total": 9,
       "actions": 76,
       "level_actions": [
        24
       ],
       "human": [
        21
       ],
       "score": 1.7,
       "gif": "media/f2-e2-v5/bp35-0a0ad940_p1.gif",
       "sheet": "media/f2-e2-v5/bp35-0a0ad940_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "The shaft at cols 31-35 is now water from row 30 to row 36 ✓ (rows 30,31,...,36 all show S5 at cols 31-35). Connected to the room below (row 37) ✓ and the upper room (row 29) ✓.\nNow move RIGHT 3 times: 13-17 → 19-23 → 25-29 → 31-35. Then the bubble should rise.\nLet me batch the 3 RIGHTs and check the position after each."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "I need to see the level 1 win state. Let me look at the crop of transition 23's before frame to understand what the win condition was. Let me crop the region around the bubble (rows 33-45, cols 15-35) of transition 22's after frame (= transition 23's before frame)."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: 2 de 9 niveles, con 19 y 50 acciones (un humano usa 21 y 48); se quedó en el nivel 3 con 104 acciones en total. Pasada 1: 1 de 9 niveles, con 24 acciones (un humano usa 21); se quedó en el nivel 2 con 76 acciones en total. Puntuación (cap 1,15): 6,65 y 1,70."
    },
    {
     "game": "cd82-fb555c5d",
     "short": "cd82",
     "total_levels": 6,
     "human_total": 171,
     "passes": [
      {
       "k": 0,
       "levels": 6,
       "total": 6,
       "actions": 139,
       "level_actions": [
        46,
        23,
        19,
        14,
        16,
        21
       ],
       "human": [
        55,
        8,
        41,
        21,
        23,
        23
       ],
       "score": 100.0,
       "gif": "media/f2-e2-v5/cd82-fb555c5d_p0.gif",
       "sheet": "media/f2-e2-v5/cd82-fb555c5d_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…; slot 4 predicted = (30, ~44..52, cols ~25..38).\nLet me batch: LEFT, DOWN, DOWN, RIGHT with sig prints. If a step is a no-op, I'll stop and adapt. I'll write a loop that tries the planned key and, if no-op, tries an alternative.\nPlanned sequence with fallbacks:\nstep 0→1: LEFT (fallback: DOWN)\n1→2: DOWN (fallback: RIGHT)\n2→3: DOWN (fallback: RIGHT)\n3→4: RIGHT (fallback: DOWN)\nI'll verify the sig after each and print."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 6,
       "total": 6,
       "actions": 112,
       "level_actions": [
        13,
        21,
        25,
        17,
        20,
        16
       ],
       "human": [
        55,
        8,
        41,
        21,
        23,
        23
       ],
       "score": 100.0,
       "gif": "media/f2-e2-v5/cd82-fb555c5d_p1.gif",
       "sheet": "media/f2-e2-v5/cd82-fb555c5d_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "DOWN was a no-op at SE. So from SE, the CW move (toward S) must be LEFT (down-left tangential → left?). Let's try LEFT. If LEFT moves it CCW (back to E), then I'd learn. Let's test LEFT and observe.\nCareful: if LEFT is CCW (back to E), I waste a step but learn. Let's do it."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: completó los 6 niveles en 139 acciones (un humano usa 171). Pasada 1: completó los 6 niveles en 112 acciones (un humano usa 171). Puntuación (cap 1,15): 100,00 y 100,00."
    },
    {
     "game": "cn04-2fe56bfb",
     "short": "cn04",
     "total_levels": 6,
     "human_total": 789,
     "passes": [
      {
       "k": 0,
       "levels": 5,
       "total": 6,
       "actions": 278,
       "level_actions": [
        14,
        39,
        33,
        44,
        63
       ],
       "human": [
        29,
        54,
        85,
        300,
        208
       ],
       "score": 71.43,
       "gif": "media/f2-e2-v5/cn04-2fe56bfb_p0.gif",
       "sheet": "media/f2-e2-v5/cn04-2fe56bfb_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…then RIGHT x1 if needed.\nAlso should I consider that the goal might require the plug to be inserted into the slot? Let's first try the simple pin-alignment hypothesis.\nLet me batch: 7 DOWN, then 2 RIGHT, then inspect.\nActually, order matters for collisions: going down first, the plug at cols 11-40 rows 32-46 — the green block is at cols 41-49, so no interference. Then moving right toward the pins. Good.\nLet's do it."
        },
        {
         "moment": "donde se quedó (nivel 6)",
         "text": "…),(18,7),(18,8),(18,9),(18,10). C's cells: (12,1)...(17,1),(17,2). No overlap ✓. But the path: moving left from cols 8-15 to 3-10 passes through cols 4-11 etc. — nothing in the way except C's bar at col 1 (never reached) ✓.\nThen check: does a gray block appear at (17,2)?\nThis is a cheap decisive test of the mate rule (and whether the level completes with 1 mate, which it won't, but I'll learn the rule).\nLet me do it."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 5,
       "total": 6,
       "actions": 274,
       "level_actions": [
        14,
        33,
        61,
        33,
        64
       ],
       "human": [
        29,
        54,
        85,
        300,
        208
       ],
       "score": 71.43,
       "gif": "media/f2-e2-v5/cn04-2fe56bfb_p1.gif",
       "sheet": "media/f2-e2-v5/cn04-2fe56bfb_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…h all 10 and then verify with a diff; if it fails, adjust. But if blocked mid-way, subsequent moves could overshoot... blocked moves just don't move, so no overshoot risk. The risk is the plug snapping/attaching. Let's just do it.\nActually one concern: maybe the plug needs to be inserted INTO the socket (overlapping the green)? Then the goal would be different. Let's do the alignment first and see if level completes."
        },
        {
         "moment": "donde se quedó (nivel 6)",
         "text": "…one of those cells is white. In the image, the white block at the bottom is at (44,32) ✓.\nSo where does the white at (32,29) come from? Let me look at the image again: the yellow L's horizontal arm ends at col ~23-26 (yellow), then a white block at cols ~29-31, rows 32-34. Hmm, that means Y's body now includes... no, white isn't yellow.\nLet me just query the block grid around rows 29-35, cols 20-35 to see the truth."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 5 de 6 niveles, con 14, 39, 33, 44 y 63 acciones (un humano usa 29, 54, 85, 300 y 208); se quedó en el nivel 6 con 278 acciones en total. Pasada 1: 5 de 6 niveles, con 14, 33, 61, 33 y 64 acciones (un humano usa 29, 54, 85, 300 y 208); se quedó en el nivel 6 con 274 acciones en total. Puntuación (cap 1,15): 71,43 y 71,43."
    },
    {
     "game": "dc22-fdcac232",
     "short": "dc22",
     "total_levels": 6,
     "human_total": 1228,
     "passes": [
      {
       "k": 0,
       "levels": 4,
       "total": 6,
       "actions": 357,
       "level_actions": [
        65,
        88,
        63,
        79
       ],
       "human": [
        59,
        102,
        67,
        98
       ],
       "score": 47.62,
       "gif": "media/f2-e2-v5/dc22-fdcac232_p0.gif",
       "sheet": "media/f2-e2-v5/dc22-fdcac232_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…(22,22),(22,24),(20,24).\nTotal = 1+1+8+1+1+8 = 20.\nWith 18 available, I'd die at the last 2 moves (the pin at (22,24) after 18 moves... let me count: after step 5 (the red click) = 12 actions used, 6 left. The walk needs 8 → I'd die with the pin at (22,22) [inside the yellow dock] — hmm, that might actually be the win if the win = entering the dock!\nAlternatively, reorder to reach the dock sooner: the walk up from (3"
        },
        {
         "moment": "donde se quedó (nivel 5)",
         "text": "…he bar is a global \"level attempts\" or a timer that decrements per action but I've been... hmm, 62 actions used vs 13 shown.\nHmm, maybe the bar decrements per action but resets when... hmm. Or maybe the bar decrements only for MOUSE clicks? I did ~50 mouse clicks. Hmm.\nLet me check the bar's history: the G count at each step. Free analysis! Let me compute the G run length in row 63 for every history frame of level 5."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 4,
       "total": 6,
       "actions": 339,
       "level_actions": [
        36,
        77,
        57,
        97
       ],
       "human": [
        59,
        102,
        67,
        98
       ],
       "score": 47.62,
       "gif": "media/f2-e2-v5/dc22-fdcac232_p1.gif",
       "sheet": "media/f2-e2-v5/dc22-fdcac232_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "The token is now at (20,20) — inside the blue P1 block, adjacent to the yellow box's left edge (col 22). The yellow token is at (20,24). Now press RIGHT: from col 20 → 22 → 24. The yellow occupies cols 24-25 at rows 20-21. If the yellow is solid, one RIGHT press moves 2 cells to cols 22-23 and stops there (blocked). Let me press RIGHT once and see."
        },
        {
         "moment": "donde se quedó (nivel 5)",
         "text": "…... \nCONTRADICTION. So one of my structural beliefs must be WRONG. The most suspicious: that the pocket's gap is charcoal.\nLet me RE-VERIFY with the segmentation: is there a 'g' or 'W' component that includes cells at rows 38-43, cols 26-29? Let me list all components in the region rows 36-46, cols 24-32 from the segmentation of the CURRENT frame.\nLet me print every node whose bbox intersects rows 36-48 × cols 22-34."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 4 de 6 niveles, con 65, 88, 63 y 79 acciones (un humano usa 59, 102, 67 y 98); se quedó en el nivel 5 con 357 acciones en total. Pasada 1: 4 de 6 niveles, con 36, 77, 57 y 97 acciones (un humano usa 59, 102, 67 y 98); se quedó en el nivel 5 con 339 acciones en total. Puntuación (cap 1,15): 47,62 y 47,62."
    },
    {
     "game": "ft09-0d8bbf25",
     "short": "ft09",
     "total_levels": 6,
     "human_total": 208,
     "passes": [
      {
       "k": 0,
       "levels": 6,
       "total": 6,
       "actions": 84,
       "level_actions": [
        4,
        7,
        15,
        21,
        24,
        13
       ],
       "human": [
        43,
        12,
        23,
        28,
        65,
        37
       ],
       "score": 100.0,
       "gif": "media/f2-e2-v5/ft09-0d8bbf25_p0.gif",
       "sheet": "media/f2-e2-v5/ft09-0d8bbf25_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…oughly). Let me do this programmatically to be safe, then compute the needed clicks for D, then execute.\nAlso I should double check: is the mini's mapping W→R, g→b, or could it be W→R and g→b only in some panels? Let's verify programmatically across A, B, C.\nLet me write code: build a 3x3 grid for each panel from the segmentation (sample the tile center cell color from ascii).\nI'll use ascii to sample specific cells."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 6,
       "total": 6,
       "actions": 91,
       "level_actions": [
        8,
        9,
        14,
        20,
        27,
        13
       ],
       "human": [
        43,
        12,
        23,
        28,
        65,
        37
       ],
       "score": 100.0,
       "gif": "media/f2-e2-v5/ft09-0d8bbf25_p1.gif",
       "sheet": "media/f2-e2-v5/ft09-0d8bbf25_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…e of those \"copy the pattern\" games: The three grids show a pattern with a red \"arrow\" glyph indicating a direction; you must apply rotations to the panel.\nLet's gather more evidence with cheap probes (each costs 2 units of the bar, ~32 actions). Let me:\n1. Click panel red tile (38,38) again → does it go back to blue? (toggle test)\n2. Click the glyph center of the panel (46,47) → what happens?\nDo these one at a time."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: completó los 6 niveles en 84 acciones (un humano usa 208). Pasada 1: completó los 6 niveles en 91 acciones (un humano usa 208). Puntuación (cap 1,15): 100,00 y 100,00."
    },
    {
     "game": "g50t-5849a774",
     "short": "g50t",
     "total_levels": 7,
     "human_total": 879,
     "passes": [
      {
       "k": 0,
       "levels": 2,
       "total": 7,
       "actions": 236,
       "level_actions": [
        74,
        48
       ],
       "human": [
        78,
        175
       ],
       "score": 10.71,
       "gif": "media/f2-e2-v5/g50t-5849a774_p0.gif",
       "sheet": "media/f2-e2-v5/g50t-5849a774_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…the current frame (via segmentation: the 'g' node with 24 px in rows>6)\n  compare to expected clone pos; compare the player pos.\n  if mismatch → print and break.\n  if r['level_completed'] or r['game_over'] → break.\nTo get the gray block position: use current_frame.segmentation and find the node with color 'g' and pixels 24 (excluding the HUD at rows 1-3). Let me use a helper that scans segmentation.\nLet me write it."
        },
        {
         "moment": "donde se quedó (nivel 3)",
         "text": "…31) + 2 safety moves, then finish.\n  Timing: the player at move ~30 arrives near (32,14); clone2 parks at step 31 → wait 3-4 moves → finish at ~move 38.\n  Total final run ≈ 38 moves.\n  Budget: bar now 53. Phase 3: 20 + 1 (SPACE) = 21 actions ≈ 10 units → 43 left. Final run 38 ≈ 18 units → fine ✓.\nLet me execute phase 3 now (20 moves) with the run2 walker + verification, then SPACE#2 in the next call after verifying."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 2,
       "total": 7,
       "actions": 216,
       "level_actions": [
        37,
        76
       ],
       "human": [
        78,
        175
       ],
       "score": 10.71,
       "gif": "media/f2-e2-v5/g50t-5849a774_p1.gif",
       "sheet": "media/f2-e2-v5/g50t-5849a774_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…d the gate closed (plug back at cols 14-18). Then RIGHT x4 back to the pad → gate open again (plug at cols 20-24). Confirms the pad-gate link.\nNo gray appeared at (0,1),(0,2),(0,3) during this pass. So gray blocks are rare/mysterious.\nNow, the key test: leave the pad (LEFT) and see if a gray block appears at (0,4) [since SPACE was pressed there at step 18] and whether the gate stays open.\nLet me press LEFT and check."
        },
        {
         "moment": "donde se quedó (nivel 3)",
         "text": "…lse recalls? Then level 2's step 74 (mark 1 on the board) → should have recalled ✗.\nHmm! Let me re-examine level 2 step 74 super carefully. Maybe what happened there was: SPACE recalled mark 1 from pad B, and the \"new mark at (26,44)\" I saw at step 75 was actually mark 1 being recalled and traveling... Let me look at the level-2 frames 73-80 for the gray positions.\nLet me check the history for level 2 around step 74."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 2 de 7 niveles, con 74 y 48 acciones (un humano usa 78 y 175); se quedó en el nivel 3 con 236 acciones en total. Pasada 1: 2 de 7 niveles, con 37 y 76 acciones (un humano usa 78 y 175); se quedó en el nivel 3 con 216 acciones en total. Puntuación (cap 1,15): 10,71 y 10,71."
    },
    {
     "game": "ka59-38d34dbb",
     "short": "ka59",
     "total_levels": 7,
     "human_total": 730,
     "passes": [
      {
       "k": 0,
       "levels": 6,
       "total": 7,
       "actions": 366,
       "level_actions": [
        16,
        43,
        44,
        80,
        28,
        89
       ],
       "human": [
        28,
        109,
        51,
        51,
        33,
        132
       ],
       "score": 75.0,
       "gif": "media/f2-e2-v5/ka59-38d34dbb_p0.gif",
       "sheet": "media/f2-e2-v5/ka59-38d34dbb_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…es at any point, remaining actions in the batch... The action() call executes the list; if the level completes, subsequent actions might be applied to the new level — risky! Let me be careful: batch LEFT×4 first, verify, then LEFT + DOWN.\nActually, safer: batch [LEFT,LEFT,LEFT,LEFT] then check.\nHmm, each LEFT is a step (budget 58 left, plenty). Let me batch 5 LEFTs and check position (no ring involvement until DOWN)."
        },
        {
         "moment": "donde se quedó (nivel 7)",
         "text": "…moved into their sockets ✓ — P2's socket: hmm, maybe P2's socket is NOT where it currently is! Let me re-examine node 1 (rows 48-56 cols 42-50, 45 px): its shape = 9x9 minus 6x6? Let me verify the exact shape with a crop (rows 47-57, cols 41-52 ✓).\nIf node 1's shape is a \"C\" or \"U\" that surrounds a slot at rows 50-55 cols 44-49 hmm, then P2's socket might be elsewhere within it ✓.\nLet me print that crop ✓ (cheap ✓)."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 1,
       "total": 7,
       "actions": 85,
       "level_actions": [
        18
       ],
       "human": [
        28
       ],
       "score": 3.57,
       "gif": "media/f2-e2-v5/ka59-38d34dbb_p1.gif",
       "sheet": "media/f2-e2-v5/ka59-38d34dbb_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…). Fine. Then LEFT to 18-20, 15-17, 12-14. At cols 12-14 rows 30-32: the left frame's top edge is row 32 cols 11-15 → overlap. Then DOWN to rows 33-35 cols 12-14 = the frame interior.\nLet's try: LEFT x6, then DOWN. But I should verify each step doesn't get blocked. Let me batch LEFT x6 with checks... Actually batching is fine; if blocked, the extra LEFTs are no-ops. Then DOWN and check.\nLet me do LEFT x6 and inspect."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "…he purple band to reach the TL panel): select Y (click on it at (44,13)) and press UP several times, watching whether it enters rows 27-29.\nPlan: click Y at (44,13) → then UP x5 → rows 42→27 (5 presses: 39,36,33,30,27). Then check.\nLet me do: click, then 5 UPs, then inspect. If the box stops at rows 30-32 (blocked by purple), I'll know.\nNote: the click might also do something else (like moving the player). Let's see."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: 6 de 7 niveles, con 16, 43, 44, 80, 28 y 89 acciones (un humano usa 28, 109, 51, 51, 33 y 132); se quedó en el nivel 7 con 366 acciones en total. Pasada 1: 1 de 7 niveles, con 18 acciones (un humano usa 28); se quedó en el nivel 2 con 85 acciones en total. Puntuación (cap 1,15): 75,00 y 3,57. Las pasadas difieren mucho: en este juego el ruido de la base es grande."
    },
    {
     "game": "lf52-271a04aa",
     "short": "lf52",
     "total_levels": 10,
     "human_total": 1339,
     "passes": [
      {
       "k": 0,
       "levels": 1,
       "total": 10,
       "actions": 85,
       "level_actions": [
        15
       ],
       "human": [
        32
       ],
       "score": 1.82,
       "gif": "media/f2-e2-v5/lf52-271a04aa_p0.gif",
       "sheet": "media/f2-e2-v5/lf52-271a04aa_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…click (2,5).\nLet me batch: click (3,5) [execute jump], then click (4,5) [select], then click (2,5) [execute jump]. But if the selection hollow appears at a different cell, the third click might be invalid. Let me batch the first two and inspect, then do the last.\nActually batching all three is fine — if the third is a no-op, I can retry. But a wrong click might do something unexpected. Let's do 2 clicks then inspect."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "…block really at the port in that test? Let me re-verify with the history. That test was around step 46: the batch was [RIGHT×4, UP×3, LEFT] then click A(1,5) → invalid. Let me verify from the transitions list what the block's position was when I clicked (17,33)=A(1,5) and got the invalid flash. Let me print the transitions with the block position and pegs for indices 30-50.\nThis is cheap and important. Let me do it."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 3,
       "total": 10,
       "actions": 180,
       "level_actions": [
        13,
        63,
        54
       ],
       "human": [
        32,
        81,
        60
       ],
       "score": 10.91,
       "gif": "media/f2-e2-v5/lf52-271a04aa_p1.gif",
       "sheet": "media/f2-e2-v5/lf52-271a04aa_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…. That would be 1 plus left. Maybe that's the win condition!\nAlternatively maybe the goal is to clear all pluses (a plus flying off the board disappears). Hmm.\nLet me think about the level design: 5 pluses initially, L-shaped board. The pluses are placed such that merging is possible. Goal probably: reduce to a single plus.\nLet's execute the jump and see. Click preview (3,5) center = rows 30-33, cols 41-44 → (31,42)."
        },
        {
         "moment": "donde se quedó (nivel 4)",
         "text": "…)? but LEFT might move box2 instead).\nHmm, order: first move box3 west (LEFT), then move box2 down (DOWN), then click the green → click the landing.\nRisk: LEFT might move box2 west off the corner. Let me test LEFT once and observe which box moves (cheap, and I can undo with RIGHT).\nActually, currently: box2 at (18,39) (the corner? or on the vertical's top?) and box3 at (36,39).\nLet me press LEFT and see. Then decide."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 1 de 10 niveles, con 15 acciones (un humano usa 32); se quedó en el nivel 2 con 85 acciones en total. Pasada 1: 3 de 10 niveles, con 13, 63 y 54 acciones (un humano usa 32, 81 y 60); se quedó en el nivel 4 con 180 acciones en total. Puntuación (cap 1,15): 1,82 y 10,91. Las pasadas difieren mucho: en este juego el ruido de la base es grande."
    },
    {
     "game": "lp85-305b61c3",
     "short": "lp85",
     "total_levels": 8,
     "human_total": 388,
     "passes": [
      {
       "k": 0,
       "levels": 5,
       "total": 8,
       "actions": 125,
       "level_actions": [
        7,
        9,
        17,
        14,
        12
       ],
       "human": [
        17,
        38,
        31,
        16,
        41
       ],
       "score": 41.67,
       "gif": "media/f2-e2-v5/lp85-305b61c3_p0.gif",
       "sheet": "media/f2-e2-v5/lp85-305b61c3_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…s, but the state is fully reversible (rotate back).\nHmm, but if the level auto-completes when Y hits slot 0 mid-batch, further red clicks would rotate away... but the level would end anyway. Actually if the level completes, subsequent clicks in the batch might be applied to the next level! That's dangerous. Better to batch 4, check, then do 1 more.\nLet's do 4 red clicks, verify Y at slot 1, then a final single click."
        },
        {
         "moment": "donde se quedó (nivel 6)",
         "text": "…(a color string), and then used as an index... Actually `st[A[ROT[x]]]` returns a string, then `[i]` gives a character — that's not an error, but it compares a char to a char... Hmm, but the error is \"unhashable type: list\" — that would come from `st[A[ROT[x]]]` where the key `A[ROT[x]]` is a LIST (the arm list) → unhashable! Yes!! That's the bug: missing the `[i]` inside the subscript.\nLet me fix: st[A[ROT[x]][i]]."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 8,
       "total": 8,
       "actions": 113,
       "level_actions": [
        7,
        11,
        17,
        17,
        12,
        20,
        5,
        24
       ],
       "human": [
        17,
        38,
        31,
        16,
        41,
        60,
        26,
        159
       ],
       "score": 100.0,
       "gif": "media/f2-e2-v5/lp85-305b61c3_p1.gif",
       "sheet": "media/f2-e2-v5/lp85-305b61c3_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…t change when I clicked the red arrow? Let me verify: check the current frame's row-1 nodes count. If the black bar is steps remaining (8 segments), and it hasn't decreased... let me check.\nLet me inspect current segmentation: count nodes with color B and pixels 4 at row 1, and the N left bar size.\nAlso, maybe the green left bar is the \"player\" (green arrow) indicator... no, it's the border.\nLet me check the numbers."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 5 de 8 niveles, con 7, 9, 17, 14 y 12 acciones (un humano usa 17, 38, 31, 16 y 41); se quedó en el nivel 6 con 125 acciones en total. Pasada 1: completó los 8 niveles en 113 acciones (un humano usa 388). Puntuación (cap 1,15): 41,67 y 100,00. Las pasadas difieren mucho: en este juego el ruido de la base es grande."
    },
    {
     "game": "ls20-9607627b",
     "short": "ls20",
     "total_levels": 7,
     "human_total": 776,
     "passes": [
      {
       "k": 0,
       "levels": 4,
       "total": 7,
       "actions": 479,
       "level_actions": [
        15,
        107,
        82,
        138
       ],
       "human": [
        22,
        123,
        73,
        84
       ],
       "score": 26.11,
       "gif": "media/f2-e2-v5/ls20-9607627b_p0.gif",
       "sheet": "media/f2-e2-v5/ls20-9607627b_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…stead? Let's test: currently at (20,34), pressing UP is blocked by the box. Let's press UP and see if the orange strip moves to another side!\nThat would also explain the glyph: the bottom-left glyph is a \"player shape\" and the top glyph is the target shape. If the player's shape can rotate, the glyph rotates. Hmm, but the glyph changed when covering the plus, not when blocked.\nLet me test the blocked-UP rotation now."
        },
        {
         "moment": "donde se quedó (nivel 5)",
         "text": "…entation is authoritative: no Y rings.\nHmm, but the image clearly shows 3 yellow rings... and the ring at (5,54)... \nHmm wait, maybe the rings are drawn in a yellow that's classified differently? No — they were Y 8px before.\nHmm, let me reconsider: maybe the rings RESPAWN and the segmentation is right that there's no Y... Contradiction. Let me directly read the ascii at rows 6-9, cols 44-48 and rows 11-14, cols 9-12."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 1,
       "total": 7,
       "actions": 175,
       "level_actions": [
        24
       ],
       "human": [
        22
       ],
       "score": 3.0,
       "gif": "media/f2-e2-v5/ls20-9607627b_p1.gif",
       "sheet": "media/f2-e2-v5/ls20-9607627b_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…wall-clock across turns including my thinking time). If the bar were time-based, my long thinking would drain it. 84 → 64 = 20 px. Elapsed 4062 → ~4200? Let me look at the last result's elapsed: I don't have it. Let me query last_action_call_result.\nEither way, I should move efficiently. If it's a real-time bar, I need to hurry. Let me just execute the plan now: DOWN DOWN LEFT LEFT LEFT DOWN, checking for completion."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "…(c49), 10:'.'(c54), 11:'#'(c59).\nSo (45,29) is a WALL. Hmm. My earlier BFS found d(S,R2) = 20 — let me get the actual path from BFS rather than inventing it.\nLet me recompute the path with a BFS function on the lattice and print the move list. I'll use get_info + solve (my retained functions). solve(info, start, goal, ok_kinds) returns the action list presumably.\nLet me compute the 4 legs with solve() and print them."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: 4 de 7 niveles, con 15, 107, 82 y 138 acciones (un humano usa 22, 123, 73 y 84); se quedó en el nivel 5 con 479 acciones en total. Pasada 1: 1 de 7 niveles, con 24 acciones (un humano usa 22); se quedó en el nivel 2 con 175 acciones en total. Puntuación (cap 1,15): 26,11 y 3,00. Las pasadas difieren mucho: en este juego el ruido de la base es grande."
    },
    {
     "game": "m0r0-492f87ba",
     "short": "m0r0",
     "total_levels": 6,
     "human_total": 1107,
     "passes": [
      {
       "k": 0,
       "levels": 5,
       "total": 6,
       "actions": 278,
       "level_actions": [
        48,
        67,
        70,
        31,
        60
       ],
       "human": [
        30,
        111,
        203,
        26,
        500
       ],
       "score": 70.02,
       "gif": "media/f2-e2-v5/m0r0-492f87ba_p0.gif",
       "sheet": "media/f2-e2-v5/m0r0-492f87ba_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…).\nUP: (5,2),(5,9)\nUP: (4,2),(4,9)\nUP: (3,2),(3,9)\nUP: (2,2),(2,9)\nRIGHT: L (2,2)→(2,3); R (2,9)→(2,8)\nUP: L (2,3)→(1,3); R (2,8)→(1,8)\nRIGHT: L (1,3)→(1,4); R (1,8)→(1,7)\nRIGHT: L (1,4)→(1,5); R (1,7)→(1,6)\n→ (1,5),(1,6) ✓ adjacent, straddling the bridge center.\nThen press RIGHT, RIGHT to test the swap.\nNote: this path passes through (1,3),(1,8) — already known not to win.\nTotal 10 actions. Let me execute and check."
        },
        {
         "moment": "donde se quedó (nivel 6)",
         "text": "…es through. That's a decisive test of the token/checkered interaction. If it's fatal → the level resets (we lose the level's progress but the level restarts; that's OK, we're early).\nActually wait: maybe a better first test: press LEFT (safe) to see the token move into the room and observe whether it moves one cell at a time and whether it stops at walls. Then test UP for the checkered behavior.\nLet me do LEFT first."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 5,
       "total": 6,
       "actions": 297,
       "level_actions": [
        21,
        35,
        82,
        11,
        96
       ],
       "human": [
        30,
        111,
        203,
        26,
        500
       ],
       "score": 71.43,
       "gif": "media/f2-e2-v5/m0r0-492f87ba_p1.gif",
       "sheet": "media/f2-e2-v5/m0r0-492f87ba_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…specific mirror-pair state.\nThen press RIGHT and see if they merge → win.\nAlternatively, if the game blocks the move, no harm (no-op or partial move).\nLet me compute the path from the current state to (L=(1,4), R=(1,6)) using the model (which forbids overlap but allows both to be adjacent). Then execute + RIGHT.\nLet me do the BFS from the current state.\nCurrent state: L=(8,3), R=(9,7). Let me verify with spos first."
        },
        {
         "moment": "donde se quedó (nivel 6)",
         "text": "….. let me check the history: has the 'b' object ever moved? Let me scan all level-6 frames for the 'b' object's position. If it moved at some point, that's a big deal. Let me check.\nAlso, let me check whether the 'b' object still exists now (it should).\nLet me also check: has the green key at (9,3) ever moved? Let me track all key positions across frames.\nLet me scan the level-6 history for the 'b' and key positions."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 5 de 6 niveles, con 48, 67, 70, 31 y 60 acciones (un humano usa 30, 111, 203, 26 y 500); se quedó en el nivel 6 con 278 acciones en total. Pasada 1: 5 de 6 niveles, con 21, 35, 82, 11 y 96 acciones (un humano usa 30, 111, 203, 26 y 500); se quedó en el nivel 6 con 297 acciones en total. Puntuación (cap 1,15): 70,02 y 71,43."
    },
    {
     "game": "r11l-495a7899",
     "short": "r11l",
     "total_levels": 6,
     "human_total": 233,
     "passes": [
      {
       "k": 0,
       "levels": 6,
       "total": 6,
       "actions": 136,
       "level_actions": [
        6,
        17,
        27,
        21,
        31,
        34
       ],
       "human": [
        22,
        33,
        51,
        26,
        52,
        49
       ],
       "score": 100.0,
       "gif": "media/f2-e2-v5/r11l-495a7899_p0.gif",
       "sheet": "media/f2-e2-v5/r11l-495a7899_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…ch the ring's hole? The ring hole: rows 19-23, cols 37-41, with the circle outline pixels at the boundary. Interior cells of ring: rows 19-23 × cols 37-41 = 25 cells, minus outline pixels at (19,37),(19,41),(20,36→outside),(22,36→outside),(23,37),(23,41) → interior = 25 - 4 = 21? And the block is 20 p + 1 M = 21 px. That matches nicely! The block fits exactly into the ring hole.\nLet me verify the block shape exactly."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 6,
       "total": 6,
       "actions": 110,
       "level_actions": [
        7,
        13,
        13,
        13,
        29,
        35
       ],
       "human": [
        22,
        33,
        51,
        26,
        52,
        49
       ],
       "score": 100.0,
       "gif": "media/f2-e2-v5/r11l-495a7899_p1.gif",
       "sheet": "media/f2-e2-v5/r11l-495a7899_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…land exactly on the ring center — and it did, but maybe the level requires the white diamond to be at the ring center *and* the ring is a \"target\" that only completes when the whole chain is arranged... Hmm.\nAlternatively maybe the win condition involves the *purple square* being at the ring center, and G can move: perhaps clicking G moves G. Then P = midpoint(W,G) and we can solve for both.\nLet me probe clicking G."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: completó los 6 niveles en 136 acciones (un humano usa 233). Pasada 1: completó los 6 niveles en 110 acciones (un humano usa 233). Puntuación (cap 1,15): 100,00 y 100,00."
    },
    {
     "game": "re86-8af5384d",
     "short": "re86",
     "total_levels": 8,
     "human_total": 1255,
     "passes": [
      {
       "k": 0,
       "levels": 5,
       "total": 8,
       "actions": 470,
       "level_actions": [
        21,
        38,
        55,
        96,
        63
       ],
       "human": [
        26,
        42,
        86,
        108,
        189
       ],
       "score": 41.67,
       "gif": "media/f2-e2-v5/re86-8af5384d_p0.gif",
       "sheet": "media/f2-e2-v5/re86-8af5384d_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…separate \"targets\" and the cross must be centered at the intersection point. Let's just test empirically: move yellow cross toward (9,15) and observe.\nLet me batch 6 UP + 2 LEFT and then examine. If clamping occurs, I'll see the center not at (9,15) and adapt.\nRisk: if clamping happens and it doesn't complete, I've used 8 actions but I can still proceed. Fine.\nLet me get the current white position first, then batch."
        },
        {
         "moment": "donde se quedó (nivel 6)",
         "text": "p=1 remaining. One more small batch to trigger the reset. Let me do 6 presses and check."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 5,
       "total": 8,
       "actions": 286,
       "level_actions": [
        20,
        36,
        47,
        56,
        67
       ],
       "human": [
        26,
        42,
        86,
        108,
        189
       ],
       "score": 41.67,
       "gif": "media/f2-e2-v5/re86-8af5384d_p1.gif",
       "sheet": "media/f2-e2-v5/re86-8af5384d_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "Blue cross is now centered at (24,48), covering all 4 blue dots (the dots disappeared/absorbed — the boxes now appear gray without colored dots). The blue cross is still selected (white center). Yellow dots remain.\nNow I need to control the yellow cross. Likely SPACE switches selection. Let's test SPACE and diff."
        },
        {
         "moment": "donde se quedó (nivel 6)",
         "text": "The bbox function may return None or an empty list for some node. Let me make rbox robust: compute the bbox from the node's own cells? Nodes don't expose cells... they expose 'boundary'. Let me use the boundary points to compute the bbox: min/max of boundary[0], [1].\nActually `bbox(nodes, ids)` is a retained function of mine; it probably returns [] when something's off. Let me just compute from boundary directly."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 5 de 8 niveles, con 21, 38, 55, 96 y 63 acciones (un humano usa 26, 42, 86, 108 y 189); se quedó en el nivel 6 con 470 acciones en total. Pasada 1: 5 de 8 niveles, con 20, 36, 47, 56 y 67 acciones (un humano usa 26, 42, 86, 108 y 189); se quedó en el nivel 6 con 286 acciones en total. Puntuación (cap 1,15): 41,67 y 41,67."
    },
    {
     "game": "s5i5-18d95033",
     "short": "s5i5",
     "total_levels": 8,
     "human_total": 638,
     "passes": [
      {
       "k": 0,
       "levels": 2,
       "total": 8,
       "actions": 91,
       "level_actions": [
        29,
        32
       ],
       "human": [
        20,
        89
       ],
       "score": 7.71,
       "gif": "media/f2-e2-v5/s5i5-18d95033_p0.gif",
       "sheet": "media/f2-e2-v5/s5i5-18d95033_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…serve what happens when the dot reaches col 52 (or when the bar hits the cross).\nActually, let me be careful: maybe the collision with the cross stops the growth or triggers something else. Let's click Ɔ step by step and watch what happens as the bar approaches the cross (offsets 13,16,19,22,25).\nLet me do it one click at a time in a loop with checks, stopping on win/game_over, and printing the bar region when close."
        },
        {
         "moment": "donde se quedó (nivel 3)",
         "text": "…still cols 24-26 rows 18-37) → no drag on shrink ✓ (good: shrinking doesn't drag).\nNow Phase 2: shrink the red 4× → the red's body rows 30-37 (L=8). Let me verify after each.\nThen Phase 3: shrink the pink 4× (L=14→2).\nThen Phase 4: grow the green 3× (the orange rises; the L's vertical part rows 9-26).\nThen Phase 5: grow the sky 12× → the dot at (28,43) ✓ WIN.\nLet me do Phase 2 and 3 now with verification (8 actions)."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 2,
       "total": 8,
       "actions": 60,
       "level_actions": [
        23,
        31
       ],
       "human": [
        20,
        89
       ],
       "score": 8.33,
       "gif": "media/f2-e2-v5/s5i5-18d95033_p1.gif",
       "sheet": "media/f2-e2-v5/s5i5-18d95033_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…e reached.\nWhat happens when the bar's cells overlap the plus pixels? The bar grows into the plus. Maybe the plus pixels are \"removed\" or the bar can't grow. Let's just do it step by step, checking after each click.\nPlan: click (44,24) up to 7 times, checking after each whether the dot reached (52,10) or something special happened (level_completed / game_over / plus disappearing).\nLet me write a loop with early stop."
        },
        {
         "moment": "donde se quedó (nivel 3)",
         "text": "…(6-8, cols 27-50): the orange is at rows 6-8 cols 27-55 ✗ OVERLAP! → the orange must be in the cascade: is the orange adjacent to horizW's old cells (3-5, cols 27-50)? The orange's cells (6,27-50) adjacent to (5,27-50) ✓ → the orange pushed down too → rows 9-11 → and the green (adjacent to the orange's old cells (6-8, cols 54-56)? the green's cells (9,54)? the green's body: L = 5+12 = 17 → rows 10-26 → its cells (10"
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 2 de 8 niveles, con 29 y 32 acciones (un humano usa 20 y 89); se quedó en el nivel 3 con 91 acciones en total. Pasada 1: 2 de 8 niveles, con 23 y 31 acciones (un humano usa 20 y 89); se quedó en el nivel 3 con 60 acciones en total. Puntuación (cap 1,15): 7,71 y 8,33."
    },
    {
     "game": "sb26-7fbdac44",
     "short": "sb26",
     "total_levels": 8,
     "human_total": 213,
     "passes": [
      {
       "k": 0,
       "levels": 8,
       "total": 8,
       "actions": 148,
       "level_actions": [
        9,
        15,
        15,
        15,
        20,
        19,
        17,
        38
       ],
       "human": [
        18,
        28,
        18,
        19,
        31,
        23,
        58,
        18
       ],
       "score": 94.43,
       "gif": "media/f2-e2-v5/sb26-7fbdac44_p0.gif",
       "sheet": "media/f2-e2-v5/sb26-7fbdac44_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "Tray chips: N at (57-60,18-21) center (58,19); p at (57,26) center (58,27); Y at (57,42) center (58,43). Gray dot at (58,35) is the leftover from blue.\nBatch: green→slot2, yellow→slot3, purple→slot4.\nOrder of top: b, N, Y, p. So slot2=green(N), slot3=yellow(Y), slot4=purple(p).\nBatch 6 clicks."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 8,
       "total": 8,
       "actions": 154,
       "level_actions": [
        11,
        31,
        15,
        15,
        17,
        19,
        18,
        28
       ],
       "human": [
        18,
        28,
        18,
        19,
        31,
        23,
        58,
        18
       ],
       "score": 96.77,
       "gif": "media/f2-e2-v5/sb26-7fbdac44_p1.gif",
       "sheet": "media/f2-e2-v5/sb26-7fbdac44_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…; p at cols 26-29 → (58,27); b at cols 34-37 → (58,35); Y at cols 42-45 → (58,43).\nDots at rows 29-30, cols 22-23, 28-29, 34-35, 40-41 → centers (29,22),(29,28),(29,34),(29,40).\nLet me batch all 8 actions and check. Risk: if the level completes mid-batch, remaining clicks could do something weird. But the last action is the completion, so fine. Actually if it completes early... it won't.\nLet me batch and then verify."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: completó los 8 niveles en 148 acciones (un humano usa 213). Pasada 1: completó los 8 niveles en 154 acciones (un humano usa 213). Puntuación (cap 1,15): 94,43 y 96,77."
    },
    {
     "game": "sc25-635fd71a",
     "short": "sc25",
     "total_levels": 6,
     "human_total": 350,
     "passes": [
      {
       "k": 0,
       "levels": 4,
       "total": 6,
       "actions": 242,
       "level_actions": [
        36,
        5,
        33,
        68
       ],
       "human": [
        36,
        6,
        32,
        83
       ],
       "score": 47.62,
       "gif": "media/f2-e2-v5/sc25-635fd71a_p0.gif",
       "sheet": "media/f2-e2-v5/sc25-635fd71a_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…8: 27-18 = 9 → ~5 more presses. Bar: 42 consumed of 64 → 22 left → ~11 actions. Should be enough.\nLet me batch LEFT presses with a check loop until the plug's left edge <= 18 or the level completes. I'll do 5 presses with checks.\nCareful: the plug might need to be 2 rows tall to enter the narrow section (cols 17-22, rows 19-20 only). The plug is currently 2 rows tall (19-20) — perfect.\nLet me batch 4 LEFTs and check."
        },
        {
         "moment": "donde se quedó (nivel 5)",
         "text": "inPlug has b facing upward at (35-36, 17-18). N=64. Now firing M-column here: (50,30), (55,30), (60,30). After that, DOWN, grow, teleport, UP×6. Batch-fire and check the wall."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 5,
       "total": 6,
       "actions": 311,
       "level_actions": [
        98,
        5,
        37,
        45,
        64
       ],
       "human": [
        36,
        6,
        32,
        83,
        143
       ],
       "score": 71.43,
       "gif": "media/f2-e2-v5/sc25-635fd71a_p1.gif",
       "sheet": "media/f2-e2-v5/sc25-635fd71a_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…. Then the knob's size would be 2x2 or 4x4 (toggled from the current 4x2?).\nHmm, the current knob is 4x2 = 8 px. The toggle would make it 4x4? or 2x2?\nThis is getting too deep. Let me just do the cheapest informative probe: press LEFT (no-op), DOWN, then LEFT, LEFT and watch the knob's bbox. Actually, is the knob currently in the top half or spanning? Let me query the knob's nodes precisely first (free), then decide."
        },
        {
         "moment": "donde se quedó (nivel 6)",
         "text": "…L5, the final run was ~24 moves and I won with a 128 bar? Let me check the L5 history: the bar sizes during L5's final run. Let me look at the bar over L5 steps 240-250.\n   Actually, let me just measure: barsize over the L5 final run and the number of moves. Let me compute the bar at each L5 step from history.\nLet me do that plus get the exact walkable layout of the path/corridor/column in the reset frame. Two crops."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 4 de 6 niveles, con 36, 5, 33 y 68 acciones (un humano usa 36, 6, 32 y 83); se quedó en el nivel 5 con 242 acciones en total. Pasada 1: 5 de 6 niveles, con 98, 5, 37, 45 y 64 acciones (un humano usa 36, 6, 32, 83 y 143); se quedó en el nivel 6 con 311 acciones en total. Puntuación (cap 1,15): 47,62 y 71,43."
    },
    {
     "game": "sk48-d8078629",
     "short": "sk48",
     "total_levels": 8,
     "human_total": 1070,
     "passes": [
      {
       "k": 0,
       "levels": 0,
       "total": 8,
       "actions": 52,
       "level_actions": [],
       "human": [],
       "score": 0.0,
       "gif": "media/f2-e2-v5/sk48-d8078629_p0.gif",
       "sheet": "media/f2-e2-v5/sk48-d8078629_p0_sheet.png",
       "quotes": [
        {
         "moment": "donde se quedó (nivel 1)",
         "text": "…8-21. So the extension pushed b right (b was at 30-33, the arm extended → b pushed to 36-39), and the retraction didn't drag it back?\nWait, b went from 30-33 to 36-39 = +6 net over 6 actions (3 RIGHT, 3 LEFT). Let me trace per step.\nHmm, my model predicted the extension doesn't push free blocks, but it seems the extension DID push b (at least once) and the retraction didn't grab it.\nLet me check the per-step history."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 1,
       "total": 8,
       "actions": 122,
       "level_actions": [
        91
       ],
       "human": [
        61
       ],
       "score": 1.25,
       "gif": "media/f2-e2-v5/sk48-d8078629_p1.gif",
       "sheet": "media/f2-e2-v5/sk48-d8078629_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…edict each +6 independently. The real game does a chain push (as just observed). Let me just execute RIGHT x2 and observe, then decide.\nActually, since the win condition is unknown, the most informative test: press RIGHT until the blocks are at the wall and the arm's tip is at 46, then check whether all three bar icons become rings and whether the level completes.\nLet me press RIGHT twice and observe the state + bar."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "…chain: R 30→36 free ✓, b 24→30 ✓). Hmm.\nThis is a complex shuffle. Let me now write the model-based plan tester so I can iterate quickly. I'll write a function `run(plan)` that applies a list of actions in the model from a given state and prints the states compactly. Then I'll hand-iterate a plan until the model reaches the goal. Then execute it in the game.\nLet me write that helper now, with a compact state printer."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: no completó ningún nivel (52 acciones). Pasada 1: 1 de 8 niveles, con 91 acciones (un humano usa 61); se quedó en el nivel 2 con 122 acciones en total. Puntuación (cap 1,15): 0,00 y 1,25."
    },
    {
     "game": "sp80-589a99af",
     "short": "sp80",
     "total_levels": 6,
     "human_total": 518,
     "passes": [
      {
       "k": 0,
       "levels": 1,
       "total": 6,
       "actions": 44,
       "level_actions": [
        8
       ],
       "human": [
        39
       ],
       "score": 4.76,
       "gif": "media/f2-e2-v5/sp80-589a99af_p0.gif",
       "sheet": "media/f2-e2-v5/sp80-589a99af_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…ehavior more carefully: in the first SPACE animation, the blue platform turned red at step 1 while magenta was at rows 8-11 (magenta at rows 8-11 cols 36-39; platform at rows 16-19, cols 12-31 — no contact). So the red flash is probably a global \"action feedback\" flash, not contact. Or... the platform flashes red to indicate it \"could not help\".\nLet me do the experiment: batch [RIGHT x4, SPACE] and read the timeline."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "…6-47 ✓. And B moving UP 2 → rows 16-19 ✓. Check for conflicts with A (rows 16-19 cols 8-19): B at cols 36-47 ✓ no overlap.\nAlso, does C (active) moving LEFT 4 from cols 20-39 to cols 0-19 conflict with anything? A is at rows 16-19 (different rows) ✓.\nLet me also verify with sim3: bars = [(16,8,12),(16,36,12),(36,0,20)] → already tested: [cap 48, cap 32] ✓.\nExecute the batch of 10 actions now, then inspect the result."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 1,
       "total": 6,
       "actions": 39,
       "level_actions": [
        11
       ],
       "human": [
        39
       ],
       "score": 4.76,
       "gif": "media/f2-e2-v5/sp80-589a99af_p1.gif",
       "sheet": "media/f2-e2-v5/sp80-589a99af_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…rst — cheap and might reveal more mechanics. Try MOUSE at (5,37) on the magenta.\nBudget: green bar currently? Let's check. Earlier at step 7 it was 51 cells (25 actions). We used 2 more → ~47 → ~23 actions. Let's be efficient but we have room.\nActually, an important question: does the green bar deplete cause game over? Probably. ~23 actions left. Should be plenty if I understand the goal.\nLet me try MOUSE on magenta."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "…at steps 13, 16, 18, 28, 38. Hmm, so one of them was at pc=6. The platform's positions: level 2 start = (9,7)?? Let me verify the level-2 initial platform position from history (the frame at step 11/12).\nLet me check the frames: history entries for steps 11-18 and the platform's position each time. That will tell me exactly which configs were poured. Let me do that with the spans/board function on the history frames."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 1 de 6 niveles, con 8 acciones (un humano usa 39); se quedó en el nivel 2 con 44 acciones en total. Pasada 1: 1 de 6 niveles, con 11 acciones (un humano usa 39); se quedó en el nivel 2 con 39 acciones en total. Puntuación (cap 1,15): 4,76 y 4,76."
    },
    {
     "game": "su15-1944f8ab",
     "short": "su15",
     "total_levels": 9,
     "human_total": 361,
     "passes": [
      {
       "k": 0,
       "levels": 3,
       "total": 9,
       "actions": 91,
       "level_actions": [
        26,
        21,
        19
       ],
       "human": [
        22,
        42,
        26
       ],
       "score": 13.33,
       "gif": "media/f2-e2-v5/su15-1944f8ab_p0.gif",
       "sheet": "media/f2-e2-v5/su15-1944f8ab_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…to (35,29), then (28,36), then (21,43), then (15,48), with a break if level_completed.\nCareful about the click range: from (42,22) to (35,29) is (-7,+7) = Chebyshev 7 ✓ (proven). Then (28,36) ✓, (21,43) ✓, then (15,48) = (-6,+5) ✓.\nBut hmm, one risk: the square passes over dots; absorbing dots might be irrelevant. Another risk: maybe the square can't move onto the orb (blocked). We'll see.\nLet me run it with checks."
        },
        {
         "moment": "donde se quedó (nivel 4)",
         "text": "…s rows 36-39. So the shape's rows are r-1..r+2, and the topmost cell is (r-1,c) and the bottom row is (r+2, c-1),(r+2,c),(r+2,c+1).\nThe center ≈ (r+0.5, c). For a clean north flick: the col must equal the center's col = c ✓ → the cell (r-1,c) → the delta (-1.5,0) → north ✓ clean.\nSo the flick click = (r-1, c) using the hole from phole ✓.\nLet me do: step 7 (46,12), then compute (r-1,c) and flick, then print the state."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 3,
       "total": 9,
       "actions": 165,
       "level_actions": [
        18,
        30,
        18
       ],
       "human": [
        22,
        42,
        26
       ],
       "score": 13.33,
       "gif": "media/f2-e2-v5/su15-1944f8ab_p1.gif",
       "sheet": "media/f2-e2-v5/su15-1944f8ab_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…rn (level resets, and then I know to avoid).\nRisk: death resets the level and I lose progress. But we're at 14 clicks used with a 32-click budget, and resets keep completed levels. The main risk is wasting time.\nAlternative safer probe: click on the top purple square in the HUD (5,31) — see if anything happens (maybe HUD click does nothing).\nLet me first do the diag-6 probe to establish range, then plan the approach."
        },
        {
         "moment": "donde se quedó (nivel 4)",
         "text": "…) → M (52,6) → overlapping the circle's top; then click (57,5) → M (56,4) → fully inside).\nThat's ~4 clicks from the start. If the level completes → the goal is simply \"cover the circle\" and I'm done!\nSo the next attempt's first experiment: rush a 2x2 M onto the circle. If nothing happens, continue with the 4x4 plan.\nRight now: bar 18, gray circle, 1 p on the circle. Nothing more to learn here. Let me drain to death."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: 3 de 9 niveles, con 26, 21 y 19 acciones (un humano usa 22, 42 y 26); se quedó en el nivel 4 con 91 acciones en total. Pasada 1: 3 de 9 niveles, con 18, 30 y 18 acciones (un humano usa 22, 42 y 26); se quedó en el nivel 4 con 165 acciones en total. Puntuación (cap 1,15): 13,33 y 13,33."
    },
    {
     "game": "tn36-ef4dde99",
     "short": "tn36",
     "total_levels": 7,
     "human_total": 317,
     "passes": [
      {
       "k": 0,
       "levels": 1,
       "total": 7,
       "actions": 73,
       "level_actions": [
        18
       ],
       "human": [
        32
       ],
       "score": 3.57,
       "gif": "media/f2-e2-v5/tn36-ef4dde99_p0.gif",
       "sheet": "media/f2-e2-v5/tn36-ef4dde99_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…nd stem-only is likely DOWN. Then for 5 downs, I need all stems dark, bars irrelevant (but if bar dark + stem dark → down only, fine).\nCurrent stems: key1 light, key2 light, key3 dark, key4 light, key5 light. So I need to darken stems 1,2,4,5 = 4 clicks. Also key1's bar is currently dark — with stem dark it's \"both\" → down (verified behavior). Good, no need to touch bars.\nSo: 4 clicks + ball = 5 actions. Let's do it."
        },
        {
         "moment": "donde se quedó (nivel 2)",
         "text": "…with 6 actions I can test \"rot at 49-52\" (1), then \"rot at 41-44\" (3) = 4 actions, leaving 2.\nLet me do: ball (test rot@49-52), then 2 clicks + ball (test rot@41-44) = 4 actions, then 2 more = maybe start the next test.\nLet me batch: [ball, (36,44) off, (33,44) on, ball] = 4 actions. Then check.\nIf neither wins, the remaining 2 actions get used on the next test and I'll die/reset. Fine — I learn something either way."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 0,
       "total": 7,
       "actions": 62,
       "level_actions": [],
       "human": [],
       "score": 0.0,
       "gif": "media/f2-e2-v5/tn36-ef4dde99_p1.gif",
       "sheet": "media/f2-e2-v5/tn36-ef4dde99_p1_sheet.png",
       "quotes": [
        {
         "moment": "donde se quedó (nivel 1)",
         "text": "…recisely (rows 12-17, cols 28-35 and rows 32-38, cols 27-36). That's a small, specific region — allowed.\nAlso let me check the exact key geometry: dash rows and stem rows, and the exact pixel positions. Then I'll compute the alignment of the yellow shapes to the key columns precisely (maybe the plug's prongs align with keys 3 and 4's STEMS if the stems were 3 apart? no, they're 5 apart).\nLet me get the precise crops."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: 1 de 7 niveles, con 18 acciones (un humano usa 32); se quedó en el nivel 2 con 73 acciones en total. Pasada 1: no completó ningún nivel (62 acciones). Puntuación (cap 1,15): 3,57 y 0,00."
    },
    {
     "game": "tr87-cd924810",
     "short": "tr87",
     "total_levels": 6,
     "human_total": 414,
     "passes": [
      {
       "k": 0,
       "levels": 5,
       "total": 6,
       "actions": 366,
       "level_actions": [
        37,
        34,
        28,
        28,
        47
       ],
       "human": [
        54,
        58,
        40,
        45,
        71
       ],
       "score": 71.43,
       "gif": "media/f2-e2-v5/tr87-cd924810_p0.gif",
       "sheet": "media/f2-e2-v5/tr87-cd924810_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…el resets (bar 61 → 41). Still fine. Actually if the bar runs out → game over → reset to initial level state, and we retry with full knowledge. Not catastrophic.\nBetter: do all 5 columns in one batched loop, then check for level_completed. If not completed and no visible change, I'll have a fully-correct-per-hypothesis board and can then reconsider (still ~40 steps left).\nLet me write the loop carefully with logging."
        },
        {
         "moment": "donde se quedó (nivel 6)",
         "text": "…r5 pair (i,i+2) at k5 = (i-4) mod 7 (first elem = 4+k).\n r17 pair (j,j-2) at k17 = (j-1) mod 7 (first elem = 1+k).\nCase X: row5 pair = (p1,p2) → i=a → k5 = (a-4)%7. row17 pair = (p2,p1) → j=b → k17 = (b-1)%7.\nCase Y: row17 pair = (p1,p2) → j=a → k17 = (a-1)%7. row5 pair = (p2,p1) → i=b → k5 = (b-4)%7.\nLet me redo the optimization with this fix, and also verify the resulting pairs by looking them up in PAIRS (assert)."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 4,
       "total": 6,
       "actions": 250,
       "level_actions": [
        33,
        32,
        28,
        28
       ],
       "human": [
        54,
        58,
        40,
        45
       ],
       "score": 47.62,
       "gif": "media/f2-e2-v5/tr87-cd924810_p1.gif",
       "sheet": "media/f2-e2-v5/tr87-cd924810_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…ompare to the weird. Let me check the weird glyph vs all 12 dictionary glyphs with translations allowed (i.e., normalize by cropping to bounding box and then compare rotations).\nThat's a good check — my canon on the 5x5 window is rotation-only, no translation. If a dial option is a translated version of a dictionary glyph, my name function returns '??'. Let me test with bbox-normalized comparison.\nLet me do that now."
        },
        {
         "moment": "donde se quedó (nivel 5)",
         "text": "…al table + strips ids; walk tile 0 (up to 10); move RIGHT; walk tile 1. That's up to ~22 actions. Hmm, plus initial capture is free. Let me cap walks at 8.\nActually, to be time-safe, let me do ONE tile per call plus the capture. 8 calls for pass 1 — that's fine (tool calls are free).\nLet me define the functions to be retained (they must not depend on non-retained deps). L5read and sig are retained. gid needs no deps."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 0,
     "explanation": "Pasada 0: 5 de 6 niveles, con 37, 34, 28, 28 y 47 acciones (un humano usa 54, 58, 40, 45 y 71); se quedó en el nivel 6 con 366 acciones en total. Pasada 1: 4 de 6 niveles, con 33, 32, 28 y 28 acciones (un humano usa 54, 58, 40 y 45); se quedó en el nivel 5 con 250 acciones en total. Puntuación (cap 1,15): 71,43 y 47,62."
    },
    {
     "game": "tu93-0768757b",
     "short": "tu93",
     "total_levels": 9,
     "human_total": 462,
     "passes": [
      {
       "k": 0,
       "levels": 5,
       "total": 9,
       "actions": 165,
       "level_actions": [
        18,
        24,
        25,
        43,
        34
       ],
       "human": [
        19,
        16,
        34,
        42,
        123
       ],
       "score": 33.33,
       "gif": "media/f2-e2-v5/tu93-0768757b_p0.gif",
       "sheet": "media/f2-e2-v5/tu93-0768757b_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…verify with a couple of moves.\nAlso the swap: when the player moves 2 cells, the destination tile W moves to the player's origin. That's just cosmetic (all W cells identical), but it changes which cells are 'W' vs... hmm, actually the intermediate 'g' stays 'g'. And the destination W moves to the origin as W. So the pattern is preserved. Good — the maze is static.\nLet's now write the correct BFS and run to the goal."
        },
        {
         "moment": "donde se quedó (nivel 6)",
         "text": "…✗.\n Maybe P2 moves 1 room per tick but bounces at (10,0) with period 12 → k7=(10,2) ✗.\n Hmm, what if P2 moves only every OTHER tick? k1 (10,10), k2 (10,8) → it moved twice in a row ✓ so 1 room/tick at least early.\n Hmm, what if P2 was blocked/skipped somewhere? E.g., at k3 it wanted to move to (10,6) but... hmm.\n Let me get the actual O positions for idx 157-162 from the transitions to reconstruct P2's track exactly."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 8,
       "total": 9,
       "actions": 241,
       "level_actions": [
        18,
        21,
        22,
        42,
        29,
        34,
        16,
        21
       ],
       "human": [
        19,
        16,
        34,
        42,
        123,
        80,
        14,
        23
       ],
       "score": 80.0,
       "gif": "media/f2-e2-v5/tu93-0768757b_p1.gif",
       "sheet": "media/f2-e2-v5/tu93-0768757b_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…3? That's the \"ice/sliding\" mechanic. Let's verify with DOWN: from (0,2), col 2 rows: 0:b,1:g,2:W,3:g,4:W,5:B(wall). So sliding down should stop at row 4 (index 4, row 27). Let's test.\nAlternatively, the player moves 2 tiles always? Let's test DOWN and see.\nAlso there's a magenta bar at row 63 shrinking — that's the step budget/timer. It went from 64 pixels to 63. So we have ~63 steps. Good, plenty.\nLet's test DOWN."
        },
        {
         "moment": "donde se quedó (nivel 9)",
         "text": "The issue: when a guard is killed, I store a 4-tuple (gp,gf,act,False) but later unpack 3 values. Let me use a consistent 4-tuple (pos,facing,active,alive) everywhere in the deterministic version."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 5 de 9 niveles, con 18, 24, 25, 43 y 34 acciones (un humano usa 19, 16, 34, 42 y 123); se quedó en el nivel 6 con 165 acciones en total. Pasada 1: 8 de 9 niveles, con 18, 21, 22, 42, 29, 34, 16 y 21 acciones (un humano usa 19, 16, 34, 42, 123, 80, 14 y 23); se quedó en el nivel 9 con 241 acciones en total. Puntuación (cap 1,15): 33,33 y 80,00. Las pasadas difieren mucho: en este juego el ruido de la base es grande."
    },
    {
     "game": "vc33-5430563c",
     "short": "vc33",
     "total_levels": 7,
     "human_total": 447,
     "passes": [
      {
       "k": 0,
       "levels": 3,
       "total": 7,
       "actions": 97,
       "level_actions": [
        8,
        10,
        26
       ],
       "human": [
        7,
        18,
        44
       ],
       "score": 21.43,
       "gif": "media/f2-e2-v5/vc33-5430563c_p0.gif",
       "sheet": "media/f2-e2-v5/vc33-5430563c_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…the lower half and left in the upper half? That's weird.\nLet me just do more experiments: click the lower blue block (rows 32-35, cols 60-63) and see the effect. Also click on the black bar, on the yellow gap, on the gray region, on the arrow, etc. — but avoid wasting too many steps. The pink bar: started at 64, now ~56? Each click costs 1. There seem to be plenty of steps.\nLet me click the lower blue block and diff."
        },
        {
         "moment": "donde se quedó (nivel 4)",
         "text": "…FULL segmentation to see if something new appeared (e.g., the plug disappeared?). The diff said: 'c' appeared 9 px (the handle changed shape), 'Y' moved 12 px, water resized. So the plug stayed.\nHmm, so the level-1 win was triggered by... hmm. Let me look at the whole level-1 sequence: 8 actions (steps 0-7). Let me trace the plunger's position and the water edges after each action, and see what became true at step 7."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 7,
       "total": 7,
       "actions": 285,
       "level_actions": [
        26,
        11,
        23,
        49,
        70,
        43,
        63
       ],
       "human": [
        7,
        18,
        44,
        61,
        131,
        34,
        152
       ],
       "score": 99.91,
       "gif": "media/f2-e2-v5/vc33-5430563c_p1.gif",
       "sheet": "media/f2-e2-v5/vc33-5430563c_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…ap rows 28-31).\nHmm, but maybe when the handle aligns with the gap, something happens (e.g., a mechanism links them, or the yellow plug drops).\nLet's test pressing blue_bot repeatedly (up to 6 times) and see if it goes beyond the initial state and whether anything special happens at alignment.\nCareful: 38 steps left. Each press costs 1. Let's press blue_bot 4 times and check snap each time; stop if a win or if no-op."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 3 de 7 niveles, con 8, 10 y 26 acciones (un humano usa 7, 18 y 44); se quedó en el nivel 4 con 97 acciones en total. Pasada 1: completó los 7 niveles en 285 acciones (un humano usa 447). Puntuación (cap 1,15): 21,43 y 99,91. Las pasadas difieren mucho: en este juego el ruido de la base es grande."
    },
    {
     "game": "wa30-ee6fef47",
     "short": "wa30",
     "total_levels": 9,
     "human_total": 1843,
     "passes": [
      {
       "k": 0,
       "levels": 3,
       "total": 9,
       "actions": 452,
       "level_actions": [
        56,
        52,
        199
       ],
       "human": [
        71,
        119,
        183
       ],
       "score": 13.3,
       "gif": "media/f2-e2-v5/wa30-ee6fef47_p0.gif",
       "sheet": "media/f2-e2-v5/wa30-ee6fef47_p0_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…no-op, the batch will stop there (that's fine, it's the last action anyway).\nThen inspect and handle box B.\nWait, one concern: after picking up box A, moving RIGHT from (6,4) to (6,5): the box goes (7,4)→(7,5). Is (7,5) free? Yes ✓. (7,6) ✓. (7,7) — free (the frame block, passable) ✓.\nAnother concern: does the die's path from (5,8) LEFT×4 pass over anything? (5,7),(5,6),(5,5),(5,4) — all empty background ✓.\nLet's go."
        },
        {
         "moment": "donde se quedó (nivel 4)",
         "text": "…rate (9,9)), SPACE drop, then push south: UP (8,8)?? die (9,8)→UP (8,8), RIGHT (8,9), DOWN bump, SPACE, DOWN, DOWN, SPACE = 7 → total 4+1+1+3+1+7=17.\nP=36. 8+9=17 → if (6,10) is accepted, P=19 remaining for delivery wait ✓ hauler 2 is at (7,13-14) → (6,10)→(5,14) is close ✓; hauler 3 after (14,9) → (11,9)→(14,10) ✓ about 12 ticks.\nExecute: [UP,UP,RIGHT,DOWN,SPACE,DOWN,DOWN,SPACE] then verify, then the (6,9) sequence."
        }
       ],
       "thoughts": null
      },
      {
       "k": 1,
       "levels": 4,
       "total": 9,
       "actions": 533,
       "level_actions": [
        43,
        133,
        88,
        64
       ],
       "human": [
        71,
        119,
        183,
        98
       ],
       "score": 22.22,
       "gif": "media/f2-e2-v5/wa30-ee6fef47_p1.gif",
       "sheet": "media/f2-e2-v5/wa30-ee6fef47_p1_sheet.png",
       "quotes": [
        {
         "moment": "antes de pasar el nivel 1",
         "text": "…osite: head rows 20-23, box rows 24-27, both cols 44-47.\nTarget: box → rows 28-31, cols 36-39. So DOWN 1, LEFT 2, then SPACE.\nCheck collisions: DOWN → head 24-27, box 28-31 at cols 44-47 (free area ✓). LEFT → head 24-27 cols 40-43, box 28-31 cols 40-43 (free ✓). LEFT → head cols 36-39 rows 24-27 (free), box cols 36-39 rows 28-31 = shelf right slot ✓.\nThen SPACE to drop.\nLet me batch DOWN, LEFT, LEFT, SPACE and check."
        },
        {
         "moment": "donde se quedó (nivel 5)",
         "text": "Now let me run go_carry to deliver my box."
        }
       ],
       "thoughts": null
      }
     ],
     "best_pass": 1,
     "explanation": "Pasada 0: 3 de 9 niveles, con 56, 52 y 199 acciones (un humano usa 71, 119 y 183); se quedó en el nivel 4 con 452 acciones en total. Pasada 1: 4 de 9 niveles, con 43, 133, 88 y 64 acciones (un humano usa 71, 119, 183 y 98); se quedó en el nivel 5 con 533 acciones en total. Puntuación (cap 1,15): 13,30 y 22,22."
    }
   ]
  }
 ]
}
